Jump to content

Recommended Posts

Posted

I've been trying to do this for a while now, I have code in place to detect what side the block is placed on, it's metadata and the actual rotation of the bounding box that have me confused.

 

Here's my code:

 

package marksill.portalgun.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.world.World;

public class Fizzler extends Block {

public Fizzler(Material material) {
	super(material);
	this.setBlockBounds(0.48F, 0F, 0F, 0.5F, 1F, 0.52F);
	setCreativeTab(CreativeTabs.tabMisc);
	setBlockName("fizzler");
	setBlockTextureName("portalgun:fizzler");
}

public boolean renderAsNormalBlock() {
	return false;
}

public boolean isOpaqueCube() {
	return false;
}

public int getRenderType() {
	return 0;
}

public int onBlockPlaced(World world, int x, int y, int z, int side, float hitx, float hity, float hitz, int meta) {
	System.out.println(side);
	if (side == 1) {

	} else if (side == 2) {

	} else if (side == 4) {

	} else if (side == 5) {

	} else if (side == 6) {

	}
	return 0;
}

}

 

 

Thanks in advance!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.