Posted April 13, 201411 yr I was trying to figure out how to generate potion effects without the bubbles. I'm working on nightvision now, but will do others. A couple of questions: - does anyone know what specific class renders the particle effects for a potions? - does anyone know what specific class is doing the render for the nightvision effect? Long time Bukkit & Forge Programmer Happy to try and help
April 13, 201411 yr Author Thanks for the info. Tried that though and it isn't working. Looking at the code, that boolean applies to a value called isAmbient, which is whether it comes from a beacon or a potion. Going to read through code some more, but it doesn't look like it modifies the particles. Long time Bukkit & Forge Programmer Happy to try and help
April 13, 201411 yr You can create a custom Potion Effect and override methods that cause the particles to spawn.
April 13, 201411 yr Author I'll give that a try. Do you remember what method generates the particles? Long time Bukkit & Forge Programmer Happy to try and help
April 14, 201411 yr Author Well if that was as deep as I was trying to look then no issue. However, i'm trying to find where it renders the particles from that, not spawns the flame particle. I had tried to trace that down before, but got lost on the worldAccess variable. Its probably obvious to someone else, but I can't figure out what object is being stored in that list to take the next step. Long time Bukkit & Forge Programmer Happy to try and help
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