Posted March 15, 201411 yr Hi I have ported my 1.6.2 mod to 1.7.2 Forge. Fact is my 1.6.2 blocks and items were directly coded into Vanilla Minecraft and Bukkit (without using forge nor mcp). Even if the blocks and items have the same names they had in 1.6.2, loading my map with the 1.7.2 mod automaticly clean it of all the custom blocks and items. I have been told it was because my blocks/items weren't registered with forge. My question is : is there a way to register them before they disappear, or another way to force Forge accepting those items and blocks ? Thank you for your time
March 16, 201411 yr You have to create a basemod class and use fml Pre Initialization, Initialization, and Post Initialization Events to Register and Load your blocks, mobs, biomes, items, etc.
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