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Posted

I need to be able to render a biped model on the player every time the player is rendered, or at least when armor is normally rendered. I think I need my own renderer file, but I'm really not sure. Here's what I have so far.

 

@SubscribeEvent
public void renderOnPlayerArmor(RenderPlayerEvent.SetArmorModel event) 
{}

And I have registered the file this is in for event subscribing.

I need to be able to render a biped model on the player every time the player is rendered, or at least when armor is normally rendered. I think I need my own renderer file, but I'm really not sure. Here's what I have so far.

 

@SubscribeEvent
public void renderOnPlayerArmor(RenderPlayerEvent.SetArmorModel event) 
{}

And I have registered the file this is in for event subscribing.

 

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  • Author

I just needs  to be a biped model. Not custom rendered armor. It also needs to have the powered Creeper effects to it. Please, don't send me a link to a 3D armor tutorial. :P

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