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Posted

So, I've created a spawner block that uses the TileEntitySpawner, however it only works when I pass the name of Vanilla mobs in, and not my custom (and registered ones) using the registerModEntity.

 

Edit:

Okay, so using:

EntityList.addMapping(MyMob.class, "MyMob", 75);

fixes the issue.

 

However, I don't really want to use Vanilla IDs (like the 75, even though it;s a mod-registered mob) so is there any way around that?

Posted

So, I've created a spawner block that uses the TileEntitySpawner, however it only works when I pass the name of Vanilla mobs in, and not my custom (and registered ones) using the registerModEntity.

 

Edit:

Okay, so using:

EntityList.addMapping(MyMob.class, "MyMob", 75);

fixes the issue.

 

However, I don't really want to use Vanilla IDs (like the 75, even though it;s a mod-registered mob) so is there any way around that?

 

you need to change logic of spawners , beacos they using only vanillas mobs...The same as spawning egg - they just dont know what you entity exists.

Posted

EntityRegistry.registerModEntity appends modid at the beginning of the mob name, you need the complete name to use into the mob spawner logic.

So when I pass the mob name into the spawner, I pass in "modid.mobname"?

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