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Posted

I've several custom blocks that use the textures from the game. So if you load a resource pack, they also use those textures.

The problem that I'm facing now is when they try to use a animated texture. The renderer resizes the texture and applies it to the block, like so:

OWQe95t.png

 

 

I've several custom blocks that use the textures from the game. So if you load a resource pack, they also use those textures.

The problem that I'm facing now is when they try to use a animated texture. The renderer resizes the texture and applies it to the block, like so:

OWQe95t.png

Animated textures load as an animation time strip. If you want to keep the animation, the use the size of just the frame and allow it to tick.  Either way, use the single frame size, not the strip size.

Make sure the texture in your resource pack is also accompanied with an .mcmeta file which adds the animation. It seems that adding animation to the original resource doesn't guarantee that it will also happen to overriding textures.

  • Author

I've several custom blocks that use the textures from the game. So if you load a resource pack, they also use those textures.

The problem that I'm facing now is when they try to use a animated texture. The renderer resizes the texture and applies it to the block, like so:

OWQe95t.png

Animated textures load as an animation time strip. If you want to keep the animation, the use the size of just the frame and allow it to tick.  Either way, use the single frame size, not the strip size.

 

I managed to force the size to 14x14 but the thing is that I only want that when the texture is animated. Is there any way to get the resource pack path?

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