Jump to content

Recommended Posts

Posted

Hey guys! I've got a 1.6.4 Forge 964 environment up and I'm getting a really weird issue with my code (that used to work fine [i hate these ones...]) Basically, I'm getting an error that says

exception IOException is never thrown in body of corresponding try statement

in the code:

protected ResourceLocation findResource(String feat) {
ResourceLocation rl = getResourceManual(feat+".png");
try {
	Resource res = FMLClientHandler.instance().getClient().getResourceManager().getResource(rl); //Verify existence
	return rl;
} catch (IOException ioe) {
	if (parentStyle != null)
		return parentStyle.getResource(feat);
	else
		return rl;
}
}

Here's the really strange part: if I open to where getResource() is (ResourceManager interface), I see that it quite plainly says

[color=blue]throws IOException[/color]

and that the implementing classes do indeed throw IOExceptions. What the heck is going on?!

 

Also, theoretically unrelated to the above, I'm now getting this when compiling with Gradle (the above happens in Gradle and Eclipse):

X:\Modding\Projects\MLCore\build\sources\java\ml\core\texture\maps\BasicCustomTextureMap.java:14: error: loadTexture(ResourceManager) in TextureMap cannot implement loadTexture(ResourceManager) in TextureObject
public class BasicCustomTextureMap extends CustomTextureMap {
       ^
  overridden method does not throw IOException

...which (one) looks like two errors to me, and (two) neither of them even seem to apply to my code; I don't override anything that throws an IOException, and TextureMap & TextureObject are both vanilla MC.

 

If anyone could help with either or both of the above, I would appreciate it!

Posted

It's almost like it isn't reading the MC 'library' correctly when recompiling. In both errors, the recompiler isn't recognizing a "throws IOException" when it should. I looked at the decompiled code and used jd-gui to look at the deobfuscated code. The decompiled code had the correct "throws IOException" bits, but the deobfuscated code did not. What is to be made of this?

 

@TheGreyGhost I just tried restarting with a clean workspace as well, but to no avail.

Posted

Hi

 

When I cut & paste your fragment into my 1.6.4 code, it compiles fine.

 

I remember hearing that the 1.6.4 Gradle setup was a bit flaky.  Do you have a non-gradle setup for 1.6.4 you could try?

 

Might be a bug in the deobfuscator,  perhaps post in the forge Support & bug report section.

 

-TGG

Posted

Hi

 

This is the build I tested it on

 

#Sat, 16 Nov 2013 18:30:21 -0500

fmlbuild.major.number=6

fmlbuild.minor.number=4

fmlbuild.revision.number=45

fmlbuild.githash=g23baf3a

fmlbuild.mcpversion=8.11

fmlbuild.mcversion=1.6.4

fmlbuild.branch=master

 

fmlbuild.build.number=953

 

-TGG

Posted

Mine was a 964, I'll have to try and do it on a 953 and see what happens. Now if I can only get Gradle to correctly resolve the dependency for a version that is not 964...

 

EDIT: Oh. 953 isn't Gradle.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Thank you so much Choonster! That's what i was missing! For now i added a folder assets/<mod_id>/items and put the model definition JSON file with the item name in it: { "model":{ "type": "minecraft:model", "model": "teleportpugmod:item/teleportpug" } }   Some log errors/warnings pointing me into the right direction would've been nice 😅 Haven't had much time to look into the DataGenerator and ModelProviders, because i'm still at work. But i guess these would would make more sense if have many custom items and want to generate these model definition files?
    • Minecraft 1.21.4 requires a new model definition file for each item, which you don't have. These can be created through Data Generation, specifically the ModelProvider, BlockModelGenerators and ItemModelGenerators classes.
    • Hi,  I'm using Forge 47.3.0 for Minecraft 1.20.1 I apologise if this is obvious I am very new to modding for Minecraft. I sucessfully made a mod that launched without errors or crashes (without it doing anything) but in order to add the features I need, I need to add "Custom Portal API [Forge]" as a dependency. However no matter the way I've tried to acheive this, it crashes. I am pretty sure it's not the way I'm putting it in the repositories, the dependencies or the way I'm refrencing it, as I've a hundred diffrent combinations and multiple Maven methods. And on all those diffrent variations I still get this crash: pastebin.com/UhumzZCZ Any tips would be invaluable as I've been loosing my mind over this!
    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.