March 22, 201411 yr Hi I find the best way to figure out unknown parameters is to have a look what the callers of that method provide. So for example: Item.onUpdate called by ItemStack.updateAnimation called by InventoryPlayer.decrementAnimations this.mainInventory[i].updateAnimation(this.player.worldObj, this.player, i, this.currentItem == i); which gives you a pretty obvious indication of what the last two parameters are. -TGG
March 22, 201411 yr Only on ClientSide: [*]player's World instance [*]the player instance [*]inventory slot # [*]true is above is the currently selected item -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
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