Posted May 5, 201411 yr Hello! I have recently begun to learn Java and am working on a little mod to test my skills. Whilst I probably won't release this mod to anybody within the community, I wish to polish it off completely and see what I can do with it. Unfortunately, I have encountered a slight hiccup, as my block Mollionite Ore can be mined with any pickaxe. Here is the class file for you coding experts to take a look at, if you please: package com.pxlhub.advancedores.blocks; import java.util.Random; import com.pxlhub.advancedores.items.ModItems; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; public class MollioniteOre extends Block { public MollioniteOre() { super(Material.glass); setBlockName("mollioniteOre"); setCreativeTab(CreativeTabs.tabBlock); setStepSound(soundTypePiston); setHardness(3.0F); setResistance(7.5F); setHarvestLevel("pickaxe", 2); } @Override public Item getItemDropped(int metadata, Random random, int fortune) { return ModItems.mollioniteCrystal; } } I'm not sure how that will look on the forum, so if you like PasteBin, click here! As you can see, I have included the setHarvestLevel (Function is it?), but it can still be mined with any pickaxe and the Mollionite Crystal is still dropped! Is there something key I am missing? Thanks for the help, PXLForce
May 6, 201411 yr Author I'm going to be annoying and bump. If anybody has even the slightest information on how I can get this to function correctly, I would really appreciate it! If it is of any use to anybody further, I have started to use GitHub to upload my project to when I am done for the evening. If anybody wants to take a look at it, feel free. https://github.com/PXLForce/AdvancedOres!
May 6, 201411 yr Material.glass can be harvested without any tool. There are at least two solutions: -replace this material with an equivalent material, but with setRequiresTool() in its definition [you can make a new Material, if necessary) -override Block#canHarvestBlock(EntityPlayer, int) to check the tool level instead
May 6, 201411 yr Author Material.glass can be harvested without any tool. There are at least two solutions: -replace this material with an equivalent material, but with setRequiresTool() in its definition [you can make a new Material, if necessary) -override Block#canHarvestBlock(EntityPlayer, int) to check the tool level instead I can't believe I didn't think of this! Thank you very much! I originally set the material to glass as I didn't want it to drop itself when harvested. Since I have now set what the block will drop, I didn't need it there, but didn't realise! I've now changed it back to the rock material and all seems fine. Thanks!
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