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Posted

I have had a bit of a look around but i cant seem to find out how to set default custom nbt data on items. I found a way around this by checking if the tag exists before i try to read from it and if not i create it but this method isn't ideal.

 

I tried adding my tags using the onCreated() method but this method dosnt get called when spawning items using creative or shift clicking from the crafting table. Is there a better way? 

I am the author of Draconic Evolution

Posted

I have had a bit of a look around but i cant seem to find out how to set default custom nbt data on items. I found a way around this by checking if the tag exists before i try to read from it and if not i create it but this method isn't ideal.

 

I tried adding my tags using the onCreated() method but this method dosnt get called when spawning items using creative or shift clicking from the crafting table. Is there a better way?

 

I am not sure if its the proper way of doing it but.

This works pulling out of creative or shift clicking.

I have mine checking if its null first since I have info on my item depending on NBT

public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean bool){}

Posted

NBT is used to store item data, not information for the player to read in-game. Which one do you want? If you DO want NBT, then I suggest looking at Thaumic Tinkerer; in the repo, there is a class that helps handle item-related NBT info.

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