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Posted

So I made a custom container, and a tile entity, basically everything (Also a cutom recipe manager, by myself).

Didn't use almost any tutorial, just the MC source.

Everything is working well, but the transferStackInSlot method isn't(always hated that dumb thing).

So when i shift click, if the stack is not full it dupes it.

I hope you can help me.

PS the machine has 4 slots.

 

ContainerToolSharpener.java

 

package com.core.container;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

import com.core.slot.SlotToolSharpener;
import com.core.tileentitiy.TileEntityToolSharpener;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class ContainerToolSharpener extends Container {
private TileEntityToolSharpener tileEntity;
private int lastCookTime;
private int lastBurnTime;
private int lastItemBurnTime;

public ContainerToolSharpener(InventoryPlayer par1InventoryPlayer,
		TileEntityToolSharpener par2TileEntityMachine) {
	this.tileEntity = par2TileEntityMachine;
	this.addSlotToContainer(new Slot(par2TileEntityMachine, 0, 40, 17));//tool slot
	this.addSlotToContainer(new Slot(par2TileEntityMachine, 1, 72, 17));//modifier slot
	this.addSlotToContainer(new Slot(par2TileEntityMachine, 2, 56, 53));//fuel slot
	this.addSlotToContainer(new SlotToolSharpener(
			par1InventoryPlayer.player, par2TileEntityMachine, 3, 116, 35));//output slot
	int i;

                for (i = 0; i < 3; ++i) {
		for (int j = 0; j < 9; ++j) {
			this.addSlotToContainer(new Slot(par1InventoryPlayer, j + i * 9
					+ 9, 8 + j * 18, 84 + i * 18));
		}
	}

	for (i = 0; i < 9; ++i) {
		this.addSlotToContainer(new Slot(par1InventoryPlayer, i,
				8 + i * 18, 142));
	}
}

public void addCraftingToCrafters(ICrafting par1ICrafting) {
	super.addCraftingToCrafters(par1ICrafting);
	par1ICrafting.sendProgressBarUpdate(this, 0,
			this.tileEntity.furnaceCookTime);
	par1ICrafting.sendProgressBarUpdate(this, 1, this.tileEntity.burnTime);
	par1ICrafting.sendProgressBarUpdate(this, 2,
			this.tileEntity.currentItemBurnTime);
}

/**
 * Looks for changes made in the container, sends them to every listener.
 */
public void detectAndSendChanges() {
	super.detectAndSendChanges();

	for (int i = 0; i < this.crafters.size(); ++i) {
		ICrafting icrafting = (ICrafting) this.crafters.get(i);

		if (this.lastCookTime != this.tileEntity.furnaceCookTime) {
			icrafting.sendProgressBarUpdate(this, 0,
					this.tileEntity.furnaceCookTime);
		}

		if (this.lastBurnTime != this.tileEntity.burnTime) {
			icrafting.sendProgressBarUpdate(this, 1,
					this.tileEntity.burnTime);
		}

		if (this.lastItemBurnTime != this.tileEntity.currentItemBurnTime) {
			icrafting.sendProgressBarUpdate(this, 2,
					this.tileEntity.currentItemBurnTime);
		}
	}

	this.lastCookTime = this.tileEntity.furnaceCookTime;
	this.lastBurnTime = this.tileEntity.burnTime;
	this.lastItemBurnTime = this.tileEntity.currentItemBurnTime;
}

@SideOnly(Side.CLIENT)
public void updateProgressBar(int par1, int par2) {
	if (par1 == 0) {
		this.tileEntity.furnaceCookTime = par2;
	}

	if (par1 == 1) {
		this.tileEntity.burnTime = par2;
	}

	if (par1 == 2) {
		this.tileEntity.currentItemBurnTime = par2;
	}
}

public boolean canInteractWith(EntityPlayer par1EntityPlayer) {
	return this.tileEntity.isUseableByPlayer(par1EntityPlayer);
}

/**
 * Called when a player shift-clicks on a slot. You must override this or
 * you will crash when someone does that.
 */
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) {
	ItemStack itemstack = null;
	Slot slot = (Slot) this.inventorySlots.get(par2);

	if (slot != null && slot.getHasStack()) {
		ItemStack itemstack1 = slot.getStack();
		itemstack = itemstack1.copy();
		System.out.println(par2);
		if (par2 == 3) {
			if (!this.mergeItemStack(itemstack1, 4, 40, true)) {
				return null;
			}
			slot.onSlotChange(itemstack1, itemstack);
		} else if (!this.mergeItemStack(itemstack1, 4, 40, false)) {
			return null;
		}

		if (itemstack1.stackSize == 0) {
			slot.putStack((ItemStack) null);
		} else {
			System.out.println("A");
			slot.onSlotChanged();
		}

		if (itemstack1.stackSize == itemstack.stackSize) {
			return null;
		}

		slot.onPickupFromSlot(par1EntityPlayer, itemstack1);
	}

	return itemstack;
}
}

 

If you need any other source just say it, but this is the relevant part.

Thanks in forward :)

  • Author

Nevermind.

NAILED IT :)

 

public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) {
	ItemStack itemstack = null;
	Slot slot = (Slot) this.inventorySlots.get(par2);
	Slot fuelSlot = (Slot) this.inventorySlots.get(2);
	Slot toolSlot = (Slot) this.inventorySlots.get(0);
	Slot modSlot = (Slot) this.inventorySlots.get(1);
	if (slot != null && slot.getHasStack()) {
		ItemStack itemstack1 = slot.getStack();
		itemstack = itemstack1.copy();
		System.out.println(par2);
		if (par2 == 3 || par2 == 2) {
			if (!this.mergeItemStack(itemstack1, 4, 40, true)) {
				return null;
			}
			slot.onSlotChange(itemstack1, itemstack);
		} else if (par2 != 1 && par2 != 0) {
			if (TileEntityToolSharpener.isItemFuel(itemstack1)
					&& (fuelSlot.getStack() == null || fuelSlot.getStack().stackSize < 64)) {
				if (!this.mergeItemStack(itemstack1, 2, 3, false)) {
					return null;
				}
			} else if ((itemstack1.getItem() instanceof ItemTool || itemstack1
					.getItem() instanceof ItemSword)
					&& !toolSlot.getHasStack()) {
				if (!this.mergeItemStack(itemstack1, 0, 1, false)) {
					return null;
				}
			} else if (ToolSharpenerRecipes.smelting()
					.isItemMod(itemstack1)
					&& (!modSlot.getHasStack() || modSlot.getStack().stackSize < 64)) {
				if (!this.mergeItemStack(itemstack1, 1, 2, false)) {
					return null;
				}
			} else if (par2 >= 4 && par2 < 31) {
				if (!this.mergeItemStack(itemstack1, 31, 40, false)) {
					return null;
				}
			} else if (par2 >= 31 && par2 < 40
					&& !this.mergeItemStack(itemstack1, 4, 31, false)) {
				return null;
			}
		} else if (!this.mergeItemStack(itemstack1, 4, 40, false)) {
			return null;
		}

		if (itemstack1.stackSize == 0) {
			slot.putStack((ItemStack) null);
		} else {
			slot.onSlotChanged();
		}

		if (itemstack1.stackSize == itemstack.stackSize) {
			return null;
		}

		slot.onPickupFromSlot(par1EntityPlayer, itemstack1);
	}

	return itemstack;
}

 

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