Posted May 15, 201411 yr Hi i'm have a problem with making custom Redstone Lamps. When i place the Lamp it shows the Active Lamp and not the inactive one and when i put a Lever on the block it disappears Code for Lamp package com.TMP.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import com.TMP.creativetabs.TMPCreativeTabs; import com.TMP.lib.Strings; import net.minecraft.block.Block; import net.minecraft.block.BlockRedstoneLight; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class RedRSlamp extends BlockRedstoneLight { /** Whether this lamp block is the powered version. */ private final boolean field_150171_a; public RedRSlamp(boolean p_i45421_1_) { super(p_i45421_1_); this.field_150171_a = p_i45421_1_; setCreativeTab(TMPCreativeTabs.TMPBlocks); setBlockName("RedLamp"); if (p_i45421_1_) { this.setLightLevel(1.0F); } } public void onBlockAdded(World p_149726_1_, int p_149726_2_, int p_149726_3_, int p_149726_4_) { if (!p_149726_1_.isRemote) { if (this.field_150171_a && !p_149726_1_.isBlockIndirectlyGettingPowered(p_149726_2_, p_149726_3_, p_149726_4_)) { p_149726_1_.scheduleBlockUpdate(p_149726_2_, p_149726_3_, p_149726_4_, this, 4); } else if (!this.field_150171_a && p_149726_1_.isBlockIndirectlyGettingPowered(p_149726_2_, p_149726_3_, p_149726_4_)) { p_149726_1_.setBlock(p_149726_2_, p_149726_3_, p_149726_4_, TMPBlocks.redrsActive, 0, 2); } } } public void onNeighborBlockChange(World p_149695_1_, int p_149695_2_, int p_149695_3_, int p_149695_4_, Block p_149695_5_) { if (!p_149695_1_.isRemote) { if (this.field_150171_a && !p_149695_1_.isBlockIndirectlyGettingPowered(p_149695_2_, p_149695_3_, p_149695_4_)) { p_149695_1_.scheduleBlockUpdate(p_149695_2_, p_149695_3_, p_149695_4_, this, 4); } else if (!this.field_150171_a && p_149695_1_.isBlockIndirectlyGettingPowered(p_149695_2_, p_149695_3_, p_149695_4_)) { p_149695_1_.setBlock(p_149695_2_, p_149695_3_, p_149695_4_, TMPBlocks.redrsActive, 0, 2); } } } public void updateTick(World p_149674_1_, int p_149674_2_, int p_149674_3_, int p_149674_4_, Random p_149674_5_) { if (!p_149674_1_.isRemote && this.field_150171_a && !p_149674_1_.isBlockIndirectlyGettingPowered(p_149674_2_, p_149674_3_, p_149674_4_)) { p_149674_1_.setBlock(p_149674_2_, p_149674_3_, p_149674_4_, TMPBlocks.redrsIdle, 0, 2); } } } Code for Blocks Class package com.TMP.block; import com.TMP.creativetabs.TMPCreativeTabs; import com.TMP.lib.Strings; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.block.BlockRedstoneLight; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; public class TMPBlocks { public static void mainRegistry(){ initialiseBlock(); registerBlock(); } public static Block gitaniumOre; public static Block redrsIdle; public static Block redrsActive; public static void initialiseBlock(){ redrsActive = new RedRSlamp(true).setBlockTextureName(Strings.MODID + ":RedRSActive"); redrsIdle = new RedRSlamp(false).setBlockTextureName(Strings.MODID + ":RedRSIdle"); } public static void registerBlock(){ GameRegistry.registerBlock(redrsIdle, redrsIdle.getUnlocalizedName()); GameRegistry.registerBlock(redrsActive, redrsActive.getUnlocalizedName()); } } Edit: Just found out it not just when i put a lever on it. It disappears if i just right click it with anything even empty hand
May 16, 201411 yr Author If i remove the this.field_150171_a = p_i45421_1_; from the code it lets me place the block and place levers and right click it but the lever does not turn the lamp on or off and still when i place the lamp the places it as the Active Lamp and not the Idle Lamp???
May 16, 201411 yr Author Can anyone help with this please. been looking all over the web. and messing with the code but no luck
May 17, 201411 yr Author Bump + Is custom red-stone lamps even working on 1.7.2? since i tried a few different things and don't work no matter what i do. i got it 100% working in 1.6 but i lost the code due to HDD dyeing
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