Posted May 7, 201411 yr Hi! I want to create an item that slowly poisons the player if he has it in his inventory(kind of parasite) after a random time between 20 and 4 secs. Now there are two points i am stuck with: 1: I have to check if the item is in the players inventory, so that my mod doesn't try to poison a chest. 2: I need a random number thats created when the player gets the item.(He will most get it by right clicking my parasite-mob) 3: I need an animated texture That seems to be kind of easy. Now i just have to draw 20 pics of a worm... Any ideas how to get this working? Here could be your advertisement!
May 7, 201411 yr Author Override onUpdate in your Item class, that is called every tick as long as the item is in the player's inventory. For random numbers use the Random class, google will have information on that. Thats bot.the peoblem. My problem is to check if the item ia in a playerinventory and to figure out when it has to reset the random int used for the countdown. Here could be your advertisement!
May 7, 201411 yr Correct me if I'm wrong diesienben07, but that is only called if it is in the player's inventory, not if they are wearing it. I ran into that on a peice of armor I was working on. I can't tell from the description if he plans on making it wearable or not. Long time Bukkit & Forge Programmer Happy to try and help
May 7, 201411 yr That is what I used and was going to suggest, but wanted to make sure there wasn't a slicker way to do it. Long time Bukkit & Forge Programmer Happy to try and help
May 7, 201411 yr Author onUpdate will only be called if it's in the player's inventory. For the countdown you can either use the Item damage value or the NBT data attached to the ItemStack. Oh, ok. Then my problem is solved. Here could be your advertisement!
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