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Posted

Making a grinder - basically, it turns ores into dusts (not original, deal with it), but anyway, it smelts fine and whatnot (not changed it from the furnace code) but there is ONE thing I cannot figure out:

 

The progress bars don't update.

 

Here's the GuiGrinderBlock.java code:

 

https://gist.github.com/anonymous/cf9d3555889a9aa302d6

 

 

And here's the actual image (for co-ordinates reference):

http://puu.sh/8tGzs.png

 

It's 256x256 and I can't see what my issue is.

 

If you need any more code, please ask and it'll be provided.

Posted

Making a grinder - basically, it turns ores into dusts (not original, deal with it), but anyway, it smelts fine and whatnot (not changed it from the furnace code) but there is ONE thing I cannot figure out:

 

The progress bars don't update.

 

Here's the GuiGrinderBlock.java code:

 

https://gist.github.com/anonymous/cf9d3555889a9aa302d6

 

 

And here's the actual image (for co-ordinates reference):

http://puu.sh/8tGzs.png

 

It's 256x256 and I can't see what my issue is.

 

If you need any more code, please ask and it'll be provided.

 

Looks like server and client aren't synced...(Made the same mistake ;D)

 

Try to add something like this to your container:

(simpleController is my tileEntity, you will have to change it to match your entity)

public void detectAndSendChanges(){
    
        super.detectAndSendChanges();

        for (int i = 0; i < this.crafters.size(); ++i)
        {
            ICrafting icrafting = (ICrafting)this.crafters.get(i);

            if (this.lastDimensionEnergy != this.simpleController.dimensionEnergy)
            {
                icrafting.sendProgressBarUpdate(this, 0, this.simpleController.dimensionEnergy);
            }

            if (this.lastEnergy != this.simpleController.energy)
            {
                icrafting.sendProgressBarUpdate(this, 1, this.simpleController.energy);
            }
            
            if (this.lastTimeUntillTp != this.simpleController.timeUntillTp)
            {
                icrafting.sendProgressBarUpdate(this, 2, this.simpleController.timeUntillTp);
            }
            
        }

        this.lastDimensionEnergy = this.simpleController.dimensionEnergy;
        this.lastEnergy = this.simpleController.energy;
        this.lastTimeUntillTp =this.simpleController.timeUntillTp;
        //this.lastItemBurnTime = this.tileFurnace.currentItemBurnTime;
    }


@SideOnly(Side.CLIENT)
public void updateProgressBar(int slot, int value){
	if(slot==0)this.simpleController.dimensionEnergy=value;
	if(slot==1)this.simpleController.energy=value;
	if(slot==2)this.simpleController.timeUntillTp=value;
}

 

If you tried to do this and it doesn't work could you please post your code?

 

IF it works, don't forget to press the thank you button.

 

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