Posted May 8, 201411 yr Hey there, BlackAwps and I have been working on LuaCraft again, this time around it is a Forge mod. Right now we support Minecraft 1.7.2 / Forge 10.12.1.1060, future versions should be easy to port. Repo: https://bitbucket.org/luastoned/luacraft-forge Download: http://luacraft.com/#download We have our own forum at: http://forum.luacraft.com http://img.luastoned.com/luacraft_forge_v4.png[/img] Here are some code samples to get everyone started. High Jump, makes players jump quite high and take no fall damage. function entityFall(ent, distance) if (IsPlayer(ent)) then return true end end hook.Add("entity.fall", "Fall!", entityFall) function entityJump(ent) local jumpVec = Vector(0, 0, 1.5) if (IsPlayer(ent)) then ent:SetVelocity(jumpVec) end end hook.Add("entity.jump", "Jump!", entityJump) Biome name, your position and information about what you look at. local font = surface.GetDefaultFont() local matEye = Resource("silkicons:eye.png") local matMap = Resource("silkicons:map.png") local matTime = Resource("silkicons:time.png") local matWorld = Resource("silkicons:world.png") function _R.World:GetTimeString() local worldTime = (self:GetTime() + 8000) % 24000 local hour = math.floor(worldTime / 1000) local minute = math.floor((worldTime % 1000 / 1000) * 60) % 60 return string.format("%02d:%02d", hour, minute) end function extraInfo(time, phase) local world = World() local me = LocalPlayer() local pos = me:GetPos() local biome = world:GetBiome(pos) surface.SetTexture(matWorld) surface.DrawTexturedRect(2, 2, 8, font:DrawText(biome, 12, 2, true) surface.SetTexture(matMap) surface.DrawTexturedRect(2, 12, 8, font:DrawText(string.format("%d, %d", math.floor(pos.x), math.floor(pos.y)), 12, 12, true) surface.SetTexture(matTime) surface.DrawTexturedRect(2, 22, 8, font:DrawText(world:GetTimeString(), 12, 22, true) local tr = me:GetEyeTrace() if (tr.HitBlock) then surface.SetTexture(matEye) surface.DrawTexturedRect(2, 32, 8, font:DrawText(tr.HitBlock:GetName(), 12, 32, true) end end hook.Add("render.gameoverlay", "Extra Info", extraInfo) 3D rendering, because everyone loves that! local vec1 = Vector(-190, 315, 72) local vec2 = vec1 + Vector(0, 0, 1.2) local ang1 = Angle(0, 160, 0) local lightGrey = Color(200, 200, 200, 255) local lightBlue = Color(50, 50, 230, 255) function gameRender(renderTime) render.SetDrawColor(lightBlue) render.DrawText("LuaCraft!", vec2, ang1, 1.25, true) render.SetDrawColor(lightGrey) render.DrawText("Forge modding with Lua", vec3, ang1, 0.5) end hook.Add("render.world", "3D Render", gameRender) Have fun with this and feel free to post suggestions or whatever else is on your mind. Happy coding!
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