Posted May 7, 201411 yr Hi there! I have this problem where my arrow entitys render as a purple arrow. I have registered the arrow but it's not working. Rendering class: package extendedobsidian.atheera.com; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderObsidianInfusedArrow extends Render { @SideOnly(Side.CLIENT) private Icon icon0; private static final ResourceLocation arrowTextures = new ResourceLocation(Core.modid.toLowerCase() + ":ObsidianInfusedArrowEntity"); public void renderArrow(EntityObsidianInfusedArrow par1EntityArrow, double par2, double par4, double par6, float par8, float par9) { this.bindEntityTexture(par1EntityArrow); GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); GL11.glRotatef(par1EntityArrow.prevRotationYaw + (par1EntityArrow.rotationYaw - par1EntityArrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(par1EntityArrow.prevRotationPitch + (par1EntityArrow.rotationPitch - par1EntityArrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float)(0 + b0 * 10) / 32.0F; float f5 = (float)(5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float)(5 + b0 * 10) / 32.0F; float f9 = (float)(10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f11 = (float)par1EntityArrow.arrowShake - par9; if (f11 > 0.0F) { float f12 = -MathHelper.sin(f11 * 3.0F) * f11; GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F); } GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } protected ResourceLocation getArrowTextures(EntityObsidianInfusedArrow par1EntityArrow) { return arrowTextures; } @Override protected ResourceLocation getEntityTexture(Entity par1Entity) { return this.getArrowTextures((EntityObsidianInfusedArrow)par1Entity); } @Override public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderArrow((EntityObsidianInfusedArrow)par1Entity, par2, par4, par6, par8, par9); } public String entitytexture = Core.modid.toLowerCase() + ":ObsidianInfusedArrowEntity"; @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { icon0 = par1IconRegister.registerIcon(entitytexture); } } Entity arrow: package extendedobsidian.atheera.com; import java.util.List; import net.minecraft.block.Block; import net.minecraft.enchantment.EnchantmentThorns; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IProjectile; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.packet.Packet70GameEvent; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class EntityObsidianInfusedArrow extends Entity implements IProjectile { private int xTile = -1; private int yTile = -1; private int zTile = -1; private int inTile = 0; private int inData = 0; private boolean inGround = false; public int canBePickedUp = 0; public int arrowShake = 0; public Entity shootingEntity; private int ticksInGround; private int ticksInAir = 0; private double damage = 7.5D; private int knockbackStrength; public EntityObsidianInfusedArrow(World par1World) { super(par1World); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityObsidianInfusedArrow(World par1World, double par2, double par4, double par6) { super(par1World); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.setPosition(par2, par4, par6); this.yOffset = 0.0F; } public EntityObsidianInfusedArrow(World par1World, EntityLivingBase par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5) { super(par1World); this.renderDistanceWeight = 10.0D; this.shootingEntity = par2EntityLiving; if (par2EntityLiving instanceof EntityPlayer) { this.canBePickedUp = 1; } this.posY = par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() - 0.10000000149011612D; double d0 = par3EntityLiving.posX - par2EntityLiving.posX; double d1 = par3EntityLiving.boundingBox.minY + (double)(par3EntityLiving.height / 3.0F) - this.posY; double d2 = par3EntityLiving.posZ - par2EntityLiving.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(par2EntityLiving.posX + d4, this.posY, par2EntityLiving.posZ + d5, f2, f3); this.yOffset = 0.0F; float f4 = (float)d3 * 0.2F; this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5); } } public EntityObsidianInfusedArrow(World par1World, EntityLivingBase par2EntityLiving, float par3) { super(par1World); this.renderDistanceWeight = 10.0D; this.shootingEntity = par2EntityLiving; if (par2EntityLiving instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F); } @Override protected void entityInit() { this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } @Override public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8) { float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5); par1 /= (double)f2; par3 /= (double)f2; par5 /= (double)f2; par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8; par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8; par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8; par1 *= (double)par7; par3 *= (double)par7; par5 *= (double)par7; this.motionX = par1; this.motionY = par3; this.motionZ = par5; float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI); this.ticksInGround = 0; } @Override @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) { this.setPosition(par1, par3, par5); this.setRotation(par7, par8); } @Override @SideOnly(Side.CLIENT) public void setVelocity(double par1, double par3, double par5) { this.motionX = par1; this.motionY = par3; this.motionZ = par5; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); this.ticksInGround = 0; } } @Override public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (i > 0) { Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile); if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (j == this.inTile && k == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } }else{ this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } }else{ ++this.ticksInAir; Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true); vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int l; float f1; for (l = 0; l < list.size(); ++l) { Entity entity1 = (Entity)list.get(l); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f3; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int i1 = MathHelper.ceiling_double_int((double)f2 * this.damage); if (this.getIsCritical()) { i1 += this.rand.nextInt(i1 / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = DamageSource.causeThrownDamage(this, this); } else { damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) { if (movingobjectposition.entityHit instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving)movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entityliving.setArrowCountInEntity(entityliving.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f3 > 0.0F) { movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3); } } if (this.shootingEntity != null) { EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } }else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } }else { this.xTile = movingobjectposition.blockX; this.yTile = movingobjectposition.blockY; this.zTile = movingobjectposition.blockZ; this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double)f2 * 0.05000000074505806D; this.posY -= this.motionY / (double)f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.inTile != 0) { Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this); } } } if (this.getIsCritical()) { for (l = 0; l < 4; ++l) { this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f4 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int j1 = 0; j1 < 4; ++j1) { f3 = 0.25F; this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ); } f4 = 0.8F; } this.motionX *= (double)f4; this.motionY *= (double)f4; this.motionZ *= (double)f4; this.motionY -= (double)f1; this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } } @Override public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setShort("xTile", (short)this.xTile); par1NBTTagCompound.setShort("yTile", (short)this.yTile); par1NBTTagCompound.setShort("zTile", (short)this.zTile); par1NBTTagCompound.setByte("inTile", (byte)this.inTile); par1NBTTagCompound.setByte("inData", (byte)this.inData); par1NBTTagCompound.setByte("shake", (byte)this.arrowShake); par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp); par1NBTTagCompound.setDouble("damage", this.damage); } @Override public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { this.xTile = par1NBTTagCompound.getShort("xTile"); this.yTile = par1NBTTagCompound.getShort("yTile"); this.zTile = par1NBTTagCompound.getShort("zTile"); this.inTile = par1NBTTagCompound.getByte("inTile") & 255; this.inData = par1NBTTagCompound.getByte("inData") & 255; this.arrowShake = par1NBTTagCompound.getByte("shake") & 255; this.inGround = par1NBTTagCompound.getByte("inGround") == 1; if (par1NBTTagCompound.hasKey("damage")) { this.damage = par1NBTTagCompound.getDouble("damage"); } if (par1NBTTagCompound.hasKey("pickup")) { this.canBePickedUp = par1NBTTagCompound.getByte("pickup"); } else if (par1NBTTagCompound.hasKey("player")) { this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0; } } @Override public void onCollideWithPlayer(EntityPlayer par1EntityPlayer) { if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) { boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode; if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Core.itemObsidianInfusedArrow, 1))) { flag = false; } if (flag) { this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); par1EntityPlayer.onItemPickup(this, 1); this.setDead(); } } } @Override protected boolean canTriggerWalking() { return false; } @Override @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } public void setDamage(double par1) { this.damage = par1; } public double getDamage() { return this.damage; } public void setKnockbackStrength(int par1) { this.knockbackStrength = par1; } @Override public boolean canAttackWithItem() { return false; } public void setIsCritical(boolean par1) { byte b0 = this.dataWatcher.getWatchableObjectByte(16); if (par1) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2))); } } public boolean getIsCritical() { byte b0 = this.dataWatcher.getWatchableObjectByte(16); return (b0 & 1) != 0; } } [code] Bow class: [code] package extendedobsidian.atheera.com; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowNockEvent; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ObsidianInfusedBow extends Item { public static final String[] bowPullIconNameArray = new String[] {"ObsidianInfusedBow_pulling_0", "ObsidianInfusedBow_pulling_1", "ObsidianInfusedBow_pulling_2"}; @SideOnly(Side.CLIENT) private Icon[] iconArray; @SideOnly(Side.CLIENT) private Icon icon0; private Icon icon1; private Icon icon2; public ObsidianInfusedBow(int par1) { super(par1); this.maxStackSize = 1; this.setMaxDamage(8192); } @Override public boolean hasEffect(ItemStack itemstack) { return true; } @Override public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) { int j = this.getMaxItemUseDuration(par1ItemStack) - par4; ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return; } j = event.charge; boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0; if (flag || par3EntityPlayer.inventory.hasItem(Core.itemObsidianInfusedArrow.itemID)) { float f = (float)j / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double)f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityObsidianInfusedArrow entityarrow = new EntityObsidianInfusedArrow(par2World, par3EntityPlayer, f * 2.0F); if (f == 1.0F) { entityarrow.setIsCritical(true); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack); if (k > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D); } int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack); if (l > 0) { entityarrow.setKnockbackStrength(l); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0) { entityarrow.setFire(100); } par1ItemStack.damageItem(1, par3EntityPlayer); par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.canBePickedUp = 2; }else{ par3EntityPlayer.inventory.consumeInventoryItem(Core.itemObsidianInfusedArrow.itemID); } if (!par2World.isRemote) { par2World.spawnEntityInWorld(entityarrow); } } } @Override public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { return par1ItemStack; } @Override public int getMaxItemUseDuration(ItemStack par1ItemStack) { return 36000; } @Override public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.bow; } @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return event.result; } if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Core.itemObsidianInfusedArrow.itemID)) { par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack)); } return par1ItemStack; } @Override public int getItemEnchantability() { return 30; } public String STANDBY = Core.modid.toLowerCase() + ":ObsidianInfusedBow_standby"; public String TEXTURE0 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_0"; public String TEXTURE1 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_1"; public String TEXTURE2 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_2"; @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { itemIcon = par1IconRegister.registerIcon(STANDBY); icon0 = par1IconRegister.registerIcon(TEXTURE0); icon1 = par1IconRegister.registerIcon(TEXTURE1); icon2 = par1IconRegister.registerIcon(TEXTURE2); } @Override @SideOnly(Side.CLIENT) public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) { if(player.getItemInUse() == null) return this.itemIcon; int Pulling = stack.getMaxItemUseDuration() - useRemaining; if (Pulling >= 18) { return icon2; }else if (Pulling > 13) { return icon1; }else if (Pulling > 0) { return icon0; } return itemIcon; } } http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 7, 201411 yr You need to bind the texture between the GL11.glPushMatrix(); and GL11.glPopMatrix() method. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
May 7, 201411 yr On 5/7/2014 at 9:21 AM, larsgerrits said: You need to bind the texture between the GL11.glPushMatrix(); and GL11.glPopMatrix() method. Does not matter where you bind the texture (as long as it's before the texture drawing) 1. Why do you have an Icon in your render file? It does not belong there. 2. Can we see how you registered your Arrow entity (and the render)? Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
May 7, 201411 yr Author On 5/7/2014 at 9:28 AM, SanAndreasP said: Quote You need to bind the texture between the GL11.glPushMatrix(); and GL11.glPopMatrix() method. Does not matter where you bind the texture (as long as it's before the texture drawing) 1. Why do you have an Icon in your render file? It does not belong there. 2. Can we see how you registered your Arrow entity (and the render)? Client Proxy: package extendedobsidian.atheera.com; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.registry.GameRegistry; public class ClientProxy extends CommonProxy{ @Override public void registerRenderThings() { GameRegistry.registerTileEntity(TileEntityFusionFurnace.class, "tileentityfusionfurnace"); RenderingRegistry.registerEntityRenderingHandler(EntityObsidianInfusedArrow.class, new RenderObsidianInfusedArrow()); } public int addArmor(String armor) { return RenderingRegistry.addNewArmourRendererPrefix(armor); } } I forgot this also: Main class EntityRegistry.registerModEntity(EntityObsidianInfusedArrow.class, "ObsidianInfusedArrow", 2, Core.instance, 128, 1, true); LanguageRegistry.instance().addStringLocalization("entity.ObsidianInfusedArrow.name", "Obsidian Infused Arrow"); EntityRegistry.registerGlobalEntityID(EntityObsidianInfusedArrow.class, "ObsidianInfusedArrow", EntityRegistry.findGlobalUniqueEntityId()); http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 7, 201411 yr The only thing left is now the class where you register the entity itself. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
May 7, 201411 yr Author On 5/7/2014 at 10:52 AM, SanAndreasP said: The only thing left is now the class where you register the entity itself. Isn't that done in the bow class? package extendedobsidian.atheera.com; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowNockEvent; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ObsidianInfusedBow extends Item { public static final String[] bowPullIconNameArray = new String[] {"ObsidianInfusedBow_pulling_0", "ObsidianInfusedBow_pulling_1", "ObsidianInfusedBow_pulling_2"}; @SideOnly(Side.CLIENT) private Icon[] iconArray; @SideOnly(Side.CLIENT) private Icon icon0; private Icon icon1; private Icon icon2; public ObsidianInfusedBow(int par1) { super(par1); this.maxStackSize = 1; this.setMaxDamage(8192); } @Override public boolean hasEffect(ItemStack itemstack) { return true; } @Override public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) { int j = this.getMaxItemUseDuration(par1ItemStack) - par4; ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return; } j = event.charge; boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0; if (flag || par3EntityPlayer.inventory.hasItem(Core.itemObsidianInfusedArrow.itemID)) { float f = (float)j / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double)f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityObsidianInfusedArrow entityarrow = new EntityObsidianInfusedArrow(par2World, par3EntityPlayer, f * 2.0F); if (f == 1.0F) { entityarrow.setIsCritical(true); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack); if (k > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D); } int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack); if (l > 0) { entityarrow.setKnockbackStrength(l); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0) { entityarrow.setFire(100); } par1ItemStack.damageItem(1, par3EntityPlayer); par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.canBePickedUp = 2; }else{ par3EntityPlayer.inventory.consumeInventoryItem(Core.itemObsidianInfusedArrow.itemID); } if (!par2World.isRemote) { par2World.spawnEntityInWorld(entityarrow); } } } @Override public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { return par1ItemStack; } @Override public int getMaxItemUseDuration(ItemStack par1ItemStack) { return 36000; } @Override public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.bow; } @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return event.result; } if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Core.itemObsidianInfusedArrow.itemID)) { par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack)); } return par1ItemStack; } @Override public int getItemEnchantability() { return 30; } public String STANDBY = Core.modid.toLowerCase() + ":ObsidianInfusedBow_standby"; public String TEXTURE0 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_0"; public String TEXTURE1 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_1"; public String TEXTURE2 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_2"; @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { itemIcon = par1IconRegister.registerIcon(STANDBY); icon0 = par1IconRegister.registerIcon(TEXTURE0); icon1 = par1IconRegister.registerIcon(TEXTURE1); icon2 = par1IconRegister.registerIcon(TEXTURE2); } @Override @SideOnly(Side.CLIENT) public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) { if(player.getItemInUse() == null) return this.itemIcon; int Pulling = stack.getMaxItemUseDuration() - useRemaining; if (Pulling >= 18) { return icon2; }else if (Pulling > 13) { return icon1; }else if (Pulling > 0) { return icon0; } return itemIcon; } } http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 7, 201411 yr No, within the bow class, you only instantiate it. You need to register the entity class like any other entity. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
May 7, 201411 yr Author On 5/7/2014 at 11:04 AM, SanAndreasP said: No, within the bow class, you only instantiate it. You need to register the entity class like any other entity. I have this in the init of my main class EntityRegistry.registerModEntity(EntityObsidianInfusedArrow.class, "ObsidianInfusedArrow", 2, Core.instance, 128, 1, true); LanguageRegistry.instance().addStringLocalization("entity.ObsidianInfusedArrow.name", "Obsidian Infused Arrow"); EntityRegistry.registerGlobalEntityID(EntityObsidianInfusedArrow.class, "ObsidianInfusedArrow", EntityRegistry.findGlobalUniqueEntityId()); Shouldn't that do it? http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 7, 201411 yr the registerGlobalEntityId is not needed, you can omit that. Can you do a System.Out.Println("renderme"); in your doRender method and see if it gets called? Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
May 7, 201411 yr Author On 5/7/2014 at 11:28 AM, SanAndreasP said: the registerGlobalEntityId is not needed, you can omit that. Can you do a System.Out.Println("renderme"); in your doRender method and see if it gets called? Yeah, it gets rendered alright: 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 7, 201411 yr I might see the problem, you're getting an arrow with a missing texture icon, because of this: new ResourceLocation(Core.modid.toLowerCase() + ":ObsidianInfusedArrowEntity") You can't use the ResourceLocation the same way as you would register icons (since they not only handle textures, but also sounds etc.) To use it properly, you have to specify a path to the file (with extension), so like: new ResourceLocation("baseFolder:textures/entity/myArrow.png") where baseFolder is the folder in the assets folder (here your mod id) and textures/entity/myArrow.png the path to the texture file: assets/baseFolder/textures/entity/myArrow.png Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
May 7, 201411 yr Author On 5/7/2014 at 11:39 AM, SanAndreasP said: I might see the problem, you're getting an arrow with a missing texture icon, because of this: new ResourceLocation(Core.modid.toLowerCase() + ":ObsidianInfusedArrowEntity") You can't use the ResourceLocation the same way as you would register icons (since they not only handle textures, but also sounds etc.) To use it properly, you have to specify a path to the file (with extension), so like: new ResourceLocation("baseFolder:textures/entity/myArrow.png") where baseFolder is the folder in the assets folder (here your mod id) and textures/entity/myArrow.png the path to the texture file: assets/baseFolder/textures/entity/myArrow.png OMG! I love you so much! THANK YOU!! Well, the texture is rendering correctly, although... The arrow gets stuck in mid-air. http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 7, 201411 yr On 5/7/2014 at 11:45 AM, Atheera said: OMG! I love you so much! THANK YOU!! Well, the texture is rendering correctly, although... The arrow gets stuck in mid-air. does it get stuck after it hits something or during flight? Another question is what does your EntityArrow do different from the vanilla one? I see a lot of copied code. Can't you just extend the vanilla one and make your changes? Here's an example from my arrow entity: https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/de/sanandrew/mods/enderstuffplus/entity/EntityAvisArrow.java Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
May 7, 201411 yr Author On 5/7/2014 at 11:56 AM, SanAndreasP said: Quote OMG! I love you so much! THANK YOU!! Well, the texture is rendering correctly, although... The arrow gets stuck in mid-air. does it get stuck after it hits something or during flight? Another question is what does your EntityArrow do different from the vanilla one? I see a lot of copied code. Can't you just extend the vanilla one and make your changes? Here's an example from my arrow entity: https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/de/sanandrew/mods/enderstuffplus/entity/EntityAvisArrow.java I am uploading a video now, but when it has hit something, it goes back a bit. I want it to act exactly like the vanilla arrow but do more damage. http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 7, 201411 yr Author On 5/7/2014 at 1:33 PM, Atheera said: Quote Quote OMG! I love you so much! THANK YOU!! Well, the texture is rendering correctly, although... The arrow gets stuck in mid-air. does it get stuck after it hits something or during flight? Another question is what does your EntityArrow do different from the vanilla one? I see a lot of copied code. Can't you just extend the vanilla one and make your changes? Here's an example from my arrow entity: https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/de/sanandrew/mods/enderstuffplus/entity/EntityAvisArrow.java I am uploading a video now, but when it has hit something, it goes back a bit. I want it to act exactly like the vanilla arrow but do more damage. Arrows behaving themselves weird http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 7, 201411 yr If you just want more damage then you can definitely just extend the vanilla arrow entity in fact if you wernt doing custom rendering you wouldn't have to make your own arrow at all (you can modify the damage coursed by a vanilla arrow when you spawn it) Just dont forget to remove the fields: public int canBePickedUp; public int arrowShake; and public Entity shootingEntity; Or you will get the common "Arrow hits shooter" problem It is also a good idea to replace super.onUpdate() in the onUpdate method with super.onEntityUpdate(); otherwise both the onUpdate from the vanilla arrow and you custom onUpdate method will run and you probably dont want this. I am the author of Draconic Evolution
May 8, 201411 yr Author On 5/7/2014 at 4:00 PM, brandon3055 said: If you just want more damage then you can definitely just extend the vanilla arrow entity in fact if you wernt doing custom rendering you wouldn't have to make your own arrow at all (you can modify the damage coursed by a vanilla arrow when you spawn it) Just dont forget to remove the fields: public int canBePickedUp; public int arrowShake; and public Entity shootingEntity; Or you will get the common "Arrow hits shooter" problem It is also a good idea to replace super.onUpdate() in the onUpdate method with super.onEntityUpdate(); otherwise both the onUpdate from the vanilla arrow and you custom onUpdate method will run and you probably dont want this. I have gotten the texture right and the arrow behaving as I want them to, but the damage is wrong, and I don't know how to fix it. Entity Arrow Class: package extendedobsidian.atheera.com; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityObsidianInfusedArrow extends EntityArrow { public EntityObsidianInfusedArrow(World world) { super(world); } public EntityObsidianInfusedArrow(World world, double x, double y, double z) { super(world, x, y, z); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, EntityLivingBase target, float motionMulti, float precision) { super(world, shooter, target, motionMulti, precision); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, float motionMulti) { super(world, shooter, motionMulti); } @Override public void onCollideWithPlayer(EntityPlayer player) { if( !this.worldObj.isRemote ) { NBTTagCompound origNBT = new NBTTagCompound(); this.writeEntityToNBT(origNBT); if( origNBT.getByte("inGround") == 1 && this.arrowShake <= 0 && ((this.canBePickedUp == 1 && player.inventory.addItemStackToInventory(new ItemStack(Core.itemObsidianInfusedArrow, 1))) || player.capabilities.isCreativeMode)) { this.worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); player.onItemPickup(this, 1); this.setDead(); } } } @Override public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setDouble("damage", this.damage); } @Override public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { if (par1NBTTagCompound.hasKey("damage")) { this.damage = par1NBTTagCompound.getDouble("damage"); } } private double damage = 6.0D; @Override public void setDamage(double par1) { this.damage = par1; } @Override public double getDamage() { return this.damage; } } http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 8, 201411 yr You don't reference the damage field you've declared. Actually you don't even need to. I recommend just to override setDamage and call the super method with the given parameter multiplied by the value, meaning it has x times more damage than a vanilla arrow would've. Also remove the getDamage method and the damage field Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
May 8, 201411 yr Author On 5/8/2014 at 12:56 PM, SanAndreasP said: You don't reference the damage field you've declared. Actually you don't even need to. I recommend just to override setDamage and call the super method with the given parameter multiplied by the value, meaning it has x times more damage than a vanilla arrow would've. Also remove the getDamage method and the damage field I have tried everything but nothing works. There doesn't seem to be any tutorials online to fix it either. Entity Arrow Class: package extendedobsidian.atheera.com; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityObsidianInfusedArrow extends EntityArrow { public EntityObsidianInfusedArrow(World world) { super(world); this.setDamage(6.0D); } public EntityObsidianInfusedArrow(World world, double x, double y, double z) { super(world, x, y, z); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, EntityLivingBase target, float motionMulti, float precision) { super(world, shooter, target, motionMulti, precision); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, float motionMulti) { super(world, shooter, motionMulti); } @Override public void onCollideWithPlayer(EntityPlayer player) { if( !this.worldObj.isRemote ) { NBTTagCompound origNBT = new NBTTagCompound(); this.writeEntityToNBT(origNBT); if( origNBT.getByte("inGround") == 1 && this.arrowShake <= 0 && ((this.canBePickedUp == 1 && player.inventory.addItemStackToInventory(new ItemStack(Core.itemObsidianInfusedArrow, 1))) || player.capabilities.isCreativeMode)) { this.worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); player.onItemPickup(this, 1); this.setDead(); } } } public double damage = 2.0D; @Override public void setDamage(double damage) { super.setDamage(damage); this.damage = damage * 3.0D; damage = damage * 3.0D; } } http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
May 9, 201411 yr Again, remove the damage field in your class! It's not referenced anywhere and unlike methods, fields cannot be "overridden"! Also do your calculations before the super method call, and only on the local variable. Also a tip, you can also do damage *= 3.0D , which basically says "re-assign the variable with itself multiplied by 3.0D". You can also use this on any numerical type with any mathematical or bitwise operator. But what you can also do is to do the calculation within the parameter assignment like method(variable * [value]) Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter Quote This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
May 9, 201411 yr Author On 5/9/2014 at 6:18 AM, SanAndreasP said: Again, remove the damage field in your class! It's not referenced anywhere and unlike methods, fields cannot be "overridden"! Also do your calculations before the super method call, and only on the local variable. Also a tip, you can also do damage *= 3.0D , which basically says "re-assign the variable with itself multiplied by 3.0D". You can also use this on any numerical type with any mathematical or bitwise operator. But what you can also do is to do the calculation within the parameter assignment like method(variable * [value]) Hey man, I got it working with damage and everything. I hope you don't mind me using your class. Arrow class: package extendedobsidian.atheera.com.entity; import extendedobsidian.atheera.com.Core; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityObsidianInfusedArrow extends EntityArrow { public EntityObsidianInfusedArrow(World world) { super(world); } public EntityObsidianInfusedArrow(World world, double x, double y, double z) { super(world, x, y, z); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, EntityLivingBase target, float motionMulti, float precision) { super(world, shooter, target, motionMulti, precision); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, float motionMulti) { super(world, shooter, motionMulti); this.setDamage(6.0D); } @Override public void onCollideWithPlayer(EntityPlayer player) { if( !this.worldObj.isRemote ) { NBTTagCompound origNBT = new NBTTagCompound(); this.writeEntityToNBT(origNBT); if( origNBT.getByte("inGround") == 1 && this.arrowShake <= 0 && ((this.canBePickedUp == 1 && player.inventory.addItemStackToInventory(new ItemStack(Core.itemObsidianInfusedArrow, 1))) || player.capabilities.isCreativeMode)) { this.worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); player.onItemPickup(this, 1); this.setDead(); } } } } http://achievecraft.com/cimage/i354/Achievement+get%21/Being+Derpy%21/mca.png[/img]
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