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Help with creating a shooting entity.


ZapterX

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This is from the snowball class and might be what your looking for. Just put this in your class for the gun. You probably need to change this around because whenever you right click, the gun dissapears too.

 

    /**

    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer

    */

    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        if (!par3EntityPlayer.capabilities.isCreativeMode)

        {

            --par1ItemStack.stackSize;

        }

 

        par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

 

        if (!par2World.isRemote)

        {

            par2World.spawnEntityInWorld(new EntitySnowball(par2World, par3EntityPlayer));

        }

 

        return par1ItemStack;

    }

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