Jump to content

Recommended Posts

Posted

When I try to create a new world it simply just crashes after preparing spawn.

 

Report:

 

---- Minecraft Crash Report ----

// I bet Cylons wouldn't have this problem.

 

Time: 4/2/14 5:57 PM

Description: Registering texture

 

java.lang.OutOfMemoryError: Java heap space

at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageSubImpl(TextureUtil.java:237)

at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageSub(TextureUtil.java:228)

at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageAllocate(TextureUtil.java:193)

at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:59)

at net.minecraft.client.renderer.ThreadDownloadImageData.loadTexture(ThreadDownloadImageData.java:70)

at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89)

at net.minecraft.client.entity.AbstractClientPlayer.getDownloadImage(AbstractClientPlayer.java:84)

at net.minecraft.client.entity.AbstractClientPlayer.getDownloadImageSkin(AbstractClientPlayer.java:68)

at net.minecraft.client.entity.AbstractClientPlayer.setupCustomSkin(AbstractClientPlayer.java:41)

at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:30)

at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:91)

at net.minecraft.client.entity.EntityClientPlayerMP.<init>(EntityClientPlayerMP.java:68)

at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:480)

at net.minecraft.client.Minecraft.loadWorld(Minecraft.java:2338)

at net.minecraft.client.Minecraft.loadWorld(Minecraft.java:2254)

at net.minecraft.client.network.NetHandlerPlayClient.handleJoinGame(NetHandlerPlayClient.java:290)

at net.minecraft.network.play.server.S01PacketJoinGame.processPacket(S01PacketJoinGame.java:87)

at net.minecraft.network.play.server.S01PacketJoinGame.processPacket(S01PacketJoinGame.java:147)

at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:246)

at net.minecraft.client.Minecraft.runTick(Minecraft.java:2167)

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1035)

at net.minecraft.client.Minecraft.run(Minecraft.java:950)

at net.minecraft.client.main.Main.main(Main.java:112)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)

at java.lang.reflect.Method.invoke(Method.java:597)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageSubImpl(TextureUtil.java:237)

at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageSub(TextureUtil.java:228)

at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageAllocate(TextureUtil.java:193)

at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:59)

at net.minecraft.client.renderer.ThreadDownloadImageData.loadTexture(ThreadDownloadImageData.java:70)

 

-- Resource location being registered --

Details:

Resource location: minecraft:skins/Player230

Texture object class: net.minecraft.client.renderer.ThreadDownloadImageData

Stacktrace:

at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89)

at net.minecraft.client.entity.AbstractClientPlayer.getDownloadImage(AbstractClientPlayer.java:84)

at net.minecraft.client.entity.AbstractClientPlayer.getDownloadImageSkin(AbstractClientPlayer.java:68)

at net.minecraft.client.entity.AbstractClientPlayer.setupCustomSkin(AbstractClientPlayer.java:41)

at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:30)

at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:91)

at net.minecraft.client.entity.EntityClientPlayerMP.<init>(EntityClientPlayerMP.java:68)

at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:480)

at net.minecraft.client.Minecraft.loadWorld(Minecraft.java:2338)

at net.minecraft.client.Minecraft.loadWorld(Minecraft.java:2254)

at net.minecraft.client.network.NetHandlerPlayClient.handleJoinGame(NetHandlerPlayClient.java:290)

at net.minecraft.network.play.server.S01PacketJoinGame.processPacket(S01PacketJoinGame.java:87)

at net.minecraft.network.play.server.S01PacketJoinGame.processPacket(S01PacketJoinGame.java:147)

at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:246)

 

-- Affected level --

Details:

Level name: MpServer

All players: 0 total; []

Chunk stats: MultiplayerChunkCache: 0, 0

Level seed: 0

Level generator: ID 00 - default, ver 1. Features enabled: false

Level generator options:

Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)

Level time: 0 game time, 0 day time

Level dimension: 0

Level storage version: 0x00000 - Unknown?

Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)

Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false

Forced entities: 0 total; []

Retry entities: 0 total; []

Server brand: ~~ERROR~~ NullPointerException: null

Server type: Integrated singleplayer server

Stacktrace:

at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:428)

at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2576)

at net.minecraft.client.Minecraft.run(Minecraft.java:972)

at net.minecraft.client.main.Main.main(Main.java:112)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)

at java.lang.reflect.Method.invoke(Method.java:597)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

-- System Details --

Details:

Minecraft Version: 1.7.2

Operating System: Mac OS X (x86_64) version 10.9.2

Java Version: 1.6.0_65, Apple Inc.

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc.

Memory: 14200784 bytes (13 MB) / 129957888 bytes (123 MB) up to 129957888 bytes (123 MB)

JVM Flags: 0 total;

AABB Pool Size: 10000 (560000 bytes; 0 MB) allocated, 10000 (560000 bytes; 0 MB) used

IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95

FML: MCP v9.01-pre FML v7.2.137.1048 Minecraft Forge 10.12.0.1048 4 mods loaded, 4 mods active

mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

FML{7.2.137.1048} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.0.1048.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Forge{10.12.0.1048} [Minecraft Forge] (forgeSrc-1.7.2-10.12.0.1048.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

examplemod{1.0} [Example Mod] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available

Launched Version: 1.6

LWJGL: 2.9.1

OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-8.24.11 310.90.9b01, NVIDIA Corporation

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Resource Packs: []

Current Language: ~~ERROR~~ NullPointerException: null

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Anisotropic Filtering: Off (1)

#@!@# Game crashed! Crash report saved to: #@!@# /Users/jatesiriboondicharern/Desktop/asfdas/forge-1.7.2-10.12.0.1048-src/./crash-reports/crash-2014-04-02_17.57.54-client.txt

java.io.IOException: Bad file descriptor

at java.io.RandomAccessFile.seek(Native Method)

at net.minecraft.world.chunk.storage.RegionFile.write(RegionFile.java:298)

at net.minecraft.world.chunk.storage.RegionFile.write(RegionFile.java:212)

at net.minecraft.world.chunk.storage.RegionFile$ChunkBuffer.close(RegionFile.java:380)

at java.util.zip.DeflaterOutputStream.close(DeflaterOutputStream.java:143)

at java.io.FilterOutputStream.close(FilterOutputStream.java:143)

at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeChunkNBTTags(AnvilChunkLoader.java:208)

at net.minecraft.world.chunk.storage.AnvilChunkLoader.writeNextIO(AnvilChunkLoader.java:193)

at net.minecraft.world.storage.ThreadedFileIOBase.processQueue(ThreadedFileIOBase.java:40)

at net.minecraft.world.storage.ThreadedFileIOBase.run(ThreadedFileIOBase.java:28)

at java.lang.Thread.run(Thread.java:695)

AL lib: (EE) alc_cleanup: 1 device not closed

 

I did not do any actually "modding"

all I did was change the run arguements

 

Arguements

Program Arguements:

--version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker --accessToken modstest

 

VM arguements

-Dfml.ignoreInvalidMinecraftCertificates=true

Posted

allocate more memory to Minecraft with arguments -Xms and -Xmx (for example use -Xmx2048M -Xmx2048M to allocate 2GB of memory)

 

EDIT: use no equal signs! Mistake from my side.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Honestly, the forums are a back burner thing. Not many people use it. Best option is discord. I know that I haven't looked at the forums for more then admin tasks in quite a while. You're also best off not following tutorials which give you code. Knowing programming and reading the MC/Forge code yourself would be the best way to go.
    • on my last computer, i had a similar problem with forge/ neoforge mods but instead them launcher screen was black
    • I am trying to make a mod, all it is, a config folder that tells another mod to not require a dependency, pretty simple right.. well, I dont want whoever downloads my mod to have to download 4 other mods and then decide if they want 2 more that they kinda really need.. i want to make my mod basically implement all of these mods, i really dont care how it does it, ive tried putting them in every file location you can think of, ive downloaded intellij, mcreator, and tried vmware but thats eh (had it from school). I downloaded them in hopes theyd create the correct file i needed but honestly im only more lost now. I have gotten my config file to work, if i put all these mods into my own mods folder and the config file into the config and it works (unvbelievably) but i want to share this to everyone else, lets just say this mod will legitimately get 7M downloads.  I tried putting them in a run folder then having it create all the contents in that for a game (mods,config..etc) then i drop the mods in and all the sudden i cant even open the game, like it literally works with my own world i play on, but i cant get it to work on any coding platform, they all have like built in java versions you cant switch, its a nightmare. I am on 1.20.1 I need Java 17 (i dont think the specific versions of 17 matter) I have even tried recreating the mods i want to implement and deleting import things like net.adamsandler.themodsname and replacing it with what mine is. that only creates other problems, where im at right now is i got the thing to start opening then it crashes, closest ive gotten it, then it just says this  exception in thread "main" cpw.mods.niofs.union.unionfilesystem$uncheckedioexception: java.util.zip.zipexception: zip end header not found caused by: java.util.zip.zipexception: zip end header not found basically saying theres something wrong with my java.exe file, so i tried downloading so many different versions of java and putting them all in so many different spots, nothing, someone online says its just a mod that isnt built right so i put the mod into an editor and bunch of errors came up, id post it but i deleted it on accident, i just need help integrating mods
    • Vanilla 1.16.5 Crash Report [#L2KYKaK] - mclo.gs  
    • Hello, probably the last update, if anyone has the same problem or this can be of any help, the answer was pretty simple, textures started rendering just using a Tesselator instead of a VertexConsumer given by a MultibufferSource and a RenderType, pretty simple
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.