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Posted

So I have a mob, and in it I have the attackEntityFrom method, but it isn't being called. Is there a place I need to reference it?

 

Mob class-

 

 

 

 

public class EntityDemon extends EntityMob{

public EntityDemon(World par1World) {

super(par1World);

        this.tasks.addTask(0, new EntityAISwimming(this));

        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue(), false));

        this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));

        this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue()));

        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

        this.tasks.addTask(8, new EntityAILookIdle(this));

        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));

        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));

this.setSize(1.2F, 2.5F);

// TODO Auto-generated constructor stub

}

 

protected String getLivingSound(){

return "eternisles:EntityDemonLiving";

}

 

protected String getDeathSound(){

return "eternisles:EntityDemonDeath";

}

 

protected String getHurtSound(){

    return "eternisles:EntityDemonHurt";

}

 

protected Entity findPlayerToAttack(){

EntityPlayer entityPlayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D);

return entityPlayer != null && this.canEntityBeSeen(entityPlayer) ? entityPlayer : null;

 

}

 

public void applyEntityAttributes(){

super.applyEntityAttributes();

 

this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(30.0D);

this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(52.0D);

this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setBaseValue(0.9D);

this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.55D);

this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(100.0D);

 

}

 

@Override

protected void entityInit() {

super.entityInit();

this.dataWatcher.addObject(16, new Integer(100));

}

 

 

 

@Override

protected boolean isAIEnabled() {

        return true;

    }

 

public boolean attackEntityFrom(DamageSource par1DamageSource, int par2){

Entity entity;

entity = par1DamageSource.getSourceOfDamage();

        if (par1DamageSource.isProjectile() || entity instanceof EntityArrow || entity instanceof EntityThrowable){

            return false;

        }

   

        return super.attackEntityFrom(par1DamageSource, par2);

       

    }

 

 

Posted

ALWAYS add @Override to methods you intend to override, you would see the signature of the method is wrong

 

the int parameter is now a float

 

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

ALWAYS add @Override to methods you intend to override, you would see the signature of the method is wrong

 

the int parameter is now a float

 

Silly me, thank you.

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