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Posted

Hey, I am using the Forge 1057 src for 1.7.2 (the latest version) to write my mod - I am quite new to modding, so it may be something simple I have missed - I have my fluids working fine in the world, but in BuildCraft tanks, they render as the missing texture, the purple and black squares - in the world, when they're placed in the world, they work fine. Also, when I apply things like luminosity, density etc. , they don't work at all. Here are the classes I have made, sorry if it is messy:

 

Main Class - ChemicalWarfare.java

 

package com.chemwarfare;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.material.MaterialLiquid;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;

@Mod(modid = ChemicalWarfare.MODID, version = ChemicalWarfare.VERSION)
public class ChemicalWarfare
{
    public static final String MODID = "chemicalwarfare";
    public static final String VERSION = "172.0.0.0.1";
   
    public static CreativeTabs tabChemicalWarfare = new TabChemicalWarfare("ChemicalWarfare");
    
    public static final Material gas = new MaterialLiquid(MapColor.airColor);
    
    public static final Logger logger = LogManager.getLogger("ChemicalWarfare");
    
    public static Block BlockFluoriteOre;
    public static Block BlockUraniumOre;
    public static Block BlockSalt;
    
    public static Block BlockFluidArgon;
    public static Block BlockFluidCalcium;
    public static Block BlockFluidCarbonDioxide;
    public static Block BlockFluidCarbonMonoxide;
    public static Block BlockFluidChlorine;
    public static Block BlockFluidFluorine;
    public static Block BlockFluidFluorite;
    public static Block BlockFluidHelium;
    public static Block BlockFluidHydrogen;
    public static Block BlockFluidKrypton;
    public static Block BlockFluidMethane;
    public static Block BlockFluidNeon;
    public static Block BlockFluidNitrogen;
    public static Block BlockFluidOxygen;
    public static Block BlockFluidRadon;
    public static Block BlockFluidSalt;
    public static Block BlockFluidSodiumHydroxide;
    public static Block BlockFluidUranium;
    public static Block BlockFluidXenon;
    
    public static Item ItemFluoriteCrystal;
    public static Item ItemSalt;
    public static Item ItemUraniumIngot;
    public static Item ItemCalciumIngot;
    
    public static Fluid FluidArgon;
    public static Fluid FluidCalcium;
    public static Fluid FluidCarbonDioxide;
    public static Fluid FluidCarbonMonoxide;
    public static Fluid FluidChlorine;
    public static Fluid FluidFluorine;
    public static Fluid FluidFluorite;
    public static Fluid FluidHelium;
    public static Fluid FluidHydrogen;
    public static Fluid FluidKrypton;
    public static Fluid FluidMethane;
    public static Fluid FluidNeon;
    public static Fluid FluidNitrogen;
    public static Fluid FluidOxygen;
    public static Fluid FluidRadon;
    public static Fluid FluidSalt;
    public static Fluid FluidSodiumHydroxide;
    public static Fluid FluidUranium;
    public static Fluid FluidXenon;
    
    public static Fluid[] Fluids = new Fluid[27];
    public static Block[] FluidBlocks = new Block[26];


    @EventHandler
    	public void preInit(FMLPreInitializationEvent event)
    	{
    	BlockFluoriteOre = new BlockFluoriteOre().setBlockName("BlockFluoriteOre");
    	GameRegistry.registerBlock(BlockFluoriteOre, BlockFluoriteOre.getUnlocalizedName().substring(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone);
    	BlockUraniumOre = new BlockUraniumOre().setBlockName("BlockUraniumOre");
    	GameRegistry.registerBlock(BlockUraniumOre, BlockUraniumOre.getUnlocalizedName().substring(5)).setHardness(5.0F).setResistance(8.0F).setStepSound(Block.soundTypeStone);
    	BlockSalt = new BlockSalt().setBlockName("BlockSalt");
    	GameRegistry.registerBlock(BlockSalt, BlockSalt.getUnlocalizedName().substring(5)).setHardness(0.4F).setResistance(1.0F).setStepSound(Block.soundTypeGravel);
    	
    	FluidArgon = new Fluid("Argon");
        FluidRegistry.registerFluid(FluidArgon);
        BlockFluidArgon = new BlockFluid(FluidArgon, gas, "FluidArgon").setBlockName("BlockFluidArgon");
        GameRegistry.registerBlock(BlockFluidArgon, "BlockFluidArgon");
        FluidArgon.setBlock(BlockFluidArgon).setDensity(1);
        
    	FluidCalcium = new Fluid("Calcium");
        FluidRegistry.registerFluid(FluidCalcium);
        BlockFluidCalcium = new BlockFluid(FluidCalcium, Material.lava, "FluidCalcium").setBlockName("BlockFluidCalcium");
        GameRegistry.registerBlock(BlockFluidCalcium, "BlockFluidCalcium");
        FluidCalcium.setBlock(BlockFluidCalcium).setLuminosity(15).setDensity(3000).setViscosity(6000).setTemperature(1500);
    	
        FluidCarbonDioxide = new Fluid("CarbonDioxide");
        FluidRegistry.registerFluid(FluidCarbonDioxide);
        BlockFluidCarbonDioxide = new BlockFluid(FluidCarbonDioxide, gas, "FluidCarbonDioxide").setBlockName("BlockFluidCarbonDioxide");
        GameRegistry.registerBlock(BlockFluidCarbonDioxide, "BlockFluidCarbonDioxide");
        FluidCarbonDioxide.setBlock(BlockFluidCarbonDioxide).setDensity(1);
        
        FluidCarbonMonoxide = new Fluid("CarbonMonoxide");
        FluidRegistry.registerFluid(FluidCarbonMonoxide);
        BlockFluidCarbonMonoxide = new BlockFluid(FluidCarbonMonoxide, gas, "FluidCarbonMonoxide").setBlockName("BlockFluidCarbonMonoxide");
        GameRegistry.registerBlock(BlockFluidCarbonMonoxide, "BlockFluidCarbonMonoxide");
        FluidCarbonMonoxide.setBlock(BlockFluidCarbonMonoxide).setDensity(1);
        
        FluidChlorine = new Fluid("Chlorine");
        FluidRegistry.registerFluid(FluidChlorine);
        BlockFluidChlorine = new BlockFluid(FluidChlorine, gas, "FluidChlorine").setBlockName("BlockFluidChlorine");
        GameRegistry.registerBlock(BlockFluidChlorine, "BlockFluidChlorine");
        FluidChlorine.setBlock(BlockFluidChlorine).setDensity(1);
        
        FluidFluorine = new Fluid("Fluorine");
        FluidRegistry.registerFluid(FluidFluorine);
        BlockFluidFluorine = new BlockFluid(FluidFluorine, gas, "FluidFluorine").setBlockName("BlockFluidFluorine");
        GameRegistry.registerBlock(BlockFluidFluorine, "BlockFluidFluorine");
        FluidFluorine.setBlock(BlockFluidFluorine).setDensity(1);
        
        FluidFluorite = new Fluid("Fluorite");
        FluidRegistry.registerFluid(FluidFluorite);
        BlockFluidFluorite = new BlockFluid(FluidFluorite, Material.lava, "FluidFluorite").setBlockName("BlockFluidFluorite");
        GameRegistry.registerBlock(BlockFluidFluorite, "BlockFluidFluorite");
        FluidFluorite.setBlock(BlockFluidFluorite).setLuminosity(15).setDensity(3000).setViscosity(6000).setTemperature(1500);
    	
        FluidHelium = new Fluid("Helium");
        FluidRegistry.registerFluid(FluidHelium);
        BlockFluidHelium = new BlockFluid(FluidHelium, gas, "FluidHelium").setBlockName("BlockFluidHelium");
        GameRegistry.registerBlock(BlockFluidHelium, "BlockFluidHelium");
        FluidHelium.setBlock(BlockFluidHelium).setDensity(1);
    	
        FluidHydrogen = new Fluid("Hydrogen");
        FluidRegistry.registerFluid(FluidHydrogen);
        BlockFluidHydrogen = new BlockFluid(FluidHydrogen, gas, "FluidHydrogen").setBlockName("BlockFluidHydrogen");
        GameRegistry.registerBlock(BlockFluidHydrogen, "BlockFluidHydrogen");
        FluidHydrogen.setBlock(BlockFluidHydrogen).setDensity(1);
    	
        FluidKrypton = new Fluid("Krypton");
        FluidRegistry.registerFluid(FluidKrypton);
        BlockFluidKrypton = new BlockFluid(FluidKrypton, gas, "FluidKrypton").setBlockName("BlockFluidKrypton");
        GameRegistry.registerBlock(BlockFluidKrypton, "BlockFluidKrypton");
        FluidKrypton.setBlock(BlockFluidKrypton).setDensity(1);
    	
        FluidMethane = new Fluid("Methane");
        FluidRegistry.registerFluid(FluidMethane);
        BlockFluidMethane = new BlockFluid(FluidMethane, gas, "FluidMethane").setBlockName("BlockFluidMethane");
        GameRegistry.registerBlock(BlockFluidMethane, "BlockFluidMethane");
        FluidMethane.setBlock(BlockFluidMethane).setDensity(1);
    	
        FluidNeon = new Fluid("Neon");
        FluidRegistry.registerFluid(FluidNeon);
        BlockFluidNeon = new BlockFluid(FluidNeon, gas, "FluidNeon").setBlockName("BlockFluidNeon");
        GameRegistry.registerBlock(BlockFluidNeon, "BlockFluidNeon");
        FluidNeon.setBlock(BlockFluidNeon).setDensity(1);
    	
        FluidNitrogen = new Fluid("Nitrogen");
        FluidRegistry.registerFluid(FluidNitrogen);
        BlockFluidNitrogen = new BlockFluid(FluidNitrogen, gas, "FluidNitrogen").setBlockName("BlockFluidNitrogen");
        GameRegistry.registerBlock(BlockFluidNitrogen, "BlockFluidNitrogen");
        FluidNitrogen.setBlock(BlockFluidNitrogen).setDensity(1);
    	
        FluidOxygen = new Fluid("Oxygen");
        FluidRegistry.registerFluid(FluidOxygen);
        BlockFluidOxygen = new BlockFluid(FluidOxygen, gas, "FluidOxygen").setBlockName("BlockFluidOxygen");
        GameRegistry.registerBlock(BlockFluidOxygen, "BlockFluidOxygen");
        FluidOxygen.setBlock(BlockFluidOxygen).setDensity(1);
    	
        FluidRadon = new Fluid("Radon");
        FluidRegistry.registerFluid(FluidRadon);
        BlockFluidRadon = new BlockFluid(FluidRadon, gas, "FluidRadon").setBlockName("BlockFluidRadon");
        GameRegistry.registerBlock(BlockFluidRadon, "BlockFluidRadon");
        FluidRadon.setBlock(BlockFluidRadon).setDensity(1);
    	
        FluidSalt = new Fluid("Salt");
        FluidRegistry.registerFluid(FluidSalt);
        BlockFluidSalt = new BlockFluid(FluidSalt, Material.water, "FluidSalt").setBlockName("BlockFluidSalt");
        GameRegistry.registerBlock(BlockFluidSalt, "BlockFluidSalt");
        FluidSalt.setBlock(BlockFluidSalt);
    	
        FluidSodiumHydroxide = new Fluid("SodiumHydroxide");
        FluidRegistry.registerFluid(FluidSodiumHydroxide);
        BlockFluidSodiumHydroxide = new BlockFluid(FluidSodiumHydroxide, Material.water, "FluidSodiumHydroxide").setBlockName("BlockFluidSodiumHydroxide");
        GameRegistry.registerBlock(BlockFluidSodiumHydroxide, "BlockFluidSodiumHydroxide");
        FluidSodiumHydroxide.setBlock(BlockFluidSodiumHydroxide);
    	
        FluidUranium = new Fluid("Uranium");
        FluidRegistry.registerFluid(FluidUranium);
        BlockFluidUranium = new BlockFluid(FluidUranium, Material.lava, "FluidUranium").setBlockName("BlockFluidUranium");
        GameRegistry.registerBlock(BlockFluidUranium, "BlockFluidUranium");
        FluidUranium.setBlock(BlockFluidUranium).setLuminosity(15).setDensity(3000).setViscosity(6000).setTemperature(1500);
    	
        FluidXenon = new Fluid("Xenon");
        FluidRegistry.registerFluid(FluidXenon);
        BlockFluidXenon = new BlockFluid(FluidXenon, gas, "FluidXenon").setBlockName("BlockFluidXenon");
        GameRegistry.registerBlock(BlockFluidXenon, "BlockFluidXenon");
        FluidXenon.setBlock(BlockFluidXenon).setDensity(1);
    	
    	ItemFluoriteCrystal = new ItemFluoriteCrystal().setUnlocalizedName("ItemFluoriteCrystal").setTextureName(ChemicalWarfare.MODID + ":" + "ItemFluoriteCrystal");
    	GameRegistry.registerItem(ItemFluoriteCrystal, ItemFluoriteCrystal.getUnlocalizedName().substring(5));
    	ItemSalt = new ItemSalt().setUnlocalizedName("ItemSalt").setTextureName(ChemicalWarfare.MODID + ":" + "ItemSalt");
    	GameRegistry.registerItem(ItemSalt, ItemSalt.getUnlocalizedName().substring(5));
    	ItemUraniumIngot = new ItemUraniumIngot().setUnlocalizedName("ItemUraniumIngot").setTextureName(ChemicalWarfare.MODID + ":" + "ItemUraniumIngot");
    	GameRegistry.registerItem(ItemUraniumIngot, ItemUraniumIngot.getUnlocalizedName().substring(5));
    	ItemCalciumIngot = new ItemCalciumIngot().setUnlocalizedName("ItemCalciumIngot").setTextureName(ChemicalWarfare.MODID + ":" + "ItemCalciumIngot");
    	GameRegistry.registerItem(ItemCalciumIngot, ItemCalciumIngot.getUnlocalizedName().substring(5));
    	
    	ItemStack SaltStack = new ItemStack(ItemSalt);
    	
    	GameRegistry.addShapelessRecipe(new ItemStack(BlockSalt),
    		SaltStack, SaltStack, SaltStack,
    		SaltStack, SaltStack, SaltStack,
    		SaltStack, SaltStack, SaltStack);
    	
    	GameRegistry.addSmelting(BlockUraniumOre, new ItemStack(ItemUraniumIngot), 0.8f);
    	
    	Fluids = new Fluid[] { FluidArgon, FluidCalcium, FluidCarbonDioxide, FluidCarbonMonoxide, FluidChlorine, FluidFluorine, FluidFluorite, FluidHelium, FluidHydrogen, FluidKrypton, FluidMethane, FluidNeon, FluidNitrogen, FluidOxygen, FluidRadon, FluidSalt, FluidSodiumHydroxide, FluidUranium, FluidXenon };
        FluidBlocks = new Block[] { BlockFluidArgon, BlockFluidCalcium, BlockFluidCarbonDioxide, BlockFluidCarbonMonoxide, BlockFluidChlorine, BlockFluidFluorine, BlockFluidFluorite, BlockFluidHelium, BlockFluidHydrogen, BlockFluidKrypton, BlockFluidMethane, BlockFluidNeon, BlockFluidNitrogen, BlockFluidOxygen, BlockFluidRadon, BlockFluidSalt, BlockFluidSodiumHydroxide, BlockFluidUranium, BlockFluidXenon };
    	}
}

 

BlockFluid.java

 

package com.chemwarfare;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
import net.minecraftforge.fluids.BlockFluidClassic;
import net.minecraftforge.fluids.Fluid;

public class BlockFluid extends BlockFluidClassic
{
    String texture;
    boolean alpha;
    public IIcon stillIcon;
    public IIcon flowingIcon;

    public BlockFluid(Fluid fluid, Material material, String texture)
    {
        super(fluid, material);
        this.texture = texture;
        this.setCreativeTab(ChemicalWarfare.tabChemicalWarfare);
    }

    public BlockFluid(Fluid fluid, Material material, String texture, boolean alpha)
    {
        this(fluid, material, texture);
        this.alpha = alpha;
    }

    @Override
    public int getRenderBlockPass ()
    {
        return alpha ? 1 : 0;
    }

    @Override
    public void registerBlockIcons (IIconRegister iconRegister)
    {
        stillIcon = iconRegister.registerIcon("chemicalwarfare:" + texture);
        flowingIcon = iconRegister.registerIcon("chemicalwarfare:" + texture + "Flow");
    }

    @Override
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int side, int meta) {
    	if (side == 0 || side == 1)
        return stillIcon;
        return flowingIcon;
    }
}

 

Any help would be appreciated - thanks in advance. Again, I may just be missing something stupid...

  • Author

If this helps, I based my fluids code very much on Tinkers Construct's way of doing things - I found that, since that mod adds many liquids, that would be the best way to go.

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