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Associating encapsulating my class inside player?


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I've had this issue on a server which needs to keep track of temporary information about players.  I did it using a "player registry" object with a HashMap with the EntityPlayer as the key and the object as the value. WeakHashMap is good for this, to make sure that unused players are removed from the class automatically, otherwise you can use an event triggered by player login & logout to the update the map.


I don't think that extending EntityPlayer is likely to bring you any significant advantages unless you start putting instanceof all throughout your code, which the Java Experts assure me is a very bad idea.






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