lolgamerbob Posted May 18, 2014 Posted May 18, 2014 I Have a working gui i need to know how to create a crafting system like thermal expansions induction smelter i would like to combine two objects together to get an end result but i want to have multiple recipes also i need to know how to fix the thing when i pick up an item from my gui and it goes straight back to the slot it was in Thanks Quote
TechoMan Posted May 18, 2014 Posted May 18, 2014 1. Just use HashMap of recipies , with entry. Watch Vanilla furnace , how it does work , and you will undestend that. All what you need to modify - change in furnace code , to use entrys. 2. When shift - click? you didnt make you Container right , public ItemStack transferStackInSlot(EntityPlayer player, int slot) <- its when someone shift clicks. Again , watch vanilla code to make its more stable. How to watch vanilla code? Click Ctrl+Shift+T in eclipse , and type TileEntityFurn .It will search for class with that name. For containers - ContainerFurnace. Quote
lolgamerbob Posted May 18, 2014 Author Posted May 18, 2014 Yep thanks for the tips but the it term is still doing the same thing I pick it up and it places it right back down Quote
TechoMan Posted May 18, 2014 Posted May 18, 2014 oh , you dont open gui... You have GUI only at client-side , and its not opening on server-side. You mod NEED TO BE @networkmod . Just put @NetworkMod after @Mod in you main mod. Or you dont register you GuiHandler. GUI and networking not documenting that good at wiki.There is nothing about network mod , and what you cant use GUI without it. And the same with Entitys - you MC will just crash if it will spawn , and you mod without @NetworkMod. And i think tileEntity buggy too without @NetworkMod.....TM@NetworkMod Quote
lolgamerbob Posted May 18, 2014 Author Posted May 18, 2014 What are you saying @NetworkMod no longer exists Quote
TechoMan Posted May 18, 2014 Posted May 18, 2014 hmm , that is strange.I dont think what its get removed...Are you sure what its gone? *going to find forge source for 1.7* Quote
jtmnf Posted May 19, 2014 Posted May 19, 2014 You can use pastebin OR just [-code][-/code] in here (remove the "-" inside de brackets)! Quote Thanks João Fernandes
lolgamerbob Posted May 19, 2014 Author Posted May 19, 2014 http://pastebin.com/VBnp4CGw heres my container, my main class, my gui handler, my common proxy and my tileentity class Quote
sequituri Posted May 19, 2014 Posted May 19, 2014 You have mixed up your Gui and Container classes badly. I suggest you study a tutorial or two on Gui's and Container's and which does what and on which side. Then, on the server return up your Container (not the Gui.) Also, look at any other vanilla TE with a gui. transfer stack in slot just can mostly be copied from the crafting table or furnace code with slight modifications for slot numbers. Quote -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
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