Jump to content

Recommended Posts

Posted

Hi, I'm having a problem with my textures they show up in eclipse but not in Minecraft.  However, my armor texture does appear while i'm wearing it.  Also I was able to make all the item textures appear by making a resource pack, but the block textures still won't work.

 

Here is my block code

 

package net.crystalite.blocks;

 

import java.util.Random;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.crystalite.items.CMItems;

import net.crystalite.lib.ModInfo;

import net.crystalite.lib.config.Ids;

import net.crystalite.lib.config.Names;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

 

public class CrystaliteOre extends Block {

public CrystaliteOre(int id) {

super(Material.rock);

this.setBlockName(Names.CrystaliteOre_unlocalizedName);

this.setCreativeTab(CreativeTabs.tabBlock);

this.setHardness(50F);

this.setResistance(2000F);

this.setStepSound(Block.soundTypeStone);

this.setLightLevel(0.5F);

this.setBlockTextureName(Names.CrystaliteOre_unlocalizedName);

}

 

@SideOnly(Side.CLIENT)

public void registerIcons(IIconRegister icon) {

this.blockIcon = icon.registerIcon(ModInfo.ID.toLowerCase() + ":" + Names.CrystaliteOre_unlocalizedName);

}

}

 

 

And here is my main block class

 

package net.crystalite.blocks;

 

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

import net.crystalite.lib.config.Ids;

import net.crystalite.lib.config.Names;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraftforge.common.MinecraftForge;

 

public class CMBlocks {

public static Block crystaliteOre;

public static Block crystaliteOreStorage;

public static Block moltenFurnaceIdle;

public static Block moltenFurnaceBurning;

 

public static void init() {

 

//Initializing Blocks

crystaliteOre = new CrystaliteOre(Ids.CrystaliteOre_actual).setBlockName(Names.CrystaliteOre_name);

crystaliteOreStorage = new CrystaliteOreStorage(Ids.CrystaliteOreStorage_actual, Material.iron).setBlockName(Names.CrystaliteOreStorage_name);

moltenFurnaceIdle = new BlockMoltenFurnace(Ids.MoltenFurnaceIdle_actual, false).setHardness(50F).setResistance(2000F).setStepSound(Block.soundTypeStone).setLightLevel(0.0F).setBlockName(Names.MoltenFurnaceIdle_unlocalizedName).setCreativeTab(CreativeTabs.tabDecorations);

moltenFurnaceBurning = new BlockMoltenFurnace(Ids.MoltenFurnaceBurning_actual, true).setHardness(50F).setResistance(2000F).setStepSound(Block.soundTypeStone).setLightLevel(0.5F).setBlockName(Names.MoltenFurnaceBurning_unlocalizedName);

 

//Register Blocks

GameRegistry.registerBlock(crystaliteOre, Names.CrystaliteOre_name);

GameRegistry.registerBlock(crystaliteOreStorage, Names.CrystaliteOreStorage_name);

GameRegistry.registerBlock(moltenFurnaceIdle, Names.MoltenFurnaceIdle_name);

GameRegistry.registerBlock(moltenFurnaceBurning, Names.MoltenFurnaceBurning_name);

 

}

}

 

 

Also when I run it in eclipse I get this message

 

[15:44:19] [sound Library Loader/INFO]: Sound engine started

[15:44:20] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas

[15:44:21] [Client thread/INFO]: Created: 256x256 textures/items-atlas

[15:44:21] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods

[15:44:21] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Crystalite Mod

[15:44:21] [Client thread/INFO]: Created: 256x256 textures/items-atlas

[15:44:21] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MoltenFurnaceIdle.png

java.io.FileNotFoundException: minecraft:textures/blocks/MoltenFurnaceIdle.png

at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:65) ~[FallbackResourceManager.class:?]

at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67) ~[simpleReloadableResourceManager.class:?]

at net.minecraft.client.renderer.texture.TextureMap.loadTextureAtlas(TextureMap.java:126) [TextureMap.class:?]

at net.minecraft.client.renderer.texture.TextureMap.loadTexture(TextureMap.java:91) [TextureMap.class:?]

at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89) [TextureManager.class:?]

at net.minecraft.client.renderer.texture.TextureManager.onResourceManagerReload(TextureManager.java:170) [TextureManager.class:?]

at net.minecraft.client.resources.SimpleReloadableResourceManager.notifyReloadListeners(SimpleReloadableResourceManager.java:134) [simpleReloadableResourceManager.class:?]

at net.minecraft.client.resources.SimpleReloadableResourceManager.reloadResources(SimpleReloadableResourceManager.java:118) [simpleReloadableResourceManager.class:?]

at net.minecraft.client.Minecraft.refreshResources(Minecraft.java:626) [Minecraft.class:?]

at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:303) [FMLClientHandler.class:?]

at net.minecraft.client.Minecraft.startGame(Minecraft.java:585) [Minecraft.class:?]

at net.minecraft.client.Minecraft.run(Minecraft.java:892) [Minecraft.class:?]

at net.minecraft.client.main.Main.main(Main.java:112) [Main.class:?]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_55]

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_55]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_55]

at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_55]

at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]

at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]

[15:44:21] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas

 

 

 

I really need help I've tried everything I can think of. please help.

Posted

I tried changing it to this

this.blockIcon = icon.registerIcon(ModInfo.ID.toLowerCase() + ":textures/blocks/" + Names.CrystaliteOre_unlocalizedName);

and to this

this.blockIcon = icon.registerIcon("cm:textures/blocks/CrystaliteOre");

but it still won't work outside of eclipse.

Posted

You need to do something like this:

 

this.blockIcon = iIconRegister.registerIcon("MOD_ID:TEXTURE");

 

If you're defining the block texture, you don't have to add "textures/blocks" to the path. Same for items.

if (user.hasKnowledgeOfJava) {

    if (user.question.hasCode) {

        return interpetHelpfulResponse(user.getQuestion());

    } else {

        return "Could you post your code please?";

    }

} else {

    return "Learn some freaking Java!";

}

Posted

That is how I had it originally. I had this.

  @SideOnly(Side.CLIENT)

  public void registerIcons(IIconRegister icon) {

      this.blockIcon = icon.registerIcon(ModInfo.ID.toLowerCase() + ":" + Names.CrystaliteOre_unlocalizedName);

  }

 

ModInfo.ID.toLowerCase() = cm

Names.CrystaliteOre_unlocalizedName = CrystaliteOre

Therefore, I'm really saying

this.blockIcon = icon.registerIcon("cm:CrystaliteOre");

so can anyone tell me why it won't work outside eclipse?

I'm keeping my textures here

Modding Stuff\ModMaker 1.7.2\src\main\assets\cm\textures\blocks

Outside of eclipse I just put assets in my mod's .jar file

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.