Posted April 20, 201411 yr Hi, I'm a begginer and I tried to create a new Ore for my mod. So it's a Cobalt Ore which drop cobalt when you break it with a diamond pickaxe, till then it works. But I've a searched a method to make the enchantment fortune (enchanted pickaxe) make it drop more than one cobalt. I found a example but, I think I did something wrong, or my method is outdated. Here's my block class : package wwrp.Blocks; import java.util.Random; import cpw.mods.fml.common.registry.GameRegistry; import wwrp.Common.Modwwrp; import net.minecraft.block.material.Material; import net.minecraft.block.Block; import net.minecraft.item.Item; public class BlockwwrpcobaltOre extends Block { public BlockwwrpcobaltOre() { super(Material.rock); setHarvestLevel("pickaxe",3); // 3= DIAMOND PICKAXE this.setHardness(4.5F); this.setStepSound(Block.soundTypeStone); } public int quantityDropped(int meta, int fortune, Random random) { return quantityDroppedWithBonus(fortune, random); } @Override public Item getItemDropped(int metadata, Random random, int fortune) { return wwrp.Common.Modwwrp.cobalt; } } In my principal class : cobaltOre = new BlockwwrpcobaltOre().setBlockName("cobaltOre").setCreativeTab(wwrpTab).setBlockTextureName(modid + ":" + "oreCobalt"); GameRegistry.registerBlock(cobaltOre, "cobaltOre"); Can you help me again ? Thank you in advance !
April 20, 201411 yr This could work for example. So this makes sure it always drops one item. Then it add a random int (fortune + 2). If you want less, remove the "2 + ". public int quantityDropped(int meta, int fortune, Random random) { return 1 + random.nextInt(2 + fortune); } My mod for futher awesomeness: http://www.minecraftforum.net/topic/1714396-the-decopack-collection-v010-wip-made-a-signature-new-snapshot-1-screenshots-are-up-small-snapshot-1-is-out-for-147/#entry21250399
April 20, 201411 yr Author Here it drops always one or more items even if the pickaxe isn't enchanted. I just want to make my ore influenced by the Fortune enchantment of a pickaxe, like diamond or coal : If you break a coal ore with a simple pickaxe, it'll drop only one coal. If you break a coal ore with a pickaxe which is enchanted with Fortune (I, II, III), you have a chance to drop more that one coal (the quantity depends on the fortune level). I simply want to do the same effect for my ore.
April 20, 201411 yr Ok, then try: return 1 + random.nextInt(fortune); if that doesn't work the do: return 1 + random.nextInt(fortune - 1) My mod for futher awesomeness: http://www.minecraftforum.net/topic/1714396-the-decopack-collection-v010-wip-made-a-signature-new-snapshot-1-screenshots-are-up-small-snapshot-1-is-out-for-147/#entry21250399
April 21, 201411 yr My bad, looked into it and made it work, here you go: public Item getItemDropped(int damage, Random random, int fortune) { return myItem; } public int quantityDropped(Random random) { return 1; } public int quantityDroppedWithBonus(int fortune, Random random) { if (fortune > 0) { int j = random.nextInt(fortune + 2) - 1; if (j < 0) { j = 0; } return quantityDropped(random) * (j + 1); } else { return quantityDropped(random); } } My mod for futher awesomeness: http://www.minecraftforum.net/topic/1714396-the-decopack-collection-v010-wip-made-a-signature-new-snapshot-1-screenshots-are-up-small-snapshot-1-is-out-for-147/#entry21250399
May 31, 201411 yr I like it too. Since my ore normally drops just 1 gem, I boiled it down further. I don't even need quantityDropped(). public class classRubyOre extends BlockOre { public int quantityDroppedWithBonus(int fortune, Random rnd) { // int n = this.quantityDropped(rnd); // Use when an ore normally drops random multiples (see Lapis in vanilla BlockOre class) if (fortune > 0) { // There's fortune, but will it grant a bonus? // Here is my fortune formula. It can be tuned to suit game balance. // If emulating in another ore, tweak this expression to suit. int j = rnd.nextInt(fortune + 2) - 1; // linear, even dist from -1 to 3, 4, or 5 inclusive if (j > 0) { // Yes, there's a bonus! Add the usual 1 and return return j++; // was: n * (j++) } } // No bonus; return the usual 1 return 1; // was: n } } The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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