Posted May 3, 201411 yr I need to be able to render a biped model on the player every time the player is rendered, or at least when armor is normally rendered. I think I need my own renderer file, but I'm really not sure. Here's what I have so far. @SubscribeEvent public void renderOnPlayerArmor(RenderPlayerEvent.SetArmorModel event) {} And I have registered the file this is in for event subscribing.
May 3, 201411 yr I need to be able to render a biped model on the player every time the player is rendered, or at least when armor is normally rendered. I think I need my own renderer file, but I'm really not sure. Here's what I have so far. @SubscribeEvent public void renderOnPlayerArmor(RenderPlayerEvent.SetArmorModel event) {} And I have registered the file this is in for event subscribing. Do you want a custom rendered armor kind of thing? Here could be your advertisement!
May 3, 201411 yr Author I just needs to be a biped model. Not custom rendered armor. It also needs to have the powered Creeper effects to it. Please, don't send me a link to a 3D armor tutorial.
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