Jump to content

Some Issues with ISimpleBlockRenderingHandler with inventory Block.


shadoskill

Recommended Posts

I am messing around with custom block rendering and such, I have gotten the block to render correctly in world. But the block in my Inventory is a flat square not a block with the wrong texture, not stone overlaid with for now glass.

 

Renderer Code

The things I tried with "renderInventoryBlock" didn't make any difference.

Setting "shouldRender3DInInventory" to true makes the item invisible

 

 

package ShadoTECH;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.init.Blocks;
import net.minecraft.world.IBlockAccess;


public class RendererOreOverlay implements ISimpleBlockRenderingHandler
{
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
    {

    }

@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
{
        if(ClientProxy.renderPass == 0)
        {
        	renderer.renderStandardBlock(Blocks.stone, x, y, z);                                     
        }
        
        else                    
        {
            renderer.renderStandardBlock(sT_Blocks.Obsidian_Glass_Cross, x, y, z);
        }
        return true;
}

@Override
public boolean shouldRender3DInInventory(int modelId)
{
	return false;
}

@Override
public int getRenderId()
{
	return ClientProxy.oreRenderType;
}
}

 

 

Link to comment
Share on other sites

Sorry for bumping the thread but still at a loss on how to fix this. :/

 

It renders nothing when you return true in shouldRender3DInInventory because you don't have anything in your method renderInventoryBlock

You need to return true, but also do your own render inside inventories with renderInventoryBlock

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

Sorry for bumping the thread but still at a loss on how to fix this. :/

 

It renders nothing when you return true in shouldRender3DInInventory because you don't have anything in your method renderInventoryBlock

You need to return true, but also do your own render inside inventories with renderInventoryBlock

So just going out on a limb here and ask, is there a simple way to make it render like a vanilla block does in inventory or do I have to go learn about Tessellator and GL11?

Link to comment
Share on other sites

You can reuse your code in renderWorldBlock, but instead of using renderStandardBlock, use renderBlockAsItem (with appropriate parameters, Block, metadata, colorMultiplier)

But please note, if the block which is rendered by that method has a custom render ID as well, you need to render it directly.

Here's an example, where the code needed (except line 25) is marked yellow:

https://github.com/SanAndreasP/SAPManagerPack/blob/master/java/de/sanandrew/core/manpack/util/client/RenderBlockGlowOverlay.java#L24-L61

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

You can reuse your code in renderWorldBlock, but instead of using renderStandardBlock, use renderBlockAsItem (with appropriate parameters, Block, metadata, colorMultiplier)

But please note, if the block which is rendered by that method has a custom render ID as well, you need to render it directly.

Here's an example, where the code needed (except line 25) is marked yellow:

https://github.com/SanAndreasP/SAPManagerPack/blob/master/java/de/sanandrew/core/manpack/util/client/RenderBlockGlowOverlay.java#L24-L61

Thanks! I actually understood that easier than I thought, took me a bit to figure out what did what.

Link to comment
Share on other sites

You can reuse your code in renderWorldBlock, but instead of using renderStandardBlock, use renderBlockAsItem (with appropriate parameters, Block, metadata, colorMultiplier)

But please note, if the block which is rendered by that method has a custom render ID as well, you need to render it directly.

Here's an example, where the code needed (except line 25) is marked yellow:

https://github.com/SanAndreasP/SAPManagerPack/blob/master/java/de/sanandrew/core/manpack/util/client/RenderBlockGlowOverlay.java#L24-L61

Thanks! I actually understood that easier than I thought, took me a bit to figure out what did what.

 

I am not sure why but I am now getting a crash it seems when my overlayed blocks are generated now, it all worked before I changed the blocks.

Spawning them in creative superflat they seem to be working, but default world type crash on world load, and disabling my generation code stopped it.

I am loading the Renderer code before all of the world stuff.

 

Crash report.

 

 

---- Minecraft Crash Report ----
// Uh... Did I do that?

Time: 5/7/14 9:13 AM
Description: Unexpected error

java.lang.IllegalArgumentException
at java.util.PriorityQueue.<init>(Unknown Source)
at net.minecraft.client.renderer.Tessellator.getVertexState(Tessellator.java:203)
at net.minecraft.client.renderer.WorldRenderer.postRenderBlocks(WorldRenderer.java:271)
at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:229)
at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1639)
at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1259)
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1094)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1024)
at net.minecraft.client.Minecraft.run(Minecraft.java:912)
at net.minecraft.client.main.Main.main(Main.java:112)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.util.PriorityQueue.<init>(Unknown Source)
at net.minecraft.client.renderer.Tessellator.getVertexState(Tessellator.java:203)
at net.minecraft.client.renderer.WorldRenderer.postRenderBlocks(WorldRenderer.java:271)
at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:229)
at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1639)
at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1259)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Player979'/130, l='MpServer', x=572.70, y=64.62, z=52.61]]
Chunk stats: MultiplayerChunkCache: 205, 205
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options: 
Level spawn location: World: (564,64,55), Chunk: (at 4,4,7 in 35,3; contains blocks 560,0,48 to 575,255,63), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511)
Level time: 692 game time, 692 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 247 total; [EntityBat['Bat'/513, l='MpServer', x=523.41, y=14.41, z=123.40], EntityBat['Bat'/514, l='MpServer', x=526.75, y=14.31, z=119.20], EntityBat['Bat'/517, l='MpServer', x=525.93, y=13.85, z=123.46], EntityFallingBlock['Falling Block'/1541, l='MpServer', x=476.50, y=29.12, z=4.50], EntityFallingBlock['Falling Block'/1542, l='MpServer', x=477.50, y=29.12, z=5.50], EntityFallingBlock['Falling Block'/1543, l='MpServer', x=478.50, y=29.12, z=4.50], EntityFallingBlock['Falling Block'/1545, l='MpServer', x=475.50, y=29.12, z=4.50], EntityFallingBlock['Falling Block'/1546, l='MpServer', x=476.50, y=29.12, z=5.50], EntityFallingBlock['Falling Block'/1548, l='MpServer', x=478.50, y=9.78, z=-3.50], EntityCreeper['Creeper'/1037, l='MpServer', x=537.50, y=16.69, z=88.32], EntityFallingBlock['Falling Block'/1549, l='MpServer', x=478.50, y=8.64, z=-2.50], EntityZombie['Zombie'/1038, l='MpServer', x=638.55, y=24.00, z=15.15], EntityFallingBlock['Falling Block'/1550, l='MpServer', x=477.50, y=9.78, z=-2.50], EntityCreeper['Creeper'/527, l='MpServer', x=593.50, y=17.00, z=60.50], EntityFallingBlock['Falling Block'/1551, l='MpServer', x=477.50, y=9.78, z=-1.50], EntityFallingBlock['Falling Block'/1552, l='MpServer', x=477.50, y=10.97, z=-3.50], EntityFallingBlock['Falling Block'/1553, l='MpServer', x=476.50, y=10.97, z=-2.50], EntityPig['Pig'/18, l='MpServer', x=497.50, y=68.00, z=-23.78], EntityFallingBlock['Falling Block'/1554, l='MpServer', x=476.50, y=10.97, z=-1.50], EntityPig['Pig'/19, l='MpServer', x=497.50, y=68.00, z=-19.47], EntityFallingBlock['Falling Block'/1555, l='MpServer', x=477.50, y=8.64, z=-0.50], EntityCreeper['Creeper'/532, l='MpServer', x=556.50, y=16.00, z=77.50], EntityPig['Pig'/20, l='MpServer', x=497.50, y=68.00, z=-20.81], EntityFallingBlock['Falling Block'/1556, l='MpServer', x=476.50, y=9.78, z=-0.50], EntityCreeper['Creeper'/533, l='MpServer', x=557.50, y=16.00, z=77.50], EntityPig['Pig'/21, l='MpServer', x=497.50, y=68.00, z=-22.19], EntityFallingBlock['Falling Block'/1557, l='MpServer', x=475.50, y=9.78, z=-0.50], EntityZombie['Zombie'/534, l='MpServer', x=550.50, y=16.00, z=76.50], EntitySheep['Sheep'/22, l='MpServer', x=508.76, y=64.00, z=-27.88], EntityFallingBlock['Falling Block'/1558, l='MpServer', x=475.50, y=9.78, z=0.50], EntityZombie['Zombie'/535, l='MpServer', x=551.50, y=16.00, z=76.50], EntitySheep['Sheep'/23, l='MpServer', x=506.98, y=64.00, z=-26.98], EntityFallingBlock['Falling Block'/1559, l='MpServer', x=475.50, y=10.97, z=-1.50], EntityFallingBlock['Falling Block'/1560, l='MpServer', x=476.50, y=8.64, z=0.50], EntityFallingBlock['Falling Block'/1561, l='MpServer', x=474.50, y=9.78, z=-0.50], EntityPig['Pig'/26, l='MpServer', x=520.50, y=67.00, z=11.78], EntityFallingBlock['Falling Block'/1562, l='MpServer', x=474.50, y=9.78, z=0.50], EntityPig['Pig'/27, l='MpServer', x=522.22, y=67.00, z=10.22], EntityFallingBlock['Falling Block'/1563, l='MpServer', x=474.50, y=8.67, z=1.50], EntityPig['Pig'/28, l='MpServer', x=520.50, y=67.00, z=10.19], EntityFallingBlock['Falling Block'/1564, l='MpServer', x=473.50, y=9.78, z=-0.50], EntityPig['Pig'/29, l='MpServer', x=523.81, y=67.00, z=11.81], EntityFallingBlock['Falling Block'/1565, l='MpServer', x=473.50, y=9.78, z=0.50], EntityPig['Pig'/30, l='MpServer', x=560.78, y=63.00, z=-5.50], EntityFallingBlock['Falling Block'/1566, l='MpServer', x=473.50, y=8.64, z=1.50], EntityPig['Pig'/31, l='MpServer', x=559.19, y=63.00, z=-5.50], EntityPig['Pig'/32, l='MpServer', x=552.39, y=63.00, z=-4.41], EntityPig['Pig'/33, l='MpServer', x=558.81, y=63.00, z=-3.50], EntitySheep['Sheep'/34, l='MpServer', x=552.22, y=64.00, z=41.50], EntitySheep['Sheep'/35, l='MpServer', x=554.50, y=64.00, z=39.91], EntitySheep['Sheep'/36, l='MpServer', x=553.50, y=64.00, z=41.81], EntitySheep['Sheep'/37, l='MpServer', x=555.81, y=64.00, z=41.81], EntityPig['Pig'/42, l='MpServer', x=583.50, y=63.00, z=-6.50], EntityPig['Pig'/43, l='MpServer', x=580.50, y=74.00, z=-6.50], EntityPig['Pig'/44, l='MpServer', x=578.50, y=73.00, z=-3.50], EntityPig['Pig'/45, l='MpServer', x=580.50, y=73.00, z=-1.50], EntityPig['Pig'/50, l='MpServer', x=594.50, y=64.00, z=44.50], EntityPig['Pig'/51, l='MpServer', x=594.50, y=64.00, z=46.50], EntityPig['Pig'/52, l='MpServer', x=598.50, y=64.00, z=48.50], EntityPig['Pig'/53, l='MpServer', x=599.50, y=64.00, z=46.50], EntityCreeper['Creeper'/572, l='MpServer', x=649.50, y=31.00, z=50.50], EntityItem['item.tile.torch'/61, l='MpServer', x=613.64, y=18.13, z=16.88], EntityCreeper['Creeper'/573, l='MpServer', x=651.50, y=31.00, z=52.50], EntityItem['item.tile.rail'/62, l='MpServer', x=602.44, y=18.13, z=49.80], EntitySkeleton['Skeleton'/574, l='MpServer', x=648.50, y=31.00, z=49.50], EntityItem['item.tile.rail'/63, l='MpServer', x=599.81, y=18.13, z=48.22], EntityItem['item.tile.rail'/64, l='MpServer', x=603.44, y=18.13, z=49.31], EntityPig['Pig'/65, l='MpServer', x=601.50, y=64.00, z=70.50], EntityPig['Pig'/66, l='MpServer', x=605.22, y=64.00, z=70.78], EntityBat['Bat'/578, l='MpServer', x=551.13, y=37.29, z=99.65], EntityPig['Pig'/67, l='MpServer', x=606.84, y=64.00, z=69.53], EntityPig['Pig'/68, l='MpServer', x=606.50, y=64.00, z=68.03], EntityItem['item.tile.torch'/69, l='MpServer', x=607.88, y=24.13, z=76.69], EntityMinecartChest['entity.MinecartChest.name'/70, l='MpServer', x=618.50, y=18.50, z=-15.50], EntityMinecartChest['entity.MinecartChest.name'/71, l='MpServer', x=620.50, y=23.50, z=-10.50], EntityMinecartChest['entity.MinecartChest.name'/72, l='MpServer', x=620.50, y=19.50, z=21.50], EntityBat['Bat'/584, l='MpServer', x=613.81, y=50.00, z=-11.14], EntityMinecartChest['entity.MinecartChest.name'/73, l='MpServer', x=637.50, y=19.50, z=17.50], EntitySheep['Sheep'/74, l='MpServer', x=636.78, y=66.00, z=27.53], EntitySheep['Sheep'/75, l='MpServer', x=632.50, y=65.00, z=28.50], EntityBat['Bat'/587, l='MpServer', x=620.58, y=53.37, z=-7.55], EntitySheep['Sheep'/76, l='MpServer', x=635.18, y=66.00, z=26.49], EntitySheep['Sheep'/77, l='MpServer', x=635.50, y=66.00, z=25.03], EntityPig['Pig'/78, l='MpServer', x=642.50, y=70.00, z=41.50], EntityPig['Pig'/79, l='MpServer', x=643.22, y=70.00, z=43.50], EntityPig['Pig'/80, l='MpServer', x=644.81, y=70.00, z=43.50], EntityPig['Pig'/81, l='MpServer', x=640.50, y=71.00, z=40.50], EntityEnderman['Enderman'/1625, l='MpServer', x=546.50, y=18.00, z=82.50], EntityZombie['Zombie'/1627, l='MpServer', x=552.50, y=18.00, z=84.50], EntitySkeleton['Skeleton'/1120, l='MpServer', x=641.50, y=35.00, z=61.50], EntityZombie['Zombie'/1123, l='MpServer', x=580.50, y=21.00, z=43.50], EntitySkeleton['Skeleton'/1638, l='MpServer', x=591.50, y=12.00, z=76.50], EntityFallingBlock['Falling Block'/1651, l='MpServer', x=476.50, y=47.40, z=87.50], EntityFallingBlock['Falling Block'/1652, l='MpServer', x=474.50, y=48.40, z=86.50], EntityFallingBlock['Falling Block'/1653, l='MpServer', x=474.50, y=48.40, z=87.50], EntityFallingBlock['Falling Block'/1654, l='MpServer', x=475.50, y=48.40, z=85.50], EntityFallingBlock['Falling Block'/1655, l='MpServer', x=475.50, y=48.40, z=86.50], EntityFallingBlock['Falling Block'/1656, l='MpServer', x=475.50, y=48.40, z=87.50], EntityFallingBlock['Falling Block'/1657, l='MpServer', x=475.50, y=48.40, z=88.50], EntityFallingBlock['Falling Block'/1658, l='MpServer', x=476.50, y=47.40, z=88.50], EntityFallingBlock['Falling Block'/1659, l='MpServer', x=476.50, y=48.40, z=85.50], EntityFallingBlock['Falling Block'/1660, l='MpServer', x=474.50, y=48.40, z=88.50], EntityFallingBlock['Falling Block'/1661, l='MpServer', x=476.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1662, l='MpServer', x=477.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1663, l='MpServer', x=475.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1664, l='MpServer', x=476.50, y=13.40, z=113.50], EntityFallingBlock['Falling Block'/1665, l='MpServer', x=474.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1666, l='MpServer', x=475.50, y=12.40, z=111.50], EntityFallingBlock['Falling Block'/1667, l='MpServer', x=475.50, y=13.40, z=113.50], EntityFallingBlock['Falling Block'/1668, l='MpServer', x=476.50, y=12.40, z=111.50], EntityFallingBlock['Falling Block'/1669, l='MpServer', x=473.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1670, l='MpServer', x=474.50, y=12.28, z=111.50], EntityFallingBlock['Falling Block'/1671, l='MpServer', x=474.50, y=13.40, z=113.50], EntityFallingBlock['Falling Block'/1672, l='MpServer', x=473.50, y=12.28, z=111.50], EntityFallingBlock['Falling Block'/1673, l='MpServer', x=472.50, y=12.28, z=111.50], EntityFallingBlock['Falling Block'/1674, l='MpServer', x=471.50, y=12.28, z=111.50], EntityBat['Bat'/147, l='MpServer', x=626.44, y=20.81, z=5.51], EntityBat['Bat'/151, l='MpServer', x=541.51, y=19.97, z=86.36], EntityZombie['Zombie'/664, l='MpServer', x=593.50, y=30.00, z=110.50], EntityBat['Bat'/158, l='MpServer', x=588.84, y=21.00, z=59.52], EntityZombie['Zombie'/1185, l='MpServer', x=517.50, y=14.00, z=128.50], EntityFallingBlock['Falling Block'/1697, l='MpServer', x=477.50, y=28.47, z=145.50], EntityZombie['Zombie'/1186, l='MpServer', x=521.50, y=14.00, z=128.50], EntityFallingBlock['Falling Block'/1698, l='MpServer', x=477.50, y=28.47, z=146.50], EntityZombie['Zombie'/1187, l='MpServer', x=518.34, y=14.00, z=129.34], EntityFallingBlock['Falling Block'/1701, l='MpServer', x=472.50, y=26.47, z=149.50], EntityFallingBlock['Falling Block'/1702, l='MpServer', x=472.50, y=45.47, z=140.50], EntitySkeleton['Skeleton'/679, l='MpServer', x=627.50, y=35.00, z=90.50], EntityFallingBlock['Falling Block'/1703, l='MpServer', x=472.50, y=45.47, z=141.50], EntitySpider['Spider'/680, l='MpServer', x=628.50, y=35.00, z=86.50], EntityFallingBlock['Falling Block'/1704, l='MpServer', x=473.50, y=45.47, z=140.50], EntityFallingBlock['Falling Block'/1705, l='MpServer', x=473.50, y=45.47, z=141.50], EntityFallingBlock['Falling Block'/1706, l='MpServer', x=473.50, y=45.47, z=142.50], EntityFallingBlock['Falling Block'/1707, l='MpServer', x=471.50, y=44.47, z=143.50], EntityFallingBlock['Falling Block'/1708, l='MpServer', x=471.50, y=44.47, z=144.50], EntityFallingBlock['Falling Block'/1709, l='MpServer', x=472.50, y=44.47, z=143.50], EntityFallingBlock['Falling Block'/1710, l='MpServer', x=472.50, y=44.47, z=144.50], EntitySquid['Squid'/175, l='MpServer', x=592.51, y=59.01, z=97.48], EntitySquid['Squid'/176, l='MpServer', x=592.20, y=60.42, z=96.34], EntityFallingBlock['Falling Block'/1712, l='MpServer', x=472.50, y=48.47, z=143.50], EntitySquid['Squid'/177, l='MpServer', x=591.45, y=60.33, z=92.92], EntityFallingBlock['Falling Block'/1713, l='MpServer', x=472.50, y=48.47, z=144.50], EntityFallingBlock['Falling Block'/1714, l='MpServer', x=473.50, y=44.47, z=144.50], EntitySquid['Squid'/179, l='MpServer', x=590.23, y=59.18, z=100.82], EntityFallingBlock['Falling Block'/1715, l='MpServer', x=471.50, y=48.47, z=144.50], EntitySquid['Squid'/180, l='MpServer', x=592.53, y=60.36, z=94.07], EntityFallingBlock['Falling Block'/1716, l='MpServer', x=471.50, y=44.47, z=145.50], EntitySquid['Squid'/181, l='MpServer', x=587.73, y=59.26, z=105.82], EntityCreeper['Creeper'/693, l='MpServer', x=534.50, y=18.00, z=89.50], EntitySquid['Squid'/182, l='MpServer', x=584.97, y=60.38, z=102.60], EntityFallingBlock['Falling Block'/1718, l='MpServer', x=471.50, y=48.47, z=145.50], EntitySquid['Squid'/183, l='MpServer', x=587.87, y=60.45, z=99.44], EntitySquid['Squid'/184, l='MpServer', x=592.77, y=58.83, z=103.25], EntityFallingBlock['Falling Block'/1721, l='MpServer', x=480.50, y=34.02, z=162.50], EntityFallingBlock['Falling Block'/1722, l='MpServer', x=481.50, y=33.02, z=161.50], EntityFallingBlock['Falling Block'/1723, l='MpServer', x=481.50, y=34.02, z=162.50], EntityFallingBlock['Falling Block'/1724, l='MpServer', x=480.50, y=36.43, z=163.50], EntityFallingBlock['Falling Block'/1725, l='MpServer', x=481.50, y=36.43, z=163.50], EntityFallingBlock['Falling Block'/1726, l='MpServer', x=479.50, y=35.42, z=163.50], EntityFallingBlock['Falling Block'/1727, l='MpServer', x=479.50, y=35.42, z=164.50], EntityZombie['Zombie'/193, l='MpServer', x=520.50, y=15.00, z=118.50], EntityZombie['Zombie'/194, l='MpServer', x=521.50, y=15.00, z=116.50], EntityZombie['Zombie'/196, l='MpServer', x=564.50, y=12.00, z=98.50], EntityCreeper['Creeper'/728, l='MpServer', x=638.50, y=19.00, z=57.50], EntityCreeper['Creeper'/730, l='MpServer', x=639.50, y=19.00, z=55.50], EntityCreeper['Creeper'/732, l='MpServer', x=595.50, y=32.00, z=129.50], EntityCreeper['Creeper'/733, l='MpServer', x=594.50, y=32.00, z=131.50], EntitySkeleton['Skeleton'/236, l='MpServer', x=651.50, y=16.00, z=-3.50], EntitySkeleton['Skeleton'/237, l='MpServer', x=652.50, y=16.00, z=-1.50], EntitySkeleton['Skeleton'/238, l='MpServer', x=650.50, y=16.00, z=-4.50], EntitySpider['Spider'/240, l='MpServer', x=549.50, y=19.00, z=82.50], EntityEnderman['Enderman'/754, l='MpServer', x=611.50, y=21.00, z=-23.50], EntityEnderman['Enderman'/755, l='MpServer', x=610.50, y=21.00, z=-22.50], EntityCreeper['Creeper'/756, l='MpServer', x=611.50, y=21.00, z=-22.50], EntityCreeper['Creeper'/757, l='MpServer', x=610.50, y=21.00, z=-17.50], EntityBat['Bat'/247, l='MpServer', x=592.33, y=30.00, z=114.72], EntityBat['Bat'/248, l='MpServer', x=608.49, y=41.89, z=-3.65], EntityBat['Bat'/249, l='MpServer', x=600.98, y=40.02, z=-6.22], EntityBat['Bat'/250, l='MpServer', x=613.45, y=41.00, z=-3.47], EntityClientPlayerMP['Player979'/130, l='MpServer', x=572.70, y=64.62, z=52.61], EntityZombie['Zombie'/289, l='MpServer', x=538.50, y=28.00, z=-11.50], EntityZombie['Zombie'/290, l='MpServer', x=537.50, y=28.00, z=-9.50], EntitySkeleton['Skeleton'/291, l='MpServer', x=645.50, y=34.00, z=58.50], EntityCreeper['Creeper'/1327, l='MpServer', x=640.50, y=34.00, z=28.50], EntityCreeper['Creeper'/1339, l='MpServer', x=602.50, y=24.00, z=85.50], EntityFallingBlock['Falling Block'/1863, l='MpServer', x=494.50, y=9.88, z=-43.50], EntityFallingBlock['Falling Block'/1864, l='MpServer', x=493.50, y=8.88, z=-44.50], EntityFallingBlock['Falling Block'/1865, l='MpServer', x=493.50, y=9.88, z=-43.50], EntityFallingBlock['Falling Block'/1866, l='MpServer', x=491.50, y=9.88, z=-44.50], EntityFallingBlock['Falling Block'/1867, l='MpServer', x=492.50, y=9.88, z=-44.50], EntityFallingBlock['Falling Block'/1868, l='MpServer', x=490.50, y=8.88, z=-45.50], EntityFallingBlock['Falling Block'/1869, l='MpServer', x=490.50, y=9.88, z=-44.50], EntityFallingBlock['Falling Block'/1870, l='MpServer', x=489.50, y=8.88, z=-45.50], EntityFallingBlock['Falling Block'/1882, l='MpServer', x=497.50, y=43.17, z=18.50], EntityFallingBlock['Falling Block'/1883, l='MpServer', x=494.50, y=33.17, z=6.50], EntityFallingBlock['Falling Block'/1884, l='MpServer', x=495.50, y=32.17, z=6.50], EntityFallingBlock['Falling Block'/1885, l='MpServer', x=495.50, y=33.17, z=7.50], EntityFallingBlock['Falling Block'/1886, l='MpServer', x=493.50, y=33.17, z=6.50], EntityFallingBlock['Falling Block'/1888, l='MpServer', x=491.50, y=33.17, z=8.50], EntityFallingBlock['Falling Block'/1889, l='MpServer', x=486.50, y=34.17, z=3.50], EntityZombie['Zombie'/363, l='MpServer', x=546.50, y=23.00, z=-19.50], EntityZombie['Zombie'/364, l='MpServer', x=546.19, y=24.00, z=-18.50], EntityFallingBlock['Falling Block'/1909, l='MpServer', x=491.50, y=48.73, z=141.50], EntityFallingBlock['Falling Block'/1910, l='MpServer', x=492.50, y=47.73, z=140.50], EntityFallingBlock['Falling Block'/1911, l='MpServer', x=492.50, y=47.73, z=141.50], EntityFallingBlock['Falling Block'/1912, l='MpServer', x=493.50, y=47.73, z=141.50], EntityFallingBlock['Falling Block'/1913, l='MpServer', x=491.50, y=48.73, z=142.50], EntityFallingBlock['Falling Block'/1914, l='MpServer', x=490.50, y=49.73, z=141.50], EntityFallingBlock['Falling Block'/1915, l='MpServer', x=490.50, y=49.73, z=142.50], EntityFallingBlock['Falling Block'/1916, l='MpServer', x=489.50, y=48.73, z=142.50], EntityFallingBlock['Falling Block'/1917, l='MpServer', x=490.50, y=48.73, z=143.50], EntityFallingBlock['Falling Block'/1918, l='MpServer', x=492.50, y=47.73, z=142.50], EntityFallingBlock['Falling Block'/1919, l='MpServer', x=496.50, y=29.73, z=149.50], EntityFallingBlock['Falling Block'/1920, l='MpServer', x=497.50, y=28.73, z=150.50], EntityFallingBlock['Falling Block'/1921, l='MpServer', x=497.50, y=29.73, z=151.50], EntityFallingBlock['Falling Block'/1922, l='MpServer', x=498.50, y=28.73, z=152.50], EntityFallingBlock['Falling Block'/1923, l='MpServer', x=497.50, y=29.73, z=152.50], EntityFallingBlock['Falling Block'/1924, l='MpServer', x=497.50, y=29.73, z=153.50], EntityFallingBlock['Falling Block'/1925, l='MpServer', x=498.50, y=29.73, z=153.50], EntityFallingBlock['Falling Block'/1926, l='MpServer', x=495.50, y=35.90, z=172.50], EntityFallingBlock['Falling Block'/1927, l='MpServer', x=495.50, y=34.90, z=170.50], EntityFallingBlock['Falling Block'/1928, l='MpServer', x=495.50, y=35.90, z=171.50], EntityFallingBlock['Falling Block'/1929, l='MpServer', x=496.50, y=35.90, z=171.50], EntitySpider['Spider'/1457, l='MpServer', x=506.19, y=19.00, z=54.17], EntitySkeleton['Skeleton'/1458, l='MpServer', x=508.50, y=19.00, z=53.50], EntityZombie['Zombie'/1459, l='MpServer', x=559.50, y=15.00, z=76.50], EntityBat['Bat'/436, l='MpServer', x=565.59, y=18.58, z=117.46], EntityZombie['Zombie'/1460, l='MpServer', x=563.48, y=15.00, z=75.52], EntityBat['Bat'/437, l='MpServer', x=567.46, y=15.74, z=106.20], EntityFallingBlock['Falling Block'/1981, l='MpServer', x=504.50, y=19.42, z=22.50], EntityFallingBlock['Falling Block'/1982, l='MpServer', x=503.50, y=20.42, z=22.50], EntityFallingBlock['Falling Block'/1983, l='MpServer', x=504.50, y=20.42, z=23.50], EntityFallingBlock['Falling Block'/1984, l='MpServer', x=504.50, y=20.42, z=24.50], EntityFallingBlock['Falling Block'/1985, l='MpServer', x=518.50, y=20.42, z=106.50], EntityFallingBlock['Falling Block'/1986, l='MpServer', x=517.50, y=20.42, z=104.50], EntityFallingBlock['Falling Block'/1987, l='MpServer', x=515.50, y=20.42, z=103.50], EntityFallingBlock['Falling Block'/1988, l='MpServer', x=516.50, y=21.42, z=103.50], EntitySpider['Spider'/1480, l='MpServer', x=605.50, y=16.00, z=63.50], EntityZombie['Zombie'/461, l='MpServer', x=572.30, y=12.00, z=50.32], EntityZombie['Zombie'/462, l='MpServer', x=571.30, y=12.00, z=50.74], EntityCreeper['Creeper'/981, l='MpServer', x=583.50, y=18.00, z=48.50], EntityCreeper['Creeper'/982, l='MpServer', x=582.50, y=18.00, z=49.50], EntityCreeper['Creeper'/1513, l='MpServer', x=583.66, y=21.00, z=110.89], EntitySkeleton['Skeleton'/491, l='MpServer', x=536.50, y=50.00, z=117.50], EntityFallingBlock['Falling Block'/1518, l='MpServer', x=471.50, y=28.13, z=-45.50], EntityFallingBlock['Falling Block'/1519, l='MpServer', x=471.50, y=28.13, z=-44.50], EntityFallingBlock['Falling Block'/1520, l='MpServer', x=470.50, y=28.13, z=-45.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:412)
at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2523)
at net.minecraft.client.Minecraft.run(Minecraft.java:941)
at net.minecraft.client.main.Main.main(Main.java:112)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.8.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 710254520 bytes (677 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 19491 (1091496 bytes; 1 MB) allocated, 2130 (119280 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.165.1065 Minecraft Forge 10.12.1.1065 4 mods loaded, 4 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.165.1065} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.1.1065.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.1.1065} [Minecraft Forge] (forgeSrc-1.7.2-10.12.1.1065.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
st{1.0.0} [shadoTECH] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6
LWJGL: 2.9.0
OpenGL: GeForce GTX 760/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 5296 (296576 bytes; 0 MB) allocated, 890 (49840 bytes; 0 MB) used
Anisotropic Filtering: Off (1)

 

 

Link to comment
Share on other sites

Can you give us the new code you're using?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

In your render file, you do

        renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, Blocks.stone.getBlockTextureFromSide(0));
        renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(block, 0));

 

Do not call the method twice at the same time, basically you setup the tessellator, set the normal, add the vertices (that's what renderFaceYNeg and the like do) and then draw.

If you add too many vertices (like you do by calling the method one after another) with the currently selected drawing method it throws this exception.

Basically, what you have to do is a construct like this:

        tess.startDrawingQuads();
        tess.setNormal(0.0F, -1.0F, 0.0F);
        renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, Blocks.stone.getBlockTextureFromSide(0));
        tess.draw();
        tess.startDrawingQuads();
        // no need to set the normal again if you call the same render face method
        renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(block, 0));
        tess.draw();

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

In your render file, you do

        renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, Blocks.stone.getBlockTextureFromSide(0));
        renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(block, 0));

 

Do not call the method twice at the same time, basically you setup the tessellator, set the normal, add the vertices (that's what renderFaceYNeg and the like do) and then draw.

If you add too many vertices (like you do by calling the method one after another) with the currently selected drawing method it throws this exception.

Basically, what you have to do is a construct like this:

        tess.startDrawingQuads();
        tess.setNormal(0.0F, -1.0F, 0.0F);
        renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, Blocks.stone.getBlockTextureFromSide(0));
        tess.draw();
        tess.startDrawingQuads();
        // no need to set the normal again if you call the same render face method
        renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(block, 0));
        tess.draw();

 

 

So I managed to fix the crash by removing "renderer.renderStandardBlock" and doing all the faces separately.

Now the only last issue is its dark in my hand, and this its real wonky in world.

 

https://dl.dropboxusercontent.com/u/21990361/16d6c8294246cdc5273d0e647d6045f4.gif

https://dl.dropboxusercontent.com/u/21990361/ed7c1ff2defea1f3018a8f1e6419dd94.gif

 

I can fix this by putting "Tessellator.instance.setBrightness(255);" but then that makes the ore stand out in darkness.

Link to comment
Share on other sites

In your renderInventoryBlock, use the tess.setBrightness(240) before rendering

In your renderWorldBlock use tess.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)) before drawing.

For that light-shining-through issue, use block.setLightOpacity(255) when you construct your block.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

In your renderInventoryBlock, use the tess.setBrightness(240) before rendering

In your renderWorldBlock use tess.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)) before drawing.

For that light-shining-through issue, use block.setLightOpacity(255) when you construct your block.

Thanks for that, didn't even notice the LightOpacity in the gif lol. But it turns out setting that made the blocks ignore light and stay dark. So thats not really a issue leaving them were light can pass. Its no were near perfect brightness slightly off still in direct sunlight but I can live with that.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have a problem, I am trying to put two different effects to two different armors but when I run it only the emerald armor effect works. This is the code public class ModArmorItem extends ArmorItem{ private static final Map<ArmorMaterial, MobEffectInstance> MATERIAL_TO_EFFECT_MAP = (new ImmutableMap.Builder<ArmorMaterial, MobEffectInstance>()) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE,200, 1,false,false, true)) .put(ModArmorMaterials.OBSIDIAN, new MobEffectInstance(MobEffects.FIRE_RESISTANCE,200, 1,false,false, true)).build(); public ModArmorItem(ArmorMaterial pMaterial, Type pType, Properties pProperties) { super(pMaterial, pType, pProperties); } @Override public void onArmorTick(ItemStack stack, Level world, Player player){ if (!world.isClientSide()) { if (hasFullSuitOfArmorOn(player)) { evaluateArmorEffects(player); } } } private void evaluateArmorEffects(Player player) { for (Map.Entry<ArmorMaterial,MobEffectInstance> entry : MATERIAL_TO_EFFECT_MAP.entrySet()){ ArmorMaterial mapArmorMaterial = entry.getKey(); MobEffectInstance mapStatusEffect = entry.getValue(); if (hasCorrectArmorOn(mapArmorMaterial, player)) { addStatusEffectForMaterial(player, mapArmorMaterial, mapStatusEffect); } } } private void addStatusEffectForMaterial(Player player, ArmorMaterial mapArmorMaterial, MobEffectInstance mapStatusEffect) { boolean hasPlayerEffect = player.hasEffect(mapStatusEffect.getEffect()); if (hasCorrectArmorOn(mapArmorMaterial, player) && !hasPlayerEffect) { player.addEffect(new MobEffectInstance(mapStatusEffect)); } } private boolean hasCorrectArmorOn(ArmorMaterial material, Player player) { for (ItemStack armorStack : player.getInventory().armor){ if (!(armorStack.getItem() instanceof ArmorItem)) { return false; } } ArmorItem helmet = ((ArmorItem)player.getInventory().getArmor(3).getItem()); ArmorItem breastplace = ((ArmorItem)player.getInventory().getArmor(2).getItem()); ArmorItem leggins = ((ArmorItem)player.getInventory().getArmor(1).getItem()); ArmorItem boots = ((ArmorItem)player.getInventory().getArmor(0).getItem()); return helmet.getMaterial() == material && breastplace.getMaterial() == material && leggins.getMaterial() == material && boots.getMaterial() == material; } private boolean hasFullSuitOfArmorOn(Player player){ ItemStack helmet = player.getInventory().getArmor(3); ItemStack breastplace = player.getInventory().getArmor(2); ItemStack leggins = player.getInventory().getArmor(1); ItemStack boots = player.getInventory().getArmor(0); return !helmet.isEmpty() && !breastplace.isEmpty() && !leggins.isEmpty() && !boots.isEmpty(); } } Also when I place two effects on the same armor, the game crashes. Here is the crash file. The code is the same, only this part is different   private static final Map<ArmorMaterial, MobEffectInstance> MATERIAL_TO_EFFECT_MAP = (new ImmutableMap.Builder<ArmorMaterial, MobEffectInstance>()) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE,200, 1,false,false, true)) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.FIRE_RESISTANCE,200, 1,false,false, true)).build(); I hope you guys can help me. Thanks.
    • I removed all related embeddium and oculus mods, i just tested it by disconnecting and the error happened again. heres the report https://pastebin.com/1kcR5wAt   EDIT: i tried removing xaeros and also smoothboot thinking there may be an issue there, nothing, heres that report too. https://pastebin.com/zQS7i9rM
    • Hi, I need suggestions. I am a beginner in Minecraft Modding. I would like to apply custom effects to some armors, something like: more chance to drop seeds, change zombie awareness, drop more pieces of wood when chopping logs, and things like that. How would you recommend me to do it, is there any library that has something similar and which ones would you recommend me?.
    • "downloading minecraft server failed, invalid Checksum. try again, or manually place server.jar to skip download"    
    • You have to create an Entity class called PlayerPart and use multiple of them to make the different parts of the player. See EnderDragonPart.java source code. The green hitboxes of the dragon are all EnderDragonParts
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.