Posted April 10, 201411 yr So I have a machine thingy that tells you what mining level your at. Well I have come across a problem when using my machine I need to click on a block. How do I stop this from happening and make it so you can just click on air. Item Class: public class Cordinate_Check extends Item_TypeNormal { public Cordinate_Check(){ this.maxStackSize = 1; this.setUnlocalizedName(Strings.Cordinate_CheckerName); this.setCreativeTab(CreativeTabs.tabMisc); Item_Registry.register(this); } @Override public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10) { if (par3World.isRemote) { return true; } else { if (par5 >= 1 && par5 <= 15 ) { Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("level == diamondLevel")); } if (par5 >= 16 && par5 <= 32) { Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("level == ironLevel")); } if (par5 >= 33 && par5 <= 52) { Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("level == coalLevel")); } if (par5 >= 53) { Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("level == null")); } return false; } } }
April 10, 201411 yr Use onItemRightClick instead, but you will not have any block coordinates to check other than those you can get from the player's position. http://i.imgur.com/NdrFdld.png[/img]
April 10, 201411 yr Minecraft.getMinecraft().thePlayer This code will CERTAINLY crash on a server, also you have a player argument supplied in your method (so does onItemRightClick suggested by coolAlias), use that. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
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