Posted May 4, 201411 yr I'm trying to spawn an arrow that does a lot of knock back, but no damage what so ever. If I set the damage to 0, it bounces off the player. @Override public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2) { EntityArrow entityarrow = new EntityArrow(this.worldObj, this, par1EntityLivingBase, 1.6F, (float) (14 - this.worldObj.difficultySetting.getDifficultyId() * 4)); entityarrow.setDamage(0); entityarrow.setKnockbackStrength(3); entityarrow.canBePickedUp = 0; //play sound this.worldObj.spawnEntityInWorld(entityarrow); } Kain
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