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[1.7.2] New biome generate in new dimension


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I created new dimension and want make in it custom biome.

But when I use custom blocks it do not work (nothing generate instead of my blocks), but with standart blocks all work fine.

In old version use blocks with ID <256.

In 1.7.2 ID is no.

How make this with 1.7.2?

 

public class BiomeGenBlackForest extends BiomeGenBase
{
    public BiomeGenBlackForest(int par1)
    {		
            super(par1);
           
            this.spawnableCreatureList.clear();
           	this.spawnableMonsterList.clear(); 

          
		this.topBlock = Block.getBlockFromName("blockBlackGrass");//not work
            this.fillerBlock =mod_MicroUkr.blockBlack;//not work
		this.theBiomeDecorator.treesPerChunk = -999;
		this.theBiomeDecorator.flowersPerChunk = -999;
		this.theBiomeDecorator.grassPerChunk = -999;
           
            this.rootHeight =1.0F;// //0.01F; 
            this.heightVariation=0.000001F;
            
            //this.setBiomeName("Doomed Land");
            this.waterColorMultiplier = 0xFF0000;
   
    }

}

 

 

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When I change this.topBlock and this.fillerBlock to standart block - all work fine. I see this blocks.

But when I use my custom blocks - I see only the blocks that have to be under my blocks. My blocks I not see.

 

package yorri.mods.mod_MicroUkr;


@Mod(modid=mod_MicroUkr.MODID, name=mod_MicroUkr.NAME, version=mod_MicroUkr.VERSION, useMetadata = true)




public class mod_MicroUkr 
{
public static final String MODID = "microukr";
public static final String NAME = "MicroUkr";
public static final String VERSION = "1.2.F6";
public static int id;

//Блоки 
	//Україній, Вишиваній,Ендер Україній, Скарб	

	//Портал
public static Block blockPortalDarkLand;

	//Мертва земля
public static Block blockBlackGrass;
public static Block blockBlack;
	//Чорне дерево
public static Block blockBlackWood;
	//Чорне листя
public static Block blockBlackLeaf;
	//Чорні дошки
public static Block blockBlackPlank;

...




//Біоми
//Чорний Ліс

public static final BiomeGenBase blackForest = (new BiomeGenBlackForest(50)).setColor(0x000000).setBiomeName("BlackForest");


static int startEntityId=3000;
public static int getUniqueEntityId()
{
do
{
	startEntityId++;
}
while (EntityList.getStringFromID(startEntityId) != null);
return startEntityId++;
}


 @Mod.Instance(mod_MicroUkr.MODID)
 public static mod_MicroUkr mod;
 public static int dimensionId = 8;


 public static ItemSpawnEgg spawnEgg;




    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
// ---Блоки---

...

    	
    //Чорне дерево	
    	blockBlackWood = new BlockBlackWood(getUniqueEntityId()).setBlockName("blockBlackWood");
    	GameRegistry.registerBlock(blockBlackWood, blockBlackWood.getUnlocalizedName().substring(5));
    //Чорне листя
    	blockBlackLeaf = new BlockBlackLeaf(getUniqueEntityId()).setBlockName("blockBlackLeaf");
    	GameRegistry.registerBlock(blockBlackLeaf, blockBlackLeaf.getUnlocalizedName().substring(5));
    //Чорні дошки
    	blockBlackPlank = new BlockBlackPlank(getUniqueEntityId()).setBlockName("blockBlackPlank");
    	GameRegistry.registerBlock(blockBlackPlank, blockBlackPlank.getUnlocalizedName().substring(5));
    	GameRegistry.addRecipe(new ItemStack(blockBlackPlank, 4), new Object[] {"W",  'W', new ItemStack(blockBlackWood)});
    
...
    	
        
     //Створювач порталу
        portalPlacer = new ItemPortalPlacer(getUniqueEntityId()).setTextureName(mod_MicroUkr.MODID + ":" + "portalPlacer");
        GameRegistry.registerItem(portalPlacer, portalPlacer.getUnlocalizedName().substring(5));
        

        
        
        //Біоми
    
        
        
//Вимір
      
       
        DimensionManager.registerProviderType(mod_MicroUkr.dimensionId, WorldProviderDarkLand.class, false);
        DimensionManager.registerDimension(mod_MicroUkr.dimensionId, mod_MicroUkr.dimensionId);
        
        
        
  } 
    
    

    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	

    }

    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    	DefaultFunctionality.addAllSpawnEggs();
    }

    @EventHandler
    public void serverStarting(FMLServerStartingEvent event)
    {

    }



}

 

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Hmm...

When I looked carefully in launched game I see that all my custom blocks have ID less 256.

I checked it out

int a1=Block.getIdFromBlock(mod_MicroUkr.blockBlack);
System.out.println( "blockBlack id " + a1);

... but this not help me  :-\:)

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You are defining your black forest biome before you define you blocks. Since mod_MicroUkr.blockBlack is null when

public static final BiomeGenBase blackForest = (new BiomeGenBlackForest(50)).setColor(0x000000).setBiomeName("BlackForest");

is called, this.TopBlock is set to null. You need to either define mod_MicroUkr.blockBlack before you define Black Forest, or else you will need to change black forest to not final and define it after defining and registering your blocks.

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