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Posted

Hi Guys

 

i have a techne block and issue is i can get my block to rotate in 4 directions. only in 2 directions. i'm not sure why its happen. I'm not very good at coding help would be appreciated

 

thanks.  my classes are below.

 

 

 

Block Class

 

package glowsblocksandlights;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class outsidelightsteel extends BlockContainer {

public outsidelightsteel(int id, Material Material) {
	super(id, Material);
	setHardness(0.5F);
	setStepSound(Block.soundGlassFootstep);
	setLightOpacity(255);
	setLightValue(1.0F);
	setBlockBounds(0.3F, 0.0F, 0.3F, 0.7F, 4.0F, 0.7F);
	// setBlockBounds(0.0f, 0.0f, 0.0f, 0.6875f, 0.9000f,0.6875f);
}

@Override
public TileEntity createNewTileEntity(World world) {
	// TODO Auto-generated method stub
	return new TileEntityoutsidelightsteel();
}

/**
 * Called whenever the block is added into the world. Args: world, x, y, z
 */
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4) {
	super.onBlockAdded(par1World, par2, par3, par4);
	this.setDefaultDirection(par1World, par2, par3, par4);
}

/**
 * set a blocks direction
 */
private void setDefaultDirection(World par1World, int par2, int par3,
		int par4) {
	if (!par1World.isRemote) {
		int l = par1World.getBlockId(par2, par3, par4 - 1);
		int i1 = par1World.getBlockId(par2, par3, par4 + 1);
		int j1 = par1World.getBlockId(par2 - 1, par3, par4);
		int k1 = par1World.getBlockId(par2 + 1, par3, par4);
		byte b0 = 3;

		if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1]) {
			b0 = 3;
		}

		if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l]) {
			b0 = 2;
		}

		if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1]) {
			b0 = 5;
		}

		if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1]) {
			b0 = 4;
		}

		par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
	}
}

// public void onBlockPlacedBy(World world, int i, int j, int k,
// EntityLiving entityliving){
// int rotation = MathHelper.floor_double((double)((entityliving.rotationYaw
// * 4F) / 360F) + 2.5D) & 3;
// }

/**
 * Called when the block is placed in the world.
 */
@Override
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4,
		EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack) {
	int l = MathHelper
			.floor_double((double) (par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

	if (l == 0) {
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
	}

	if (l == 1) {
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
	}

	if (l == 2) {
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
	}

	if (l == 3) {
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);
	}

}


@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister IconRegister) {
	blockIcon = IconRegister.registerIcon(Basicinfo.ID.toLowerCase()
			+ ":outsidelightsteel");
}

@Override
public boolean isOpaqueCube() {
	return false;
}

@Override
public int getRenderType() {
	return -1;
}

@Override
public boolean renderAsNormalBlock() {
	return false;
}

}

 

 

my Entity render Class

 

package glowsblocksandlights;

import org.lwjgl.opengl.GL11;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

public class TileEntityoutsidelightsteelRenderer extends TileEntitySpecialRenderer{


private static final ResourceLocation outsidelightsteel = new ResourceLocation(Basicinfo.ID.toLowerCase() + ":/textures/blocks/modeloutsidelightsteel.png");
private final Modeloutsidelight model = new Modeloutsidelight();

public void renderAModelAt(TileEntityoutsidelightsteel par1EntityForge, double par2, double par4, double par6, float par8){
	int metadata = par1EntityForge.getBlockMetadata();
	int rotationAngle = 0;
	if(metadata%4 == 0){
		rotationAngle = 0;
	}if(metadata%4 == 1){
		rotationAngle = 270;
	}if(metadata%4 == 2){
		rotationAngle = 180;
	}if(metadata%4 == 3){
		rotationAngle = 90;
	}
	GL11.glPushMatrix();
	GL11.glTranslated((float)par2 + 0.5F, (float)par4 + 1.5F, (float)par6 + 0.5F);
	GL11.glScaled(1.0F, -1F, -1F);
	GL11.glRotated(rotationAngle*90, 0.0F, 1.0F, 0.0F);
	this.bindTexture(outsidelightsteel);
	this.model.renderAll();
	GL11.glPopMatrix();
}


@Override
public void renderTileEntityAt(TileEntity par1tileentity, double par2, double par4, double par6, float par8) {
	this.renderAModelAt((TileEntityoutsidelightsteel)par1tileentity, par2, par4, par6, par8);
}

}

Posted

Because you multiply your rotateAngle with 90 again in your glRotatef.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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