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Posted

Hello forge, I am new here and am trying to create a custom liquid just to see how it works. I have knowledge of Java and will not be asking you guys to teach me Java, don't worry.

 

Here is what I have in the main class:

 

// Fluids
public static Block basicFluidBlock;

// Register Stuff
Fluid basicFluid = new Fluid("basicFluid");
	FluidHelper.createFluid(basicFluid, 5, 1000, 295, 2000, false);
	basicFluid.setUnlocalizedName(basicFluid.getUnlocalizedName());
	RegisterHelper.registerFluid(basicFluid);

	basicFluidBlock = new BasicFluidBlock(basicFluid);
	RegisterHelper.registerBlock(basicFluidBlock);

 

 

And here is my BasicFluidBlock class:

 

public class BasicFluidBlock extends BlockFluidClassic {



    @SideOnly(Side.CLIENT)
    protected IIcon stillIcon;
    @SideOnly(Side.CLIENT)
    protected IIcon flowingIcon;
    
    public BasicFluidBlock(Fluid fluid) {
	super(fluid, Material.water);

	setBlockName("basicFluid");
	setCreativeTab(HapMod.basicTab);
}
    
    @Override
    public IIcon getIcon(int side, int meta) {
            return (side == 0 || side == 1)? stillIcon : flowingIcon;
    }
    
    @SideOnly(Side.CLIENT)
    public void registerIcons(IIconRegister register) {
            stillIcon = register.registerIcon(Reference.MODID + ":"
    				+ "fluidStill");
            flowingIcon = register.registerIcon(Reference.MODID + ":"
    				+ "fluidFlowing");
    }
    
    @SideOnly(Side.CLIENT)
    public void flowIntoBlock(World world, int x, int y, int z, int meta)
    {
        if (meta < 0) return;
        if (displaceIfPossible(world, x, y, z))
        {
            world.setBlock(x, y, z, this, meta, 3);
        }
    }

}

 

 

I have looked at the wiki, and watching many tutorials(even though they are from 1.6.4/1.6.2). The liquid has no texture, and there is an error while loading:

 

[07:16:35] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/MISSING_ICON_BLOCK_166_basicFluid.png
java.io.FileNotFoundException: minecraft:textures/blocks/MISSING_ICON_BLOCK_166_basicFluid.png
at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:65) ~[FallbackResourceManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67) ~[simpleReloadableResourceManager.class:?]
at net.minecraft.client.renderer.texture.TextureMap.loadTextureAtlas(TextureMap.java:126) [TextureMap.class:?]
at net.minecraft.client.renderer.texture.TextureMap.loadTexture(TextureMap.java:91) [TextureMap.class:?]
at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89) [TextureManager.class:?]
at net.minecraft.client.renderer.texture.TextureManager.loadTickableTexture(TextureManager.java:71) [TextureManager.class:?]
at net.minecraft.client.renderer.texture.TextureManager.loadTextureMap(TextureManager.java:58) [TextureManager.class:?]
at net.minecraft.client.Minecraft.startGame(Minecraft.java:581) [Minecraft.class:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:892) [Minecraft.class:?]
at net.minecraft.client.main.Main.main(Main.java:112) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_05]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_05]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_05]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_05]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]

 

 

I have tried setting the texture in the blocks and items folder, both don't work.

 

Thanks,

HeyAwesomePeople

  • 4 weeks later...
Posted

I'm pretty sure that you need to replace registerIcons with registerBlockIcons, it used to be what you did, but in 1.7.2, it's registerBlockIcons. Hope this helps! :)

Currently developing the More Metals Mod.

Posted

Try adding @Override annotations to all your methods that should be overriding methods in the superclass, you don't need this; but it won't hurt and it will give your errors when method names/args are wrong, helping you out.

 

Indeed, as I've tried to get across many times: if you think you are overriding a method - you NEED to put an @override annotation for sanity's sake.

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