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Posted

I've been trying to use ScaledResolution to center my gui, but it's not really working.

 

My gui coide centers where I want with the default resolution, but when I go full screen (1920 by 1080), it gets shifted to the left.

 

Here's my gui class:

package flappyworld.gui;

import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.util.ResourceLocation;
import tlhpoe.UtilT;
import flappyworld.ReferenceFW;

public class GuiGameFW extends GuiScreen {
private double x = 298.5, y = 15;
public static final ResourceLocation phoneTexture = new ResourceLocation(ReferenceFW.ID + ":textures/gui/phone.png");

@Override
public void drawScreen(int par1, int par2, float par3) {
	this.drawDefaultBackground();
	super.drawScreen(par1, par2, par3);
	UtilT.getMC().renderEngine.bindTexture(phoneTexture);
	ScaledResolution sr = UtilT.getScaledResolution();
	this.drawTexturedModalRect((int) UtilT.getScaledX(x, sr), (int) UtilT.getScaledY(y, sr), 0, 0, 128, 224);
}

@Override
public boolean doesGuiPauseGame() {
	return false;
}
}

 

Here's the UtilT class:

package tlhpoe;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.nbt.NBTTagCompound;

public class UtilT {
public static Minecraft getMC() {
	return Minecraft.getMinecraft();
}

public static ScaledResolution getScaledResolution() {
	return new ScaledResolution(getMC().gameSettings, getMC().displayWidth, getMC().displayHeight);
}

public static double getScaledX(double x, ScaledResolution sr) {
	return (x / ReferenceT.DEFAULT_WIDTH) * sr.getScaledWidth_double();
}

public static double getScaledX(double x) {
	return getScaledX(x, getScaledResolution());
}

public static double getScaledY(double y, ScaledResolution sr) {
	return (y / ReferenceT.DEFAULT_HEIGHT) * sr.getScaledHeight_double();
}

public static double getScaledY(double y) {
	return getScaledY(y, getScaledResolution());
}
}

 

Finally, here are the default width and height variables:

public static final int DEFAULT_WIDTH = 854;
public static final int DEFAULT_HEIGHT = 480;

Kain

Posted

For some reason it only works in lower resolutions, and bugs out in higher resolutions.

 

	Minecraft mc = UtilT.getMC();
	int width = 128;
	int height = 224;
	int x = (mc.displayWidth - width) / 2;
	int y = (mc.displayHeight - height) / 2;
	this.drawTexturedModalRect(x, y, 0, 0, width, height);

Kain

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