Jump to content

Get All players on a Server in a 'KeyHandler'


Nimolo

Recommended Posts

Hey,

 

Can anyone tell me how I can get all players on a Server ?

I try to make something like this:

When I push 'F' I should get a list with all players currently on the server and their current position.

The problem is that the server is null because the KeyHandler is called client side but how can I fix this ?

I don't want to send packets and stuff like this. I just need all players... Can I somehow run this server side ?

public class KeyHandler{

private KeyBinding key = new KeyBinding("Key", Keyboard.KEY_F, "KEY");

        @SubscribeEvent
public void KeyInputEvent(KeyInputEvent event) {
	MinecraftServer server = MinecraftServer.getServer(); //Server return null? 
                List<EntityPlayerMP> list = server.getConfigurationManager().playerEntityList;
                for (int i = 0; i < list.size(); i++) {
			EntityPlayerMP player = list.get(i);
			System.out.println(player.getDisplayName() + ": x:" + player.posX + " y:" + player.posY + " z:" + player.posZ);
		}
}
}

 

I would really appreciate any help. Thank you.

Link to comment
Share on other sites

You need to send packets to get server data on the client and vice versa.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • One of my players is suddenly unable to join a locally hosted MC Eternal server. We have been playing on this server for about 2-3 weeks now. I have tried erasing his player files and his reputation file, and now it just coughs up this and kicks him out: [User Authenticator #5/INFO] [minecraft/NetHandlerLoginServer]: UUID of player EthosTheGod is 7692d8db-02c3-424f-a4ab-0e4e259b106b [20:25:36] [User Authenticator #4/INFO] [minecraft/NetHandlerLoginServer]: UUID of player EthosTheGod is 7692d8db-02c3-424f-a4ab-0e4e259b106b [20:29:35] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 575849ms behind, skipping 11516 tick(s) [20:29:35] [Server thread/INFO] [minecraft/NetHandlerLoginServer]: com.mojang.authlib.GameProfile@4a6c63f1[id=7692d8db-02c3-424f-a4ab-0e4e259b106b,name=EthosTheGod,properties={textures=[com.mojang.authlib.properties.Property@241ea89e]},legacy=false] (/IP.ADDRESS) lost connection: Disconnected [20:29:35] [Server thread/INFO] [minecraft/NetHandlerLoginServer]: com.mojang.authlib.GameProfile@6ab6c661[id=7692d8db-02c3-424f-a4ab-0e4e259b106b,name=EthosTheGod,properties={textures=[com.mojang.authlib.properties.Property@7f19aae3]},legacy=false] (/IP.ADDRESS) lost connection: Disconnected It just says "connection timed out" on his end. Any ideas?
    • I'm trying to migrate my mod from 1.20 to 1.21. Some packages in the forge api were changed so my mod did have some classes not working. I've changed everything i needed but still is getting me the following error error: cannot access Registry DeferredRegister.create(ForgeRegistries.BLOCKS, FarmMod.MOD_ID); ^ class file for net.minecraft.core.Registry not found The piece of code that is wrong is   public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, FarmMod.MOD_ID); And here are my imports   import com.lucas.farmmod.FarmMod; import com.lucas.farmmod.block.custom.BaseIrrigatorBlock; import com.lucas.farmmod.item.ModItems; import com.lucas.farmmod.item.custom.BaseIrrigatorBlockItem; import net.minecraft.world.item.BlockItem; import net.minecraft.world.item.Item; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; The class DeferredRegister is throwing the error in the print below     I've tried running rebuilding my project in every way possible, tried refreshing my dependencies but nothing works. What can i do?
    • It sounds like there might be a synchronization issue with your PartEntity. Ensure that the part entity’s position is updated in your entity's tick method to continuously match the main entity’s location.
    • For keyboard and mouse inputs, Minecraft Forge utilizes the event system to manage interactions, making it easier to handle across different mods. If you’re looking to bypass this and read inputs directly, you’d typically look into the KeyboardListener and MouseListener classes in the game's code. These classes process input events directly from the user's hardware. If you're experimenting with inputs a lot, you might find a compact keypad handy for quick commands. Check out numeric keyboard . It can speed up your coding workflow! Good luck!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.