Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi guys,

 

It seems stupid, but I haven't managed to get the damage from an Item (like ItemSword or ItemTool). Here was my attempt:

 

public static double getItemWeaponDamage(Item item) {

Multimap multimap = item.getItemAttributeModifiers();

 

if (multimap.containsKey(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName())) {

if (multimap.get(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName()) instanceof AttributeModifier) {

AttributeModifier weaponModifier=(AttributeModifier) multimap.get(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName());

return weaponModifier.getAmount();

}

}

return 0;

}

 

However multimap.get doesn't return an AttributeModifier but an class com.google.common.collect.AbstractMapBasedMultimap$WrappedSet. Anyone knows how this works?

 

Thanks

 

K.

  • Author

In case anyone else needs it:

 

@SuppressWarnings({ "rawtypes", "unchecked" })

public static double getItemWeaponDamage(Item item) {

Multimap multimap = item.getItemAttributeModifiers();

 

if (multimap.containsKey(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName())) {

if (multimap.get(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName()).toArray().length>0 ) {

if (multimap.get(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName()).toArray()[0] instanceof AttributeModifier) {

AttributeModifier weaponModifier=(AttributeModifier) multimap.get(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName()).toArray()[0];

return weaponModifier.getAmount();

}

}

}

return 0;

}

 

This assumes the modifier will be in the first entry in the set and seems to work fine with the vanilla Minecraft weapons. No idea whether there are cases where this won't be true.

  • Author

For a collection with an expected size of 1, the actual difference isn't going to be very significant...

 

After that, I suppose it depends how often you can that method. If it's every tick then you need to be careful. If it's once in very specific circumstances then I'm skeptical the difference will amount to anything.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.