Posted April 12, 201411 yr Hey, I am using the Forge 1057 src for 1.7.2 (the latest version) to write my mod - I am quite new to modding, so it may be something simple I have missed - I have my fluids working fine in the world, but in BuildCraft tanks, they render as the missing texture, the purple and black squares - in the world, when they're placed in the world, they work fine. Also, when I apply things like luminosity, density etc. , they don't work at all. Here are the classes I have made, sorry if it is messy: Main Class - ChemicalWarfare.java package com.chemwarfare; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import net.minecraft.block.Block; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.material.MaterialLiquid; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidRegistry; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = ChemicalWarfare.MODID, version = ChemicalWarfare.VERSION) public class ChemicalWarfare { public static final String MODID = "chemicalwarfare"; public static final String VERSION = "172.0.0.0.1"; public static CreativeTabs tabChemicalWarfare = new TabChemicalWarfare("ChemicalWarfare"); public static final Material gas = new MaterialLiquid(MapColor.airColor); public static final Logger logger = LogManager.getLogger("ChemicalWarfare"); public static Block BlockFluoriteOre; public static Block BlockUraniumOre; public static Block BlockSalt; public static Block BlockFluidArgon; public static Block BlockFluidCalcium; public static Block BlockFluidCarbonDioxide; public static Block BlockFluidCarbonMonoxide; public static Block BlockFluidChlorine; public static Block BlockFluidFluorine; public static Block BlockFluidFluorite; public static Block BlockFluidHelium; public static Block BlockFluidHydrogen; public static Block BlockFluidKrypton; public static Block BlockFluidMethane; public static Block BlockFluidNeon; public static Block BlockFluidNitrogen; public static Block BlockFluidOxygen; public static Block BlockFluidRadon; public static Block BlockFluidSalt; public static Block BlockFluidSodiumHydroxide; public static Block BlockFluidUranium; public static Block BlockFluidXenon; public static Item ItemFluoriteCrystal; public static Item ItemSalt; public static Item ItemUraniumIngot; public static Item ItemCalciumIngot; public static Fluid FluidArgon; public static Fluid FluidCalcium; public static Fluid FluidCarbonDioxide; public static Fluid FluidCarbonMonoxide; public static Fluid FluidChlorine; public static Fluid FluidFluorine; public static Fluid FluidFluorite; public static Fluid FluidHelium; public static Fluid FluidHydrogen; public static Fluid FluidKrypton; public static Fluid FluidMethane; public static Fluid FluidNeon; public static Fluid FluidNitrogen; public static Fluid FluidOxygen; public static Fluid FluidRadon; public static Fluid FluidSalt; public static Fluid FluidSodiumHydroxide; public static Fluid FluidUranium; public static Fluid FluidXenon; public static Fluid[] Fluids = new Fluid[27]; public static Block[] FluidBlocks = new Block[26]; @EventHandler public void preInit(FMLPreInitializationEvent event) { BlockFluoriteOre = new BlockFluoriteOre().setBlockName("BlockFluoriteOre"); GameRegistry.registerBlock(BlockFluoriteOre, BlockFluoriteOre.getUnlocalizedName().substring(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone); BlockUraniumOre = new BlockUraniumOre().setBlockName("BlockUraniumOre"); GameRegistry.registerBlock(BlockUraniumOre, BlockUraniumOre.getUnlocalizedName().substring(5)).setHardness(5.0F).setResistance(8.0F).setStepSound(Block.soundTypeStone); BlockSalt = new BlockSalt().setBlockName("BlockSalt"); GameRegistry.registerBlock(BlockSalt, BlockSalt.getUnlocalizedName().substring(5)).setHardness(0.4F).setResistance(1.0F).setStepSound(Block.soundTypeGravel); FluidArgon = new Fluid("Argon"); FluidRegistry.registerFluid(FluidArgon); BlockFluidArgon = new BlockFluid(FluidArgon, gas, "FluidArgon").setBlockName("BlockFluidArgon"); GameRegistry.registerBlock(BlockFluidArgon, "BlockFluidArgon"); FluidArgon.setBlock(BlockFluidArgon).setDensity(1); FluidCalcium = new Fluid("Calcium"); FluidRegistry.registerFluid(FluidCalcium); BlockFluidCalcium = new BlockFluid(FluidCalcium, Material.lava, "FluidCalcium").setBlockName("BlockFluidCalcium"); GameRegistry.registerBlock(BlockFluidCalcium, "BlockFluidCalcium"); FluidCalcium.setBlock(BlockFluidCalcium).setLuminosity(15).setDensity(3000).setViscosity(6000).setTemperature(1500); FluidCarbonDioxide = new Fluid("CarbonDioxide"); FluidRegistry.registerFluid(FluidCarbonDioxide); BlockFluidCarbonDioxide = new BlockFluid(FluidCarbonDioxide, gas, "FluidCarbonDioxide").setBlockName("BlockFluidCarbonDioxide"); GameRegistry.registerBlock(BlockFluidCarbonDioxide, "BlockFluidCarbonDioxide"); FluidCarbonDioxide.setBlock(BlockFluidCarbonDioxide).setDensity(1); FluidCarbonMonoxide = new Fluid("CarbonMonoxide"); FluidRegistry.registerFluid(FluidCarbonMonoxide); BlockFluidCarbonMonoxide = new BlockFluid(FluidCarbonMonoxide, gas, "FluidCarbonMonoxide").setBlockName("BlockFluidCarbonMonoxide"); GameRegistry.registerBlock(BlockFluidCarbonMonoxide, "BlockFluidCarbonMonoxide"); FluidCarbonMonoxide.setBlock(BlockFluidCarbonMonoxide).setDensity(1); FluidChlorine = new Fluid("Chlorine"); FluidRegistry.registerFluid(FluidChlorine); BlockFluidChlorine = new BlockFluid(FluidChlorine, gas, "FluidChlorine").setBlockName("BlockFluidChlorine"); GameRegistry.registerBlock(BlockFluidChlorine, "BlockFluidChlorine"); FluidChlorine.setBlock(BlockFluidChlorine).setDensity(1); FluidFluorine = new Fluid("Fluorine"); FluidRegistry.registerFluid(FluidFluorine); BlockFluidFluorine = new BlockFluid(FluidFluorine, gas, "FluidFluorine").setBlockName("BlockFluidFluorine"); GameRegistry.registerBlock(BlockFluidFluorine, "BlockFluidFluorine"); FluidFluorine.setBlock(BlockFluidFluorine).setDensity(1); FluidFluorite = new Fluid("Fluorite"); FluidRegistry.registerFluid(FluidFluorite); BlockFluidFluorite = new BlockFluid(FluidFluorite, Material.lava, "FluidFluorite").setBlockName("BlockFluidFluorite"); GameRegistry.registerBlock(BlockFluidFluorite, "BlockFluidFluorite"); FluidFluorite.setBlock(BlockFluidFluorite).setLuminosity(15).setDensity(3000).setViscosity(6000).setTemperature(1500); FluidHelium = new Fluid("Helium"); FluidRegistry.registerFluid(FluidHelium); BlockFluidHelium = new BlockFluid(FluidHelium, gas, "FluidHelium").setBlockName("BlockFluidHelium"); GameRegistry.registerBlock(BlockFluidHelium, "BlockFluidHelium"); FluidHelium.setBlock(BlockFluidHelium).setDensity(1); FluidHydrogen = new Fluid("Hydrogen"); FluidRegistry.registerFluid(FluidHydrogen); BlockFluidHydrogen = new BlockFluid(FluidHydrogen, gas, "FluidHydrogen").setBlockName("BlockFluidHydrogen"); GameRegistry.registerBlock(BlockFluidHydrogen, "BlockFluidHydrogen"); FluidHydrogen.setBlock(BlockFluidHydrogen).setDensity(1); FluidKrypton = new Fluid("Krypton"); FluidRegistry.registerFluid(FluidKrypton); BlockFluidKrypton = new BlockFluid(FluidKrypton, gas, "FluidKrypton").setBlockName("BlockFluidKrypton"); GameRegistry.registerBlock(BlockFluidKrypton, "BlockFluidKrypton"); FluidKrypton.setBlock(BlockFluidKrypton).setDensity(1); FluidMethane = new Fluid("Methane"); FluidRegistry.registerFluid(FluidMethane); BlockFluidMethane = new BlockFluid(FluidMethane, gas, "FluidMethane").setBlockName("BlockFluidMethane"); GameRegistry.registerBlock(BlockFluidMethane, "BlockFluidMethane"); FluidMethane.setBlock(BlockFluidMethane).setDensity(1); FluidNeon = new Fluid("Neon"); FluidRegistry.registerFluid(FluidNeon); BlockFluidNeon = new BlockFluid(FluidNeon, gas, "FluidNeon").setBlockName("BlockFluidNeon"); GameRegistry.registerBlock(BlockFluidNeon, "BlockFluidNeon"); FluidNeon.setBlock(BlockFluidNeon).setDensity(1); FluidNitrogen = new Fluid("Nitrogen"); FluidRegistry.registerFluid(FluidNitrogen); BlockFluidNitrogen = new BlockFluid(FluidNitrogen, gas, "FluidNitrogen").setBlockName("BlockFluidNitrogen"); GameRegistry.registerBlock(BlockFluidNitrogen, "BlockFluidNitrogen"); FluidNitrogen.setBlock(BlockFluidNitrogen).setDensity(1); FluidOxygen = new Fluid("Oxygen"); FluidRegistry.registerFluid(FluidOxygen); BlockFluidOxygen = new BlockFluid(FluidOxygen, gas, "FluidOxygen").setBlockName("BlockFluidOxygen"); GameRegistry.registerBlock(BlockFluidOxygen, "BlockFluidOxygen"); FluidOxygen.setBlock(BlockFluidOxygen).setDensity(1); FluidRadon = new Fluid("Radon"); FluidRegistry.registerFluid(FluidRadon); BlockFluidRadon = new BlockFluid(FluidRadon, gas, "FluidRadon").setBlockName("BlockFluidRadon"); GameRegistry.registerBlock(BlockFluidRadon, "BlockFluidRadon"); FluidRadon.setBlock(BlockFluidRadon).setDensity(1); FluidSalt = new Fluid("Salt"); FluidRegistry.registerFluid(FluidSalt); BlockFluidSalt = new BlockFluid(FluidSalt, Material.water, "FluidSalt").setBlockName("BlockFluidSalt"); GameRegistry.registerBlock(BlockFluidSalt, "BlockFluidSalt"); FluidSalt.setBlock(BlockFluidSalt); FluidSodiumHydroxide = new Fluid("SodiumHydroxide"); FluidRegistry.registerFluid(FluidSodiumHydroxide); BlockFluidSodiumHydroxide = new BlockFluid(FluidSodiumHydroxide, Material.water, "FluidSodiumHydroxide").setBlockName("BlockFluidSodiumHydroxide"); GameRegistry.registerBlock(BlockFluidSodiumHydroxide, "BlockFluidSodiumHydroxide"); FluidSodiumHydroxide.setBlock(BlockFluidSodiumHydroxide); FluidUranium = new Fluid("Uranium"); FluidRegistry.registerFluid(FluidUranium); BlockFluidUranium = new BlockFluid(FluidUranium, Material.lava, "FluidUranium").setBlockName("BlockFluidUranium"); GameRegistry.registerBlock(BlockFluidUranium, "BlockFluidUranium"); FluidUranium.setBlock(BlockFluidUranium).setLuminosity(15).setDensity(3000).setViscosity(6000).setTemperature(1500); FluidXenon = new Fluid("Xenon"); FluidRegistry.registerFluid(FluidXenon); BlockFluidXenon = new BlockFluid(FluidXenon, gas, "FluidXenon").setBlockName("BlockFluidXenon"); GameRegistry.registerBlock(BlockFluidXenon, "BlockFluidXenon"); FluidXenon.setBlock(BlockFluidXenon).setDensity(1); ItemFluoriteCrystal = new ItemFluoriteCrystal().setUnlocalizedName("ItemFluoriteCrystal").setTextureName(ChemicalWarfare.MODID + ":" + "ItemFluoriteCrystal"); GameRegistry.registerItem(ItemFluoriteCrystal, ItemFluoriteCrystal.getUnlocalizedName().substring(5)); ItemSalt = new ItemSalt().setUnlocalizedName("ItemSalt").setTextureName(ChemicalWarfare.MODID + ":" + "ItemSalt"); GameRegistry.registerItem(ItemSalt, ItemSalt.getUnlocalizedName().substring(5)); ItemUraniumIngot = new ItemUraniumIngot().setUnlocalizedName("ItemUraniumIngot").setTextureName(ChemicalWarfare.MODID + ":" + "ItemUraniumIngot"); GameRegistry.registerItem(ItemUraniumIngot, ItemUraniumIngot.getUnlocalizedName().substring(5)); ItemCalciumIngot = new ItemCalciumIngot().setUnlocalizedName("ItemCalciumIngot").setTextureName(ChemicalWarfare.MODID + ":" + "ItemCalciumIngot"); GameRegistry.registerItem(ItemCalciumIngot, ItemCalciumIngot.getUnlocalizedName().substring(5)); ItemStack SaltStack = new ItemStack(ItemSalt); GameRegistry.addShapelessRecipe(new ItemStack(BlockSalt), SaltStack, SaltStack, SaltStack, SaltStack, SaltStack, SaltStack, SaltStack, SaltStack, SaltStack); GameRegistry.addSmelting(BlockUraniumOre, new ItemStack(ItemUraniumIngot), 0.8f); Fluids = new Fluid[] { FluidArgon, FluidCalcium, FluidCarbonDioxide, FluidCarbonMonoxide, FluidChlorine, FluidFluorine, FluidFluorite, FluidHelium, FluidHydrogen, FluidKrypton, FluidMethane, FluidNeon, FluidNitrogen, FluidOxygen, FluidRadon, FluidSalt, FluidSodiumHydroxide, FluidUranium, FluidXenon }; FluidBlocks = new Block[] { BlockFluidArgon, BlockFluidCalcium, BlockFluidCarbonDioxide, BlockFluidCarbonMonoxide, BlockFluidChlorine, BlockFluidFluorine, BlockFluidFluorite, BlockFluidHelium, BlockFluidHydrogen, BlockFluidKrypton, BlockFluidMethane, BlockFluidNeon, BlockFluidNitrogen, BlockFluidOxygen, BlockFluidRadon, BlockFluidSalt, BlockFluidSodiumHydroxide, BlockFluidUranium, BlockFluidXenon }; } } BlockFluid.java package com.chemwarfare; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.util.IIcon; import net.minecraftforge.fluids.BlockFluidClassic; import net.minecraftforge.fluids.Fluid; public class BlockFluid extends BlockFluidClassic { String texture; boolean alpha; public IIcon stillIcon; public IIcon flowingIcon; public BlockFluid(Fluid fluid, Material material, String texture) { super(fluid, material); this.texture = texture; this.setCreativeTab(ChemicalWarfare.tabChemicalWarfare); } public BlockFluid(Fluid fluid, Material material, String texture, boolean alpha) { this(fluid, material, texture); this.alpha = alpha; } @Override public int getRenderBlockPass () { return alpha ? 1 : 0; } @Override public void registerBlockIcons (IIconRegister iconRegister) { stillIcon = iconRegister.registerIcon("chemicalwarfare:" + texture); flowingIcon = iconRegister.registerIcon("chemicalwarfare:" + texture + "Flow"); } @Override @SideOnly(Side.CLIENT) public IIcon getIcon(int side, int meta) { if (side == 0 || side == 1) return stillIcon; return flowingIcon; } } Any help would be appreciated - thanks in advance. Again, I may just be missing something stupid...
April 12, 201411 yr Author Also - these fluids render fine in the Tinkers Construct seared tanks and glass, just not BuildCraft tanks...
April 12, 201411 yr Author If this helps, I based my fluids code very much on Tinkers Construct's way of doing things - I found that, since that mod adds many liquids, that would be the best way to go.
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