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Posted

Hey,

 

I noticed when I use MinecraftServer.getServer() on a singleplayer i get the real instance but when I use this method on a multiplayer server it returns me null. Why is that so ?

 

Here my simple code:

public class KeyHandler{

private KeyBinding key = new KeyBinding("Key", Keyboard.KEY_F, "KEY");

        @SubscribeEvent
public void KeyInputEvent(KeyInputEvent event) {
	if(key.getIsKeyPressed())System.out.println(MinecraftServer.getServer() == null); // returns null on multiplayer server, returns the actual instance in singleplayer
}
}

 

I register it in my main class:

FMLCommonHandler.instance().bus().register(new KeyHandler());

 

Why is this always returning null when I try to use it on an actual multiplayer server? That's so frustrating...

 

Can anyone please help me ?

 

Thank you very much.

Posted

You need to send packets.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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