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Hello, I have a Tile Entity that has a model that is 3x3 big. I know that minecraft only render the things that are in the fov to have more fps, but for my tile entity it makes it disappear after the block that the actual block is at is out of view. My question is "Is there a method that can fix this problem?" I have tried to use getCollisionBoundingBoxFromPool because of its description, but I don't think that this is the right method to use because when I use it makes my tile entity flicker if you look at it at certain angles that it would have rendered fine at if I did not have the in.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Override the getRenderBoundingBox in the TileEntity class (maybe it's called something else, but you should be able to find it because of the word "Render")

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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