Posted April 17, 201411 yr So I was trying to render a block using a techne model... I followed the tutorial and think that my proxy or my main class mod have something wrong... anyways there are a few pastebins here. Main class: http://pastebin.com/FwhdT7cR Model: http://pastebin.com/CqFFGYJa CommonProxy: http://pastebin.com/5w3jWCTw Renderer: http://pastebin.com/tC4neDh6 TileEntity: http://pastebin.com/n64q3arJ Thanks from now guys!
April 17, 201411 yr Hi It would help a lot if you could provide a description of the symptoms (what do you expect vs what you actually get), and preferably a screenshot. -TGG
April 17, 201411 yr Author Well my idea was that when the player places the block it renders a taller structure, like this: https://dl-web.dropbox.com/get/asdqweq13eqdw.png?_subject_uid=289111686&w=AABOQ59V3Ph9le7y0xc45DNJMyj-aGwbKB708FrMuXvEPA and it barely added the block to the game(thats why I think the problem is in the maic class file)
April 17, 201411 yr You need to have @EventHandler above the preInit and Init like: @EventHandler public void preInit(FMLPreInitializationEvent event){ proxy.initRenderers(); } @EventHandler public void init(FMLInitializationEvent event){ GameRegistry.registerTileEntity(TileEntityTower1Entity.class, "TileEntityTower1"); GameRegistry.registerItem(Wand, ITEMSINFO.WAND_UNLOCALIZED_NAME); LanguageRegistry.addName(Wand, ITEMSINFO.WAND_NAME); GameRegistry.registerBlock(TileEntityTower1, BLOCKSINFO.TOWER1_UNLOCALIZED_NAME); LanguageRegistry.addName(TileEntityTower1, BLOCKSINFO.TOWER1_NAME); } @EventHandler public void modIntegration(FMLPostInitializationEvent event){ }
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