Jump to content

[1.7.2]Damage bar as a fuel bar


FLUFFY2

Recommended Posts

Hello everyone!

I have an item that requires fuel saving its data to NBTs and its working.

I want to use the damage bar as a fuel bar.

I have already wrote a quick calculation thats updates the fuel bar.

The only proble is the item is unequipping and equipping because of the update.

Its updateing every 1 second and not every tick.

How can i slove this problem?

super.onUpdate and !par1World.isremote not help.

Can i save damage value into NBT datas and display that somehow?

Thanks!

Link to comment
Share on other sites

Hello everyone!

I have an item that requires fuel saving its data to NBTs and its working.

I want to use the damage bar as a fuel bar.

I have already wrote a quick calculation thats updates the fuel bar.

The only proble is the item is unequipping and equipping because of the update.

Its updateing every 1 second and not every tick.

How can i slove this problem?

super.onUpdate and !par1World.isremote not help.

Can i save damage value into NBT datas and display that somehow?

Thanks!

 

Thats an awesome idea but most likely its going to be a bit hard to stop that equipping thing.(At least i never saw something that could be usefull in the item class)

I would get rid of the damage and add the energy bar to the texture.

 

And yes, you can save nearly everything to nbt. Maybe i can find some code thats helpful for you in my old 1.6 version(I am currently rewriting everything to update to 1.7...).

Here could be your advertisement!

Link to comment
Share on other sites

Try the deobf version of industrial craft, I know that is 1.6.4, but you may be able to figure out how the did their tools.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Link to comment
Share on other sites

Thank you diesieben!

But how am i supposed to use this?

 

I get the current fuel level divided by the max fuel level.

In the onUpdate method i put "getDurabilityForDisplay(par1ItemStack)" to update the damage bar.

But no damage bar shown.

I saw 1.0 means 100% so i just simply return 1.0 but still not showing the bar.

Thanks anyway!

Link to comment
Share on other sites

Seriously, what the hell?

So the method looks like this:

 

@Override

public double getDurabilityForDisplay(ItemStack stack)

{

      return (double)stack.getItemDamageForDisplay() / (stack)stack.getMaxDamage();

}

 

But if i get the fuel stored in NBT data and run trough a calculation that uses itemstack.setDamage(calculation(oil)) in onUpdate it still bounces when the damage bar is mooving.

 

So please can you show me a little piace of code for me?

I would apprechiate it!

Link to comment
Share on other sites

You guys don't understand me. Sorry if i wrote it down wrong.

I have a fuel system saved and loaded from NBTs.

I don't useing damage value as fuel storing.

I only want to use it for visual not for functional reasons.

I use the method what diesieben sent me.

I got the fuel from the NBT and devide it by the max fuel value that the item can store.

There is no metatdata used!

So the resoult is a number between 0,0 and 1,0.

I read 1.0 mean damage bar 100% and 0.0 means 0%;

But that display method not working and there is no "visual damage bar" shown.

Again there is no item damageing happening in the background.

Forget my previous code.

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • One of my players is suddenly unable to join a locally hosted MC Eternal server. We have been playing on this server for about 2-3 weeks now. I have tried erasing his player files and his reputation file, and now it just coughs up this and kicks him out: [User Authenticator #5/INFO] [minecraft/NetHandlerLoginServer]: UUID of player EthosTheGod is 7692d8db-02c3-424f-a4ab-0e4e259b106b [20:25:36] [User Authenticator #4/INFO] [minecraft/NetHandlerLoginServer]: UUID of player EthosTheGod is 7692d8db-02c3-424f-a4ab-0e4e259b106b [20:29:35] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 575849ms behind, skipping 11516 tick(s) [20:29:35] [Server thread/INFO] [minecraft/NetHandlerLoginServer]: com.mojang.authlib.GameProfile@4a6c63f1[id=7692d8db-02c3-424f-a4ab-0e4e259b106b,name=EthosTheGod,properties={textures=[com.mojang.authlib.properties.Property@241ea89e]},legacy=false] (/IP.ADDRESS) lost connection: Disconnected [20:29:35] [Server thread/INFO] [minecraft/NetHandlerLoginServer]: com.mojang.authlib.GameProfile@6ab6c661[id=7692d8db-02c3-424f-a4ab-0e4e259b106b,name=EthosTheGod,properties={textures=[com.mojang.authlib.properties.Property@7f19aae3]},legacy=false] (/IP.ADDRESS) lost connection: Disconnected It just says "connection timed out" on his end. Any ideas?
    • I'm trying to migrate my mod from 1.20 to 1.21. Some packages in the forge api were changed so my mod did have some classes not working. I've changed everything i needed but still is getting me the following error error: cannot access Registry DeferredRegister.create(ForgeRegistries.BLOCKS, FarmMod.MOD_ID); ^ class file for net.minecraft.core.Registry not found The piece of code that is wrong is   public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, FarmMod.MOD_ID); And here are my imports   import com.lucas.farmmod.FarmMod; import com.lucas.farmmod.block.custom.BaseIrrigatorBlock; import com.lucas.farmmod.item.ModItems; import com.lucas.farmmod.item.custom.BaseIrrigatorBlockItem; import net.minecraft.world.item.BlockItem; import net.minecraft.world.item.Item; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; The class DeferredRegister is throwing the error in the print below     I've tried running rebuilding my project in every way possible, tried refreshing my dependencies but nothing works. What can i do?
    • It sounds like there might be a synchronization issue with your PartEntity. Ensure that the part entity’s position is updated in your entity's tick method to continuously match the main entity’s location.
    • For keyboard and mouse inputs, Minecraft Forge utilizes the event system to manage interactions, making it easier to handle across different mods. If you’re looking to bypass this and read inputs directly, you’d typically look into the KeyboardListener and MouseListener classes in the game's code. These classes process input events directly from the user's hardware. If you're experimenting with inputs a lot, you might find a compact keypad handy for quick commands. Check out numeric keyboard . It can speed up your coding workflow! Good luck!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.