Posted March 15, 201411 yr Hey Guys! I have just a small question: Why can't you add mods to the mods folder in your development folder? I wanted to test two of my mods together, because they depend on each other, but if I place a working mod in the mods folder in development environment i always get errors. Why? And how can I fix it? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
March 15, 201411 yr ^^To add on to this, there are two ways around it: 1. When you compile your mod, there is a deobfuscated version in the "bin" folder. You can use the files in there to make an API-version of your mod which other mods can use in development, by telling Eclipse to use them as an external jar. 2. If you place CodeChickenCore in the mods folder of your development environment, any mod in there will be deobfuscated at runtime, meaning you can use absolutely any mod in there, even if it's closed source. http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
March 16, 201411 yr When did ChickenBones update that to 1.7.2? I was looking for that some time ago. -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
March 16, 201411 yr He did not but you can use his repos with some fixing... PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.