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Posted

How can I create a block that drops item on right click?

I have tried to use the method onBlockActivated, but still get error...

any help?

 

public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if World.isRemote == false;
		ItemStack dirt = new ItemStack(Block.dirt);
        EntityItem test = new EntityItem(par1World, par2, par3, par4, dirt);
        World.spawnEntityInWorld(test)
    end if

 

 

Posted

override onBlockActivated and spawn an EntityItem with your custom Item within that method.

Also when you spawn entities, please check if you're on the server.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Have some pseudocode:

method onBlockActivated start
    if world#isRemote == false then
        ItemStack myItemStack = new ItemStack([myItemInstance], [count], [damage])
        EntityItem myItemEntity = new EntityItem([world], [x], [y], [z], myItemStack)
        world#spawnEntityInWorld(myItemEntity)
    end if
end method

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

I have tried to use it, but still get error...

any help?

 

public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
if World.isRemote == false;
		ItemStack dirt = new ItemStack(Block.dirt);
        EntityItem test = new EntityItem(par1World, par2, par3, par4, dirt);
        World.spawnEntityInWorld(test)
    end if

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