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Posted

Hello reader!

 

I want to create a magic spell that looks just like the Minecraft snowball entity but ignores gravity and dissapears after maybe 50 blocks so it doesn't fly forever.

 

I really need some help with this. I have searched for hours and not found anything remotely close to what I want so.

Please help me!

  • Author

So, show us what you've tried so far.

 

Oh yeah, sorry.

 

The item class:

 

[spolier]

package net.be.mods.item;

 

import net.be.mods.MainModBE;

import net.be.mods.entity.EntityAirSpell;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class MagicSpellAir extends Item

{

    public MagicSpellAir(int par1)

    {

        super(par1);

        this.setMaxDamage(3597);

    }

 

    @SideOnly(Side.CLIENT)

    public void registerIcons(IconRegister iconRegister)

    {

        this.itemIcon = iconRegister.registerIcon(MainModBE.modid + ":" + this.getUnlocalizedName().substring(5));

    }

 

    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) {

      if(par3EntityPlayer.capabilities.isCreativeMode||par3EntityPlayer.inventory.consumeInventoryItem(MainModBE.magicAirSpell.itemID))

      {

        par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

        if (!par2World.isRemote)

        {

          par2World.spawnEntityInWorld(new EntityAirSpell(par2World));

        }

      }

      return par1ItemStack;

      }

}

 

 

 

The entity class:

 

 

 

package net.be.mods.entity;

 

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.monster.EntityBlaze;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.world.World;

 

public class EntityAirSpell extends EntityThrowable

{

    public EntityAirSpell(World par1World)

    {

        super(par1World);

    }

 

    public EntityAirSpell(World par1World, EntityLivingBase par2EntityLivingBase)

    {

        super(par1World, par2EntityLivingBase);

    }

 

    public EntityAirSpell(World par1World, double par2, double par4, double par6)

    {

        super(par1World, par2, par4, par6);

    }

 

    protected void onImpact(MovingObjectPosition par1MovingObjectPosition)

    {

        if (par1MovingObjectPosition.entityHit != null)

        {

            byte b0 = 0;

 

            if (par1MovingObjectPosition.entityHit instanceof EntityBlaze)

            {

                b0 = 3;

            }

 

            par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)b0);

        }

 

        for (int i = 0; i < 8; ++i)

        {

            this.worldObj.spawnParticle("snowballpoof", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);

        }

 

        if (!this.worldObj.isRemote)

        {

            this.setDead();

        }

    }

}

 

 

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