Jump to content

Recommended Posts

Posted

I am creating a Mars mod that simulates the gravity of Mars.  Mars has about a quarter the gravity of Earth.  Any suggestions on my plan of attack?

 

Things I know already:  I think each item, block and player has a function to handle their own gravity.  I want to be able to have the adjusted 'gravity' from the moment the mod loads (no travelling to other dimensions, like with Galacticraft.)  How do I adjust the fall rate of each item, block and player?  Is there a tutorial for doing a similar universal change withing Minecraft Forge?

Posted

I want to be able to have the adjusted 'gravity' from the moment the mod loads (no travelling to other dimensions, like with Galacticraft.)

You mean, before the world or any entity is loaded ? That isn't possible.

 

As you said, each entity handles its own gravity. Meaning "gravity" only operates in game ticks.

You might be interested in the LivingFallEvent and LivingJumpEvent.

 

I kinda want to point out that Minecraft gravity isn't close to the Earth's.

Posted

In some ticking method;

	int dimension = YOUR_DIMENSION_ID;
	World world = DimensionManager.getWorld(dimension);
	if (world==null) return;
	List list = world.loadedEntityList;
	for(Iterator<EntityLiving> entity = list.iterator(); entity.hasNext(){
		EntityLiving living = entity.next();
		living.jumpMovementFactor = ??;//I haven't worked with this before, but should be able to help you out, I guess.
	}

Posted

Galacticraft is open source.

 

Yes.  I've been looking through to source to see how it handles gravity.  From what I can work out, it's clever but not straight forward.  Because each item has its own downward motion, there is a function called getGravity() that figures out what that downward motion is, and then somewhere else changes it in relation to the world the player is on.  I think.

 

I'm still unsure how to change this motion in my mod.

Posted

I want to be able to have the adjusted 'gravity' from the moment the mod loads (no travelling to other dimensions, like with Galacticraft.)

You mean, before the world or any entity is loaded ? That isn't possible.

 

As you said, each entity handles its own gravity. Meaning "gravity" only operates in game ticks.

You might be interested in the LivingFallEvent and LivingJumpEvent.

 

I kinda want to point out that Minecraft gravity isn't close to the Earth's.

 

What I mean is, I don't want to create a 'Mars' as another dimension, and have the player travel there.  And yeah, Minecraft's gravity isn't Earth, true.  But I would like to reduce the MC gravity to about 1/4 to give a (relative) experience of being on Mars.

 

Okay, I'll check out those functions.  Cheers!

Posted

I'm not sure if this is the best way, but you could do this:

1. Set up a tick event for players

2. Check if they're in the air/jumping

3. Add to motionY

 

 

To make a tick event handler thing:

1. Create class

2. Create method with TickEvent.PlayerTickEvent as an argument

3. Add the SubscribeEvent annotation

4. Register the class in FMLCommonHandler

Kain

Posted

For those who came after me to find out how to do gravity: The tl:dr is that each item, block, entity handles it's own downward motion. 

 

What I did (for jumping entities) was to make a function that would be called on a jumping event:

 

public class GenericJumpEvent 
{
    @SubscribeEvent
    public void onLivingJumpEvent(LivingJumpEvent event)
    {
        double addY = 1.38D; // change to the entity's Y motion.
        event.entity.motionY *= addY;
        event.entity.velocityChanged = true;
    }
}

 

I then needed to register this event in public void load(FMLInitializationEvent event) in my mod base class.

 

MinecraftForge.EVENT_BUS.register(new GenericJumpEvent());

 

The effect of this code is that the player and all the other entities now jump a little higher.

 

Questions?  Comments?  Observations?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
    • The link to your log does not work, it says it is forbidden, Error, this is a private paste or is pending moderation.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.