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Hi

 

I don't think there is any such command in OpenGL, I imagine it would take a bit of work with shaders which is out of my experience...

 

What I would do - take the player texture and create a greyscale version of it, either using the CPU or by using render-to-texture for the three channels with appropriate blending.

 

http://stackoverflow.com/questions/596216/formula-to-determine-brightness-of-rgb-color

 

Personally I'd use CPU because I haven't used OpenGL render to texture before, although I'm told it's quite easy.

 

-TGG

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