Posted April 2, 201411 yr Now this isnt the first time ive done ore generation, but the last time i did it was back in 1.4.7 with my first mod which i dropped not long after. I have taken and copied the code from it and modified it a bit to fit the ore i have. the problem is, it does not seem to be generating the ore at all. I have set the values to insanely high amounts to check and see if it is actually generating with no luck. here is the generator code: package me.saxon564.mobores; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class MobOresWorldGenerator implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId) { case 1: generateNether(world, random, chunkX * 16, chunkZ * 16); case 0: generateSurfaceWorld(world, random, chunkX * 16, chunkZ * 16); case -1: generateEnd(world, random, chunkX * 16, chunkZ * 16); } } private void generateEnd(World world, Random random, int chunkX, int chunkZ) { } private void generateSurfaceWorld(World world, Random random, int chunkX, int chunkZ) { for(int i = 0; i < 5; i++) { int xCoord = chunkX + random.nextInt(16); int yCoord = random.nextInt(5) + 30; int zCoord = chunkX + random.nextInt(16); (new WorldGenMinable(MobOres.creeptoniteOre, 5)).generate(world, random, xCoord, yCoord, zCoord); } } private void generateNether(World world, Random random, int chunkX, int chunkZ) { } } chances are there was a change that i nor eclipse are catching. here is the main class: package me.saxon564.mobores; import net.minecraft.block.Block; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import me.saxon564.mobores.Registers.RegisterHelper; import me.saxon564.mobores.blocks.BlockCreeptoniteOre; import me.saxon564.mobores.common.CommonProxyMobOres; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = MobOresReference.MODID, version = MobOresReference.VERSION) public class MobOres { public static Block creeptoniteOre; public static Block endermainiumOre; public static Block zomboniteOre; public static Block spideriteOre; public static Block skeletoniumOre; public static Block blazeriteOre; public static Block gastoniteOre; public static Block pigmaniumOre; public static Block slimiumOre; public static Block witchiumOre; public static Block silverFishiteOre; public static Block magmaCubiumOre; public static Block caveSpideriteOre; public static Block witherSkeletoniumOre; public static CreativeTabs mobOresTab = new CreativeTabs("MobOres") { public Item getTabIconItem() { return Item.getItemFromBlock(creeptoniteOre); } }; @EventHandler public void preInit(FMLPreInitializationEvent event) { creeptoniteOre = new BlockCreeptoniteOre(); RegisterHelper.registerBlock(creeptoniteOre); GameRegistry.registerWorldGenerator(new MobOresWorldGenerator(), 1); } @EventHandler public void load(FMLInitializationEvent event) { } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } and for anyone that is going to say to look up tutorials, i cannot find the one for ore generation on the forge forums, none of the videos ive been able to find for 1.7 go over ore generation, and none of the threads i have found have answer to this issue.
April 2, 201411 yr The subject of this thread is way off. There is no Forge for 1.7.4. Also, your code new WorldGenMinable(MobOres.creeptoniteOre, 5)). says you only want 5 attempts to place your ore in a vein. That is not a very large number if you want to find your ore easily. -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
April 2, 201411 yr Author The subject of this thread is way off. There is no Forge for 1.7.4. Also, your code new WorldGenMinable(MobOres.creeptoniteOre, 5)). says you only want 5 attempts to place your ore in a vein. That is not a very large number if you want to find your ore easily. A) i fixed the thread title. I havent done much 1.7 work with forge up until now, so that is just me getting ahead of myself B) what i am showing is what i want it to be i know that number tells how many to a vein. C) i kept working on it and added a System.out.println line to tell me locations. so now the issue is, and i had it back in 1.4 the ore seems to generate MUCH more than coal even when set to 'i < 2' which if i remember right is suppose to be the number of times it attempts to generate per chunk.
April 2, 201411 yr Author well at least the ore is spawning i guess. idk why i always have such rotten luck with ores either not spawning at all, or spawning way to much.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.