Posted April 16, 201411 yr I'm having this problem: I'm having an block with an tile entity, where an inventory is attached to. The problem is, I have another block that is dependent on that inventory. So, if I rejoin the world and the inventory gets synced with NBT in the tile entity, it doesn't sync client side (that is needed because as soon as I open the other block that is dependented on that inventory, it crashed It only syncs the inventory server-side... Only if I open the inventory myself, it gets synced with the client. So, how do I sync the inventory from server -> client without actually opening the container?
April 17, 201411 yr There is a world.markblockforupdate or something like that. When the 1st updates, mark the other one or some variation of that. Long time Bukkit & Forge Programmer Happy to try and help
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