Posted May 10, 201411 yr As is normal upload your mod on github? To my repository looked like here: https://github.com/Glitchfiend/BiomesOPlenty Help, please!
May 10, 201411 yr I think he wants to know how to put his mod on github like other mods such as biomesop do I am the author of Draconic Evolution
May 10, 201411 yr Author Well all mods 1.7.2 repository looks the same, it seems to me, this is done automatically somehow, no?
May 10, 201411 yr Using GitHub allows you to make your mod open source, you can access the source at any place, and you can use it as a backup system that if you lose your file for some reason, you can get it back from GitHub. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
May 11, 201411 yr Wrestled with this myself, but the tutorials were pretty clear once I got my head round the git system. Here's what I did man, hope it helps: First of all, I copied the basic forge source folder and renamed the copy with my Mod's name. Then, having set up the environment and eclipse: gradlew setup devWorkspace gradlew eclipse I added a new local repository in GitHub for Windows.. https://lh6.googleusercontent.com/-9FOv41msAGw/U29njR_LtmI/AAAAAAAABqw/qx18NVXE-18/w833-h458-no/Capture2.JPG[/img] but before pushing it to GitHub, I edited the .gitignore File so that it ignored all the files added by forge, including the example mod (although, it's simpler to just delete that). https://lh5.googleusercontent.com/-CsZkpdp-uhM/U29njV-EgtI/AAAAAAAABqo/hoq8nl_Cll0/w833-h629-no/Capture3.JPG[/img] ################# ## Eclipse ################# *.pydevproject .project .metadata bin/ tmp/ *.tmp *.bak *.swp *~.nib local.properties .classpath .settings/ .loadpath .gradle/ gradle/ build/ build.gradle eclipse/ CREDITS-fml.txt forge-1.7.2-10.12.1.1060-changelog.txt gradlew gradlew.bat LICENSE-fml.txt MinecraftForge-Credits.txt MinecraftForge-License.txt README.txt /src/main/java/com/ # External tool builders .externalToolBuilders/ # Locally stored "Eclipse launch configurations" *.launch # CDT-specific .cproject # PDT-specific .buildpath ################# ## Visual Studio ################# ## Ignore Visual Studio temporary files, build results, and ## files generated by popular Visual Studio add-ons. # User-specific files *.suo *.user *.sln.docstates # Build results [Dd]ebug/ [Rr]elease/ x64/ build/ [bb]in/ [Oo]bj/ # MSTest test Results [Tt]est[Rr]esult*/ [bb]uild[Ll]og.* *_i.c *_p.c *.ilk *.meta *.obj *.pch *.pdb *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.tmp_proj *.log *.vspscc *.vssscc .builds *.pidb *.log *.scc # Visual C++ cache files ipch/ *.aps *.ncb *.opensdf *.sdf *.cachefile # Visual Studio profiler *.psess *.vsp *.vspx # Guidance Automation Toolkit *.gpState # ReSharper is a .NET coding add-in _ReSharper*/ *.[Rr]e[ss]harper # TeamCity is a build add-in _TeamCity* # DotCover is a Code Coverage Tool *.dotCover # NCrunch *.ncrunch* .*crunch*.local.xml # Installshield output folder [Ee]xpress/ # DocProject is a documentation generator add-in DocProject/buildhelp/ DocProject/Help/*.HxT DocProject/Help/*.HxC DocProject/Help/*.hhc DocProject/Help/*.hhk DocProject/Help/*.hhp DocProject/Help/Html2 DocProject/Help/html # Click-Once directory publish/ # Publish Web Output *.Publish.xml *.pubxml # NuGet Packages Directory ## TODO: If you have NuGet Package Restore enabled, uncomment the next line #packages/ # Windows Azure Build Output csx *.build.csdef # Windows Store app package directory AppPackages/ # Others sql/ *.Cache ClientBin/ [ss]tyle[Cc]op.* ~$* *~ *.dbmdl *.[Pp]ublish.xml *.pfx *.publishsettings # RIA/Silverlight projects Generated_Code/ # Backup & report files from converting an old project file to a newer # Visual Studio version. Backup files are not needed, because we have git ;-) _UpgradeReport_Files/ Backup*/ UpgradeLog*.XML UpgradeLog*.htm # SQL Server files App_Data/*.mdf App_Data/*.ldf ############# ## Windows detritus ############# # Windows image file caches Thumbs.db ehthumbs.db # Folder config file Desktop.ini # Recycle Bin used on file shares $RECYCLE.BIN/ # Mac crap .DS_Store ############# ## Python ############# *.py[co] # Packages *.egg *.egg-info dist/ build/ eggs/ parts/ var/ sdist/ develop-eggs/ .installed.cfg # Installer logs pip-log.txt # Unit test / coverage reports .coverage .tox #Translations *.mo #Mr Developer .mr.developer.cfg if you save that as your .gitignore file it should work fine. Then Push to gitHub and you should be good to go! e.g. : https://github.com/Minothor/EmeraldCasino https://lh6.googleusercontent.com/-z5frUimWWu0/U4Wuz9xle4I/AAAAAAAABsE/q3eMXJIDXIM/s800/EmeraldCasinoSig.png[/img]
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