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[1.7.2] Having a bit of trouble with hasItem/hasItemStack methods [SOLVED]


Jacknoshima

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Okay, so, I'm trying to set up something that uses hasItem or hasItemStack in an if statement, but my if statement seems to be ignoring that bit

 

my code is


ItemStack itemstack4 = new ItemStack(BaseWeapon.kokiriSword);

if(this.getZuboraType() == 1 && itemstack != itemstack2 && !par1EntityPlayer.inventory.hasItemStack(itemstack4))
    		{
    			Strings.addChatMessage("Zubora: If you bring me a Kokiri Sword and 64 rupees,");
    			Strings.addChatMessage("Zubora: I can reforge your sword for you.");
    		}
    		
    		if(this.getZuboraType() == 1 && itemstack != itemstack2 && par1EntityPlayer.inventory.hasItemStack(itemstack4));
    		{
    			Strings.addChatMessage("Zubora: I see you've got a Kokiri Sword there");
    			Strings.addChatMessage("Zubora: If you pay me 64 rupees, I can forge it for you.");
    		}

 

And it's being put in the Interact method of an entity

 

When I click the entity, it displays the text from both if statements

 

I've tried with

 

par1EntityPlayer.inventory.hasItem(BaseWeapon.kokiriSword)

 

And it's the same result

 

Is there something I'm missing here? Am I supposed to use a different method?

 

(I've also tried using == true and == false, but, from my understanding of booleans, the code should be sound as it is in the bit posted)

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Well, if you want the player's held item, I'd suggest using

 player.inventory.getCurrentItem() 

Additionally, it's java coding convention to separate the parts of your if statement with parenthesis:

 if ((blarg < -1) && (cat > 12) {} 

 

Unless you just wanted to check if you had the item in the player's inventory?

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Doesn't matter now

I fixed it

 

I reformatted it so it wasn't a series of individual if's but a series linked together

and then used an else

 

if(this.getZuboraType() == 1)
    		{
    			if((itemstack != itemstack2) || (itemstack != itemstack3))
    			{
    				if(par1EntityPlayer.inventory.hasItem(BaseWeapon.kokiriSword))
            		{
    					Strings.addChatMessage("Zubora: I see you've got a Kokiri Sword there");
            			Strings.addChatMessage("Zubora: If you pay me 64 rupees, I can forge it for you.");
            			
            		}
            		
    				else
            		{
            			Strings.addChatMessage("Zubora: If you bring me a Kokiri Sword and 64 rupees,");
            			Strings.addChatMessage("Zubora: I can reforge your sword for you.");
            		}
    			}
    		}

 

like so

 

I don't know exactly why it wasn't working properly, but I've got a work-around for it now at least

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