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Why can't you add mods into the mods folder while development?


Bedrock_Miner

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Hey Guys!

I have just a small question: Why can't you add mods to the mods folder in your development folder? I wanted to test two of my mods together, because they depend on each other, but if I place a working mod in the mods folder in development environment i always get errors.

Why? And how can I fix it?

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^^To add on to this, there are two ways around it:

 

1. When you compile your mod, there is a deobfuscated version in the "bin" folder. You can use the files in there to make an API-version of your mod which other mods can use in development, by telling Eclipse to use them as an external jar.

 

2. If you place CodeChickenCore in the mods folder of your development environment, any mod in there will be deobfuscated at runtime, meaning you can use absolutely any mod in there, even if it's closed source.

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My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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