Posted April 22, 201411 yr Heylo! I'm am working on a mod, and everything has been going great till I got to the sounds. I tried tutorials, and checked other posts. Please HELP ME!!! It's probably something stupid, but please find and fix it! Mob file: package Lurgypais.ModMud; import net.minecraft.block.Block; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.monster.IMob; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntitySnowball; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityMudChucker extends EntityMob implements IRangedAttackMob { public EntityMudChucker(World par1World) { super(par1World); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.25D, 20, 10.0F)); this.tasks.addTask(2, new EntityAIWander(this, 1.0D)); this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(4, new EntityAILookIdle(this)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMudBlobTest.class, 0, false)); } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(13.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.20000000298023224D); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { super.onLivingUpdate(); if (this.isWet()) { this.attackEntityFrom(DamageSource.drown, 1.0F); } int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posZ); for (i = 0; i < 4; ++i) { j = MathHelper.floor_double(this.posX + (double)((float)(i % 2 * 2 - 1) * 0.25F)); int k = MathHelper.floor_double(this.posY); int l = MathHelper.floor_double(this.posZ + (double)((float)(i / 2 % 2 * 2 - 1) * 0.25F)); } } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropRareDrop(int par1) { this.entityDropItem(new ItemStack(ModMud.mud_golden.itemID, 1, 1), 0.0F); } protected String getHurtSound() { return "modmud:mud_chucker.hurt"; } /** * Attack the specified entity using a ranged attack. */ public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2) { EntityMud entitymud = new EntityMud(this.worldObj, this); double d0 = par1EntityLivingBase.posX - this.posX; double d1 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - entitymud.posY; double d2 = par1EntityLivingBase.posZ - this.posZ; float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2) * 0.2F; entitymud.setThrowableHeading(d0, d1 + (double)f1, d2, 1.6F, 12.0F); this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F)); this.worldObj.spawnEntityInWorld(entitymud); } } Client Proxy: package Lurgypais.ModMud; import net.minecraft.block.Block; import net.minecraft.client.renderer.entity.RenderSnowball; import net.minecraft.item.Item; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ClientProxyModMud extends CommonProxyModMud { @Override public void registerRenderThings() { RenderingRegistry.registerEntityRenderingHandler(EntityMudBlobTest.class, new MudBlobRenderer(new ModelMudBlob(), 0.5F)); RenderingRegistry.registerEntityRenderingHandler(EntityMudChucker.class, new MudChuckerRenderer(new ModelMudChucker(), 0.5F)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBoss.class, new MudBossRenderer(new ModelMudBoss(), 0.5F)); RenderingRegistry.registerEntityRenderingHandler(EntityMole.class, new MoleRenderer(new ModelMole(), 0.5F)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBunny.class, new MudBunnyRenderer(new ModelMudBunny(), 0.5F)); } @Override public int addArmor(String armor) { return RenderingRegistry.addNewArmourRendererPrefix(armor); } @Override public void registerRenderers() { RenderingRegistry.registerEntityRenderingHandler(EntityMud.class, new RenderSnowball(ModMud.mud)); RenderingRegistry.registerEntityRenderingHandler(EntityMudWarp.class, new RenderSnowball(Item.netherStar)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBossProjectile.class, new RenderSnowball(Item.appleRed)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBossProjectile2.class, new RenderSnowball(Item.appleGold)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBossEgg.class, new RenderSnowball(ModMud.mud_bossEgg)); } @Override public void registerSound() { MinecraftForge.EVENT_BUS.register(new SoundEvent()); } } Sound Event: package Lurgypais.ModMud; import net.minecraftforge.client.event.sound.SoundLoadEvent; import net.minecraftforge.event.ForgeSubscribe; public class SoundEvent { @ForgeSubscribe public void onSoundLoad(SoundLoadEvent event) { event.manager.addSound("modmud:mud_chucker/hurt.ogg"); } } If you find the error, please explain why it's there. I wish to understand this. I am very new to modding, and use it to help me study Java. If you find anything else to fix, and make better, tell me. Thanks to all!!! Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 22, 201411 yr Author Oh, its 1.6.4 forge! Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 22, 201411 yr It looks to me like your slash is backwards, based on how texture paths and such are written. Try: "modmud:mud_chucker\hurt.ogg" http://i.imgur.com/NdrFdld.png[/img]
April 22, 201411 yr Author now it has an error: Invalid escape sequence (valid ones are \b \t \n \f \r \" \' \\ ) I use Eclipse Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 22, 201411 yr now it has an error: Invalid escape sequence (valid ones are \b \t \n \f \r \" \' \\ ) I use Eclipse Er, heh, totally derped on that one, sorry. Yeah, the slash was in the right direction originally. Well, I don't know how to register sub-foldered sounds in 1.6.4, but in 1.7.2, I use the sound names without specifying directory (note that 1.7.2 doesn't register sounds, but I was using the same format in 1.6.4 without subfolders): event.manager.addSound("modmud:hurt.ogg"); // use the same string for playing the sound Sorry if that's a bit confusing. If that doesn't work, I suggest trying to get your sound to work just in the base "assets/modid/sounds/" directory first, and then go from there. I never used subfolders for my sounds in 1.6.4, but they worked fine using the exact same format as I showed above when I ported to 1.7.2 and DID put them in subfolders. http://i.imgur.com/NdrFdld.png[/img]
April 22, 201411 yr Author You see, I already had it just in the sound folder, but when it didn't work, tried putting it in a sub folder. I'll try what you said, than try without the subfolder again. Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 22, 201411 yr Author I tried and... nothing. Well I gtg, back tomorrow Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 22, 201411 yr Author Can someone help me? Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 22, 201411 yr I am not sure the underscore is going to work...but the file path should be: assets/modmud/sound/mud_chucker/hurt.ogg iirc, i used @ForgeSubscribe public void onSoundLoad(SoundLoadEvent event) { event.manager.soundPoolSound.addSound("stuff"); } Back in 1.6 days.
April 22, 201411 yr Author Thanks, I'll try it. Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 23, 201411 yr Author No luck... I tried to install the latest forge 1.6to see if that would fix it, but after I finished, minecraft had errors... Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 23, 201411 yr We need more information to help you: what is your full file path to the sound? Do you get an error message in the console or a crash when you try to play the sound and it cannot be found, and what does that say? Are you using only one sound file, or are there multiple "hurt" sounds? If you have multiple sound files named "hurt1.ogg", "hurt2.ogg", etc., you must add them all during the sound load event: for (int i = 1; i <= number_of_sounds; ++i) { event.manager.soundPoolSound.addSound("modmud:hurt" + i + ".ogg"); } And play it normally, using "modmud.hurt" without any number on it. http://i.imgur.com/NdrFdld.png[/img]
April 23, 201411 yr Author its just hurt.ogg. Thats the only file I have The full path is: forge/mcp/src/assets/modmud/mud_chucker/hurt.ogg there is noerror or crash, It just doesn't play. Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 23, 201411 yr Author Help... Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
April 24, 201411 yr its just hurt.ogg. Thats the only file I have The full path is: forge/mcp/src/assets/modmud/mud_chucker/hurt.ogg there is noerror or crash, It just doesn't play. It needs to be in a "sound" directory: forge/mcp/src/assets/modmud/sound/mud_chucker/hurt.ogg http://i.imgur.com/NdrFdld.png[/img]
May 10, 201411 yr Author Sry, I been gone a while Anyway, I derped, I have one in forge/mcp/src/assets/modmud/sound/mud_chucker/hurt.ogg I also put one in forge/mcp/src/assets/modmud/sound/hurt.ogg, just to double check Heylo! I am Lurgypai, but my coder name is LurgyCoder (I have an account under the same name on minecraft forums) The name is not supposed to reference lurgy, I just came up with it.
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