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Featured Replies

Posted

I don't want deathmessage in my mod

like: Player157 was slain by Player84

 

Is there a way to deactivate them?

Easiest way is probably using some of the Forge Events.

 

There are some entitydeath events, but a quick look didn't reveal to me any messages.  You might look deeper.

 

There is also a ServerChatEvent that you could intercept and delete if it is a death message.  Again, you will have to look at how you would determine it is a death message.

Long time Bukkit & Forge Programmer

Happy to try and help

  • Author

I tried this but with no success

 

@SubscribeEvent
public void removeDeathMessage(ClientChatReceivedEvent event)
{
	if(event.message.toString().contains("slain"))
	{
		System.out.println("Hi");  //Just to look if it works
	}
}

  • Author

You need to use the methods in IChatComponent, not toString().

Also did you register your EventHandler?

Etc. etc.

 

I registered the EventHandler.

 

@SubscribeEvent
public void entferneTodesNachricht(ClientChatReceivedEvent event)
{
	if(event.message.getUnformattedText().contains("slain"))
	{
		System.out.println("Hi");
	}
}

 

This works but how i stop the message?

Are you sure "slain" is going to catch all of them?  I don't think that word is in there for falling, suffocating, burning, exploding, ect. 

Long time Bukkit & Forge Programmer

Happy to try and help

  • Author

It works now:

 

@SubscribeEvent
public void entferneTodesNachricht(ClientChatReceivedEvent event)
{
	if(event.message.getUnformattedText().contains("slain"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("cactus"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("drowned"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("blown"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("doomed"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("shot"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("burnt"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("fire"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("killed"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("escape"))
	{
		event.setCanceled(true);
	}
	if(event.message.getUnformattedText().contains("finished"))
	{
		event.setCanceled(true);
	}
}

Good deal.  Glad you got it and shared it for others.

 

Also love the German for "Remove Death Message", assuming google trasnloator got that right.

Long time Bukkit & Forge Programmer

Happy to try and help

You can improve it a bit by doing the following

@SubscribeEvent
public void entferneTodesNachricht(ClientChatReceivedEvent event)
{
String player = event.message.getUnformattedText().substring(0, event.message.getUnformattedText().indexOf(" ") + 1);

if(event.message.getUnformattedText().contains(player + " fell out of the world"))
{
	event.setCanceled(true);
}
if(event.message.getUnformattedText().contains(player + " was slain by"))
{
	event.setCanceled(true);
}
if(event.message.getUnformattedText().contains(player + "was pricked to death"))
{
	event.setCanceled(true);
}
if(event.message.getUnformattedText().contains(player + "drowned"))
{
	event.setCanceled(true);
}
if(event.message.getUnformattedText().contains(player + "blew up"))
{
	event.setCanceled(true);
}
if(event.message.getUnformattedText().contains(player + "was blown up"))
{
	event.setCanceled(true);
}
if(event.message.getUnformattedText().contains(player + "was doomed to fall"))
{
	event.setCanceled(true);
}
if(event.message.getUnformattedText().contains(player + "was shot"))
{
	event.setCanceled(true);
}
//Etc
}

I am the author of Draconic Evolution

What would be a more reliable way?

Long time Bukkit & Forge Programmer

Happy to try and help

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