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Posted

Hi hello again, I continued with my mod and I finished the world

generation, was so hard, is my first mod and every is new but

I'm following tutorials and they are helping a lot.

 

I was working yesterday in my first custom mob, I had a few models

from techne and I started all the tutorials for mob generation.

 

And at the moment my mob is working, is having the specific health,

size, texture and is appearing in the custom biome only. But is not

totally ready and I need to ask a few things that I can't see in the

tutorials.

 

1º My mob is spawning only during the night I think is because in the Registry

the type of creature is a monster.

 

 

EntityRegistry.addSpawn(MyMob.class, 80, 6, 10, EnumCreatureType.monster, Mycustombiome);

 

 

 

But I think in the code of the mob I can set the condition, here is my condition for spawn.

 

 

public boolean getCanSpawnHere()

{

//return this.worldObj.difficultySetting > 0 && this.isValidLightLevel() && super.getCanSpawnHere();

return this.worldObj.difficultySetting > 0 && super.getCanSpawnHere();

 

}

 

 

 

2º My second question is because the mob is passive is not attacking even if you are

attacking him. I don't know how to tell to attack de player because if my first time doing a mob.

I don't know if there is a task for attack de player for the moment I have only the 3 tasks

of the tutorial.

 

 

public MyMob(World par1World)

{

super(par1World);

this.setSize(1F, 1F);

this.getNavigator().setAvoidsWater(true);

this.tasks.addTask(0, new EntityAIWander(this, 0.4F));

this.tasks.addTask(1, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));

this.tasks.addTask(2, new EntityAILookIdle(this));

 

}

 

 

 

3º And the last thing, sorry is a large question. My mob is a slime that I want to have

in specifics biomes but I'm looking in the original code of slimes to add the jumps to the mob.

At the moment my mob is working and moving, but is only jumping when the mob have a

block in front of. How I can add random jumps ?

 

Thanks.

  • Author

Thanks more or less is working but how I can do that the new mob attack the player?

 

 

You need to add an AI to attack the player, check the vanilla mobs that attack you (EntityZombie, EntitySpider).

 

The most common AI used for attacking the player is (EntityAIAttackOnCollide), you can figure out the fields if you use your sources correctly.

  • Author

Thanks is working I solved two question :) the forum is amazing, I couldn't do my mod, without the help of the people.

 

If anyone know small routine to add random jumps to an entity is the last thing for my mod, thanks.

check the EntitySlime class for how to make it jump, then add a randomized timer to it in the LivingUpdate method so that it will only jump when that timer reaches 0

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